|
| 1 | +.. _custom_audiostreams: |
| 2 | + |
| 3 | +Custom AudioStreams |
| 4 | +=================== |
| 5 | + |
| 6 | +Introduction |
| 7 | +------------ |
| 8 | + |
| 9 | +AudioStream is the base class of all audio emitting objects. |
| 10 | +AudioStreamPlayer binds onto an AudioStream to emit PCM data |
| 11 | +into an AudioServer which manages audio drivers. |
| 12 | + |
| 13 | +All audio resources require two audio based classes: AudioStream |
| 14 | +and AudioStreamPlayback. As a data container, AudioStream contains |
| 15 | +the resource and exposes itself to GDScript. AudioStream references |
| 16 | +its own internal custom AudioStreamPlayback which translates |
| 17 | +AudioStream into PCM data. |
| 18 | + |
| 19 | +This guide assumes the reader knows how to create C++ modules. If not, refer to this guide |
| 20 | +:ref:`doc_custom_modules_in_c++`. |
| 21 | + |
| 22 | +References: |
| 23 | +~~~~~~~~~~~ |
| 24 | + |
| 25 | +- `servers/audio/audio_stream.h <https://github.com/godotengine/godot/blob/master/servers/audio/audio_stream.h>`__ |
| 26 | +- `scene/audio/audioplayer.cpp <https://github.com/godotengine/godot/blob/master/scene/audio/audio_player.cpp>`__ |
| 27 | + |
| 28 | + |
| 29 | + |
| 30 | +What for? |
| 31 | +--------- |
| 32 | + |
| 33 | +- Binding external libraries (like Wwise, FMOD, etc). |
| 34 | +- Adding custom audio queues |
| 35 | +- Adding support for more audio formats |
| 36 | + |
| 37 | +Create an AudioStream |
| 38 | +--------------------- |
| 39 | + |
| 40 | + |
| 41 | +An AudioStream consists of three components: data container, stream name, |
| 42 | +and an AudioStreamPlayback friend class generator. Audio data can be |
| 43 | +loaded in a number of ways such as with an internal counter for a tone generator, |
| 44 | +internal/external buffer, or a file reference. |
| 45 | + |
| 46 | + |
| 47 | +Some AudioStreams need to be stateless such as objects loaded from |
| 48 | +ResourceLoader. ResourceLoader loads once and references the same |
| 49 | +object regardless how many times ``load`` is called on a specific resource. |
| 50 | +Therefore, playback state must be self contained in AudioStreamPlayback. |
| 51 | + |
| 52 | + |
| 53 | +.. code:: cpp |
| 54 | +
|
| 55 | + /* audiostream_mytone.h */ |
| 56 | +
|
| 57 | + #include "reference.h" |
| 58 | + #include "resource.h" |
| 59 | + #include "servers/audio/audio_stream.h |
| 60 | +
|
| 61 | + class AudioStreamMyTone : public AudioStream { |
| 62 | + GDCLASS(AudioStreamMyTone, AudioStream) |
| 63 | + private: |
| 64 | + friend class AudioStreamPlaybackMyTone; |
| 65 | + uint64_t pos; |
| 66 | + int mix_rate; |
| 67 | + bool stereo; |
| 68 | + int hz; |
| 69 | + public: |
| 70 | + void reset(); |
| 71 | + void set_position(uint64_t pos); |
| 72 | + virtual Ref<AudioStreamPlayback> instance_playback(); |
| 73 | + virtual String get_stream_name() const; |
| 74 | + void gen_tone(int16_t *, int frames); |
| 75 | + virtual float get_length() const { return 0; } //if supported, otherwise return 0 |
| 76 | + AudioStreamMyTone(); |
| 77 | +
|
| 78 | + protected: |
| 79 | + static void _bind_methods(); |
| 80 | + }; |
| 81 | +
|
| 82 | +
|
| 83 | +.. code:: cpp |
| 84 | +
|
| 85 | + /* audiostream_mytone.cpp */ |
| 86 | + AudioStreamMyTone::AudioStreamMyTone() |
| 87 | + : mix_rate(44100), stereo(false), hz(639) { |
| 88 | + } |
| 89 | +
|
| 90 | + Ref<AudioStreamPlayback> AudioStreamMyTone::instance_playback(){ |
| 91 | + Ref<AudioStreamPlaybackMyTone> talking_tree; |
| 92 | + talking_tree.instance(); |
| 93 | + talking_tree->base = Ref<AudioStreamMyTone>(this); |
| 94 | + return talking_tree; |
| 95 | + } |
| 96 | +
|
| 97 | + String AudioStreamMyTone::get_stream_name() const { |
| 98 | + return "MyTone"; |
| 99 | + } |
| 100 | + void AudioStreamMyTone::reset() { |
| 101 | + set_position(0); |
| 102 | + } |
| 103 | + void AudioStreamMyTone::set_position(uint64_t p) { |
| 104 | + pos = p; |
| 105 | + } |
| 106 | + void AudioStreamMyTone::gen_tone(int16_t * pcm_buf, int size){ |
| 107 | + for( int i = 0; i < size; i++){ |
| 108 | + pcm_buf[i] = 32767.0 * sin(2.0*Math_PI*double(pos+i)/(double(mix_rate)/double(hz))); |
| 109 | + } |
| 110 | + pos += size; |
| 111 | + } |
| 112 | + void AudioStreamMyTone::_bind_methods(){ |
| 113 | + ClassDB::bind_method(D_METHOD("reset"), &AudioStreamMyTone::reset); |
| 114 | + ClassDB::bind_method(D_METHOD("get_stream_name"), &AudioStreamMyTone::get_stream_name); |
| 115 | +
|
| 116 | + } |
| 117 | +
|
| 118 | +References: |
| 119 | +~~~~~~~~~~~ |
| 120 | + |
| 121 | +- `servers/audio/audio_stream.h <https://github.com/godotengine/godot/blob/master/servers/audio/audio_stream.h>`__ |
| 122 | + |
| 123 | + |
| 124 | +Create an AudioStreamPlayback |
| 125 | +----------------------------- |
| 126 | + |
| 127 | +AudioStreamPlayer uses ``mix`` callback to obtain PCM data. The callback must match sample rate and fill the buffer. |
| 128 | + |
| 129 | +Since AudioStreamPlayback is controlled by the audio thread, i/o and dynamic memory allocation are forbidden. |
| 130 | + |
| 131 | +.. code:: cpp |
| 132 | +
|
| 133 | + /* audiostreamplayer_mytone.h */ |
| 134 | + #include "reference.h" |
| 135 | + #include "resource.h" |
| 136 | + #include "servers/audio/audio_stream.h" |
| 137 | +
|
| 138 | +
|
| 139 | + class AudioStreamPlaybackMyTone : public AudioStreamPlayback { |
| 140 | + GDCLASS(AudioStreamPlaybackMyTone, AudioStreamPlayback) |
| 141 | + friend class AudioStreamMyTone; |
| 142 | + private: |
| 143 | + enum{ |
| 144 | + PCM_BUFFER_SIZE = 4096 |
| 145 | + }; |
| 146 | + enum { |
| 147 | + MIX_FRAC_BITS = 13, |
| 148 | + MIX_FRAC_LEN = (1 << MIX_FRAC_BITS), |
| 149 | + MIX_FRAC_MASK = MIX_FRAC_LEN - 1, |
| 150 | + }; |
| 151 | + void * pcm_buffer; |
| 152 | + Ref<AudioStreamMyTone> base; |
| 153 | + bool active; |
| 154 | + public: |
| 155 | + virtual void start(float p_from_pos = 0.0); |
| 156 | + virtual void stop(); |
| 157 | + virtual bool is_playing() const; |
| 158 | + virtual int get_loop_count() const; //times it looped |
| 159 | + virtual float get_playback_position() const; |
| 160 | + virtual void seek(float p_time); |
| 161 | + virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames); |
| 162 | + virtual float get_length() const; //if supported, otherwise return 0 |
| 163 | + AudioStreamPlaybackMyTone(); |
| 164 | +
|
| 165 | + }; |
| 166 | +
|
| 167 | +
|
| 168 | +
|
| 169 | +.. code:: cpp |
| 170 | +
|
| 171 | + /* audiostreamplayer_mytone.cpp */ |
| 172 | + #include "audiostreamplayer_mytone.h" |
| 173 | + #include "math/math_funcs.h" |
| 174 | + #include "print_string.h" |
| 175 | +
|
| 176 | + AudioStreamPlaybackMyTone::AudioStreamPlaybackMyTone() |
| 177 | + : active(false){ |
| 178 | + AudioServer::get_singleton()->lock(); |
| 179 | + pcm_buffer = AudioServer::get_singleton()->audio_data_alloc(PCM_BUFFER_SIZE); |
| 180 | + zeromem(pcm_buffer, PCM_BUFFER_SIZE); |
| 181 | + AudioServer::get_singleton()->unlock(); |
| 182 | + } |
| 183 | + void AudioStreamPlaybackMyTone::stop(){ |
| 184 | + active = false; |
| 185 | + base->reset(); |
| 186 | + } |
| 187 | +
|
| 188 | + void AudioStreamPlaybackMyTone::start(float p_from_pos){ |
| 189 | + seek(p_from_pos); |
| 190 | + active = true; |
| 191 | + } |
| 192 | + void AudioStreamPlaybackMyTone::seek(float p_time){ |
| 193 | + float max = get_length(); |
| 194 | + if (p_time < 0) { |
| 195 | + p_time = 0; |
| 196 | + } |
| 197 | + base->set_position(uint64_t(p_time * base->mix_rate) << MIX_FRAC_BITS); |
| 198 | + } |
| 199 | + void AudioStreamPlaybackMyTone::mix(AudioFrame *p_buffer, float p_rate, int p_frames){ |
| 200 | + ERR_FAIL_COND(!active); |
| 201 | + if (!active) { |
| 202 | + return; |
| 203 | + } |
| 204 | + zeromem(pcm_buffer, PCM_BUFFER_SIZE); |
| 205 | + int16_t * buf = (int16_t * )pcm_buffer; |
| 206 | + base->gen_tone(buf, p_frames); |
| 207 | +
|
| 208 | + for(int i = 0; i < p_frames; i++){ |
| 209 | + float sample = float(buf[i])/32767.0; |
| 210 | + p_buffer[i] = AudioFrame(sample, sample); |
| 211 | + } |
| 212 | + } |
| 213 | + int AudioStreamPlaybackMyTone::get_loop_count() const { |
| 214 | + return 0; |
| 215 | + } |
| 216 | + float AudioStreamPlaybackMyTone::get_playback_position() const { |
| 217 | + return 0.0; |
| 218 | + } |
| 219 | + float AudioStreamPlaybackMyTone::get_length() const { |
| 220 | + return 0.0; |
| 221 | + } |
| 222 | + bool AudioStreamPlaybackMyTone::is_playing() const { |
| 223 | + return active; |
| 224 | + } |
| 225 | +
|
| 226 | +
|
| 227 | +Resampling |
| 228 | +~~~~~~~~~~ |
| 229 | + |
| 230 | + |
| 231 | +Godot’s AudioServer currently uses 44100 Hz sample rate. When other sample rates are |
| 232 | +needed such as 48000, either provide one or use AudioStreamPlaybackResampled. |
| 233 | +Godot provides cubic interpolation for audio resampling. |
| 234 | + |
| 235 | +Instead of overloading ``mix``, AudioStreamPlaybackResampled uses ``_mix_internal`` to |
| 236 | +query AudioFrames and ``get_stream_sampling_rate`` to query current mix rate. |
| 237 | + |
| 238 | +.. code:: cpp |
| 239 | +
|
| 240 | + #include "reference.h" |
| 241 | + #include "resource.h" |
| 242 | +
|
| 243 | + #include "servers/audio/audio_stream.h" |
| 244 | +
|
| 245 | + class AudioStreamMyToneResampled; |
| 246 | +
|
| 247 | + class AudioStreamPlaybackResampledMyTone : public AudioStreamPlaybackResampled { |
| 248 | + GDCLASS(AudioStreamPlaybackResampledMyTone, AudioStreamPlaybackResampled) |
| 249 | + friend class AudioStreamMyToneResampled; |
| 250 | + private: |
| 251 | + enum{ |
| 252 | + PCM_BUFFER_SIZE = 4096 |
| 253 | + }; |
| 254 | + enum { |
| 255 | + MIX_FRAC_BITS = 13, |
| 256 | + MIX_FRAC_LEN = (1 << MIX_FRAC_BITS), |
| 257 | + MIX_FRAC_MASK = MIX_FRAC_LEN - 1, |
| 258 | + }; |
| 259 | + void * pcm_buffer; |
| 260 | + Ref<AudioStreamMyToneResampled> base; |
| 261 | + bool active; |
| 262 | + protected: |
| 263 | + virtual void _mix_internal(AudioFrame *p_buffer, int p_frames); |
| 264 | + public: |
| 265 | + virtual void start(float p_from_pos = 0.0); |
| 266 | + virtual void stop(); |
| 267 | + virtual bool is_playing() const; |
| 268 | + virtual int get_loop_count() const; //times it looped |
| 269 | + virtual float get_playback_position() const; |
| 270 | + virtual void seek(float p_time); |
| 271 | + virtual float get_length() const; //if supported, otherwise return 0 |
| 272 | + virtual float get_stream_sampling_rate(); |
| 273 | + AudioStreamPlaybackResampledMyTone(); |
| 274 | +
|
| 275 | + }; |
| 276 | +
|
| 277 | +
|
| 278 | +
|
| 279 | +.. code:: cpp |
| 280 | +
|
| 281 | + #include "mytone_audiostream_resampled.h" |
| 282 | + #include "math/math_funcs.h" |
| 283 | + #include "print_string.h" |
| 284 | +
|
| 285 | + AudioStreamPlaybackResampledMyTone::AudioStreamPlaybackResampledMyTone() |
| 286 | + : active(false){ |
| 287 | + AudioServer::get_singleton()->lock(); |
| 288 | + pcm_buffer = AudioServer::get_singleton()->audio_data_alloc(PCM_BUFFER_SIZE); |
| 289 | + zeromem(pcm_buffer, PCM_BUFFER_SIZE); |
| 290 | + AudioServer::get_singleton()->unlock(); |
| 291 | + } |
| 292 | + void AudioStreamPlaybackResampledMyTone::stop(){ |
| 293 | + active = false; |
| 294 | + base->reset(); |
| 295 | + } |
| 296 | +
|
| 297 | + void AudioStreamPlaybackResampledMyTone::start(float p_from_pos){ |
| 298 | + seek(p_from_pos); |
| 299 | + active = true; |
| 300 | + } |
| 301 | + void AudioStreamPlaybackResampledMyTone::seek(float p_time){ |
| 302 | + float max = get_length(); |
| 303 | + if (p_time < 0) { |
| 304 | + p_time = 0; |
| 305 | + } |
| 306 | + base->set_position(uint64_t(p_time * base->mix_rate) << MIX_FRAC_BITS); |
| 307 | + } |
| 308 | + void AudioStreamPlaybackResampledMyTone::_mix_internal(AudioFrame *p_buffer, int p_frames){ |
| 309 | + ERR_FAIL_COND(!active); |
| 310 | + if (!active) { |
| 311 | + return; |
| 312 | + } |
| 313 | + zeromem(pcm_buffer, PCM_BUFFER_SIZE); |
| 314 | + int16_t * buf = (int16_t * )pcm_buffer; |
| 315 | + base->gen_tone(buf, p_frames); |
| 316 | +
|
| 317 | + for(int i = 0; i < p_frames; i++){ |
| 318 | + float sample = float(buf[i])/32767.0; |
| 319 | + p_buffer[i] = AudioFrame(sample, sample); |
| 320 | + } |
| 321 | + } |
| 322 | + float AudioStreamPlaybackResampledMyTone::get_stream_sampling_rate(){ |
| 323 | + return float(base->mix_rate); |
| 324 | + } |
| 325 | + int AudioStreamPlaybackResampledMyTone::get_loop_count() const { |
| 326 | + return 0; |
| 327 | + } |
| 328 | + float AudioStreamPlaybackResampledMyTone::get_playback_position() const { |
| 329 | + return 0.0; |
| 330 | + } |
| 331 | + float AudioStreamPlaybackResampledMyTone::get_length() const { |
| 332 | + return 0.0; |
| 333 | + } |
| 334 | + bool AudioStreamPlaybackResampledMyTone::is_playing() const { |
| 335 | + return active; |
| 336 | + } |
| 337 | +
|
| 338 | +
|
| 339 | +
|
| 340 | +
|
| 341 | +References: |
| 342 | +~~~~~~~~~~~ |
| 343 | +- `core/math/audio_frame.h <https://github.com/godotengine/godot/blob/master/core/math/audio_frame.h>`__ |
| 344 | +- `servers/audio/audio_stream.h <https://github.com/godotengine/godot/blob/master/servers/audio/audio_stream.h>`__ |
| 345 | +- `scene/audio/audioplayer.cpp <https://github.com/godotengine/godot/blob/master/scene/audio/audio_player.cpp>`__ |
| 346 | + |
| 347 | + |
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