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Update README
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README.md

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@@ -21,7 +21,7 @@ The game has a particle bug on the AMD CPU after the 64-bit release. This fork f
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- Simplified Spherical map shader
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## Note
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Simplified[^5] in this context is hopefully less instruction count/ISA and GPU usage. And use Release if you're on high graphics, and ReleaseLowSettings for low settings.
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Simplified[^5] in this context is hopefully less instruction count/ISA and GPU usage. And use Release if you're on high graphics, and ReleaseLowSettings for low settings. This should fix stupidly high GPU Usage on (Volume Tex) FRDN S2 Blue-Green Circle Mech, Wind Mech in S3 (will cause stuttering) and others.
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## Special Thanks
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doitsujin (Original Author)
@@ -30,4 +30,4 @@ doitsujin (Original Author)
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[^2]: e.g. ML tornado.
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[^3]: Shadow holes and fully connected the shadow.
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[^4]: Biggest shader in the game and doing 2x shadow call for no reason.
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[^5]: Removed shadow entirely on low graphics.
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[^5]: Removed (some) shadow on low graphics.

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