From c5a37d443a580eb26bc77cf68446f7d0aacc92c7 Mon Sep 17 00:00:00 2001 From: Robin Kertels Date: Tue, 20 Feb 2024 20:53:19 +0100 Subject: [PATCH] [d3d9] Handle null IBO when uploading data for draw --- src/d3d9/d3d9_device.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/d3d9/d3d9_device.cpp b/src/d3d9/d3d9_device.cpp index 318235da48e..f11ae400471 100644 --- a/src/d3d9/d3d9_device.cpp +++ b/src/d3d9/d3d9_device.cpp @@ -2669,7 +2669,7 @@ namespace dxvk { if (unlikely(!PrimitiveCount)) return S_OK; - + bool dynamicSysmemVBOs; bool dynamicSysmemIBO; uint32_t indexCount = GetVertexCount(PrimitiveType, PrimitiveCount); @@ -5145,7 +5145,7 @@ namespace dxvk { dynamicSysmemVBOs &= vbo == nullptr || vbo->IsSysmemDynamic(); } D3D9CommonBuffer* ibo = GetCommonBuffer(m_state.indices); - bool dynamicSysmemIBO = NumIndices != 0 && ibo->IsSysmemDynamic(); + bool dynamicSysmemIBO = NumIndices != 0 && ibo != nullptr && ibo->IsSysmemDynamic(); *pDynamicVBOs = dynamicSysmemVBOs;