Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

"Hoshi no Otome to Rikka no Shimai" (AdvHD.exe) crashes on startup with DXVK enabled #4662

Closed
weaponmasterjax opened this issue Feb 1, 2025 · 26 comments

Comments

@weaponmasterjax
Copy link

weaponmasterjax commented Feb 1, 2025

Another game from Essemble using the WillPlus (Advhd) engine. The same problem happens on many other Essemble games too. You open the game's launcher, click start, and boom. Pretty sure not a wine issue since disabling DXVK makes it work.
This problem is also comfirmed on "Otome no Ken to Himegoto Concerto", which is using the same engine.

Software information

Hoshi no Otome to Rikka no Shimai. VNDB Link: https://vndb.org/v31700
With DXVK enabled, using wine 10-rc2.

System information

  • GPU: AMD Radeon Graphics Vega 6 iGPU
  • Driver: amdgpu driver shipped with Ubuntu kernel 6.11.0-14-generic.
  • Wine version: wine 10.0-rc2
  • DXVK version: dxvk-2.5.3

Apitrace file(s)

Disabled DXVK: https://oshi.at/zQpu
Enabled DXVK (Crashes): https://oshi.at/QPmb

Log files

game.log

AdvHD_d3d11.log

@qinlili23333
Copy link
Contributor

qinlili23333 commented Feb 1, 2025

Something uncommon in your log. These errors come from methods that read monitor EDID.

err:   readMonitorEdidFromKey: Failed to get EDID reg key size
err:   DXGI: Failed to parse display metadata + colorimetry info, using blank.

Logger::err("readMonitorEdidFromKey: Failed to get EDID reg key size");

Logger::err("DXGI: Failed to parse display metadata + colorimetry info, using blank.");

The trial version of game is available on official website (NSFW warning!).

Link is NSFW!!!

Link is NSFW

Game information:
Engine version: 1.9.9.3
The game has an option called "use D3D9EX" in options.

Reproducable on Windows on both this game and LoveKami Useless Goddess (game with same engine, engine version 1.9.5.0, tested dxvk 2.5.3). Both game directly crash after launch with same exception.

See my a bit complex investigation (may be helpful or not)

Information from debugger:

EXCEPTION_DEBUG_INFO:
           dwFirstChance: 0
           ExceptionCode: [C0000409](x64dbg://localhost/address32#C0000409) (STATUS_STACK_BUFFER_OVERRUN)
          ExceptionFlags: [00000001](x64dbg://localhost/address32#00000001)
        ExceptionAddress: ucrtbase.[75B0DA51](x64dbg://localhost/address32#75B0DA51)
        NumberParameters: 1
ExceptionInformation[00]: [00000007](x64dbg://localhost/address32#00000007)
Last chance exception on [75B0DA51](x64dbg://localhost/address32#75B0DA51) ([C0000409](x64dbg://localhost/address32#C0000409), STATUS_STACK_BUFFER_OVERRUN)!

Stack when exception:

Collapsed, very long stack
0019921C  5BB8288C   return to dxgi.CreateDXGIFactory+1F83BC from dxgi.CreateDXGIFactory+F1878
00199220  0000000A   
00199224  75BE3B20   ucrtbase._scalb+15910
00199228  0000000B   
0019922C  75BE3B20   ucrtbase._scalb+15910
00199230  00000001   
00199234  00000000   
00199238  00199328   
0019923C  00000000   
00199240  047D3B48   
00199244  00000001   
00199248  00000000   
0019924C  5BA830E7   return to dxgi.CreateDXGIFactory+F8C17 from ???
00199250  00000001   
00199254  00000008   
00199258  00011B1B   "???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????"
0019925C  5BB597AC   return to dxgi.CreateDXGIFactory+1CF2DC from dxgi.CreateDXGIFactory+1CF4F0
00199260  047D3B08   
00199264  80000000   
00199268  00000000   
0019926C  5BB826F4   return to dxgi.CreateDXGIFactory+1F8224 from dxgi.CreateDXGIFactory+F8C10
00199270  5BA98E10   dxgi.CreateDXGIFactory+10E940
00199274  047D253C   
00199278  047D3B18   
0019927C  047D3B48   
00199280  00000001   
00199284  00000000   
00199288  00199328   
0019928C  5BB82709   return to dxgi.CreateDXGIFactory+1F8239 from dxgi.CreateDXGIFactory+1F8214
00199290  047D3B48   
00199294  047D3B08   
00199298  00000000   
0019929C  00000000   
001992A0  047D3B68   
001992A4  5BBD91EC   dxgi.CreateDXGIFactory+24ED1C
001992A8  5BB508E0   dxgi.CreateDXGIFactory+1C6410
001992AC  00199360   
001992B0  047D3B08   
001992B4  80000000   
001992B8  00199328   
001992BC  5BAA7581   return to dxgi.CreateDXGIFactory+11D0B1 from dxgi.CreateDXGIFactory+1CF750
001992C0  047D3B48   
001992C4  00199300   
001992C8  00000002   
001992CC  00000081   
001992D0  00000001   
001992D4  00000001   
001992D8  001992C8   
001992DC  00199368   
001992E0  00199301   
001992E4  772520C0   ntdll.wcstombs+70
001992E8  6DADAB8E   steamclient.6DADAB8E
001992EC  00199300   
001992F0  00199308   
001992F4  75B0DF3F   return to ucrtbase._malloc_base+2F from ???
001992F8  00199300   
001992FC  00000001   
00199300  00000081   
00199304  047D243C   
00199308  001993A8   
0019930C  5BB5963C   return to dxgi.CreateDXGIFactory+1CF16C from dxgi.CreateDXGIFactory+F18F0
00199310  00000001   
00199314  047D3AE8   
00199318  00199328   
0019931C  047D3AE8   
00199320  00199380   
00199324  00000081   
00199328  001993A8   
0019932C  5BB3F679   return to dxgi.CreateDXGIFactory+1B51A9 from ???
00199330  5BB99278   dxgi.CreateDXGIFactory+20EDA8
00199334  00199380   
00199338  00199381   
0019933C  772657F1   return to ntdll.RtlNumberOfSetBitsUlongPtr+A41 from ntdll.RtlNumberOfSetBitsUlongPtr+AB1
00199340  00199A30   
00199344  00199A81   "\fn\nr\rt\tv\v"
00199348  00000000   
0019934C  5BB98C80   dxgi.CreateDXGIFactory+20E7B0
00199350  00000000   
00199354  FFFFFF81   
00199358  00000081   
0019935C  00199420   
00199360  00199368   
00199364  00000000   
00199368  1D01FA00   
0019936C  00010101   
00199370  00000000   
00199374  00000000   
00199378  00199380   
0019937C  00000001   
00199380  00190081   
00199384  00199AD4   
00199388  00199A34   
0019938C  5BB436A1   return to dxgi.CreateDXGIFactory+1B91D1 from dxgi.CreateDXGIFactory+1B7CC0
00199390  00199AD4   
00199394  00199A30   
00199398  00199448   
0019939C  00199A30   
001993A0  00199420   
001993A4  001993DE   
001993A8  00199498   
001993AC  5BB491D0   return to dxgi.CreateDXGIFactory+1BED00 from dxgi.CreateDXGIFactory+1B4DD0
001993B0  001993DE   
001993B4  00199420   
001993B8  00199A30   
001993BC  5BB4BEA5   return to dxgi.CreateDXGIFactory+1C19D5 from dxgi.CreateDXGIFactory+1BDE50
001993C0  047D243C   
001993C4  00000031   
001993C8  00000000   
001993CC  00199A30   
001993D0  00000008   
001993D4  001993F0   
001993D8  00199448   
001993DC  32004AD7   
001993E0  00199A30   
001993E4  047D2414   
001993E8  00199460   
001993EC  5BB44B69   return to dxgi.CreateDXGIFactory+1BA699 from dxgi.CreateDXGIFactory+B7510
001993F0  00199418   
001993F4  00000031   
001993F8  00000000   
001993FC  00000000   
00199400  00199A34   
00199404  00199A30   
00199408  001994B8   
0019940C  00199A30   
00199410  047D2414   
00199414  00199430   
00199418  047D2414   
0019941C  00000009   
00199420  00000000   
00199424  00000000   
00199428  00000000   
0019942C  00000000   
00199430  00000000   
00199434  00000000   
00199438  047D4CC0   
0019943C  047D4CC2   
00199440  047D4CC2   
00199444  00000000   
00199448  00000000   
0019944C  00000000   
00199450  00000000   
00199454  047D243C   
00199458  047D243C   
0019945C  5BB44A00   dxgi.CreateDXGIFactory+1BA530
00199460  00000000   
00199464  03FC0000   
00199468  00000000   
0019946C  00000000   
00199470  00000000   
00199474  00000000   
00199478  00000000   
0019947C  00000000   
00199480  5BBB7840   dxgi.CreateDXGIFactory+22D370
00199484  00199540   
00199488  00199528   
0019948C  00199A30   
00199490  00199A34   
00199494  001994B0   
00199498  00199528   
0019949C  5BB47E5B   return to dxgi.CreateDXGIFactory+1BD98B from dxgi.CreateDXGIFactory+1BEC40
001994A0  00199A34   
001994A4  00199A30   
001994A8  00199540   
001994AC  5BB47E5B   return to dxgi.CreateDXGIFactory+1BD98B from dxgi.CreateDXGIFactory+1BEC40
001994B0  00000000   
001994B4  001994D0   
001994B8  00199528   
001994BC  5BB44AD7   return to dxgi.CreateDXGIFactory+1BA607 from dxgi.CreateDXGIFactory+1C1920
001994C0  00730000   
001994C4  00199A30   
001994C8  00000007   
001994CC  5BB44AD7   return to dxgi.CreateDXGIFactory+1BA607 from dxgi.CreateDXGIFactory+1C1920
001994D0  01FFFFFE   
001994D4  00000000   
001994D8  00199550   
001994DC  772520C0   ntdll.wcstombs+70
001994E0  047D3AC4   
001994E4  00000009   
001994E8  047D2414   
001994EC  FFFFFFFE   
001994F0  00199540   
001994F4  77263658   return to ntdll.RtlGetSystemTimeAndBias+1988 from ntdll.RtlReleaseSRWLockShared+1D0
001994F8  047D2414   
001994FC  5BB42389   return to dxgi.CreateDXGIFactory+1B7EB9 from dxgi.CreateDXGIFactory+F18A8
00199500  5BBB9434   dxgi.CreateDXGIFactory+22EF64
00199504  0000005B   
00199508  00000008   
0019950C  00000002   
00199510  00000010   
00199514  00000000   
00199518  00000001   
0019951C  00199A30   
00199520  00000007   
00199524  00199540   
00199528  001995C8   
0019952C  5BB44DEB   return to dxgi.CreateDXGIFactory+1BA91B from dxgi.CreateDXGIFactory+1BA520
00199530  047D2414   
00199534  001995E0   
00199538  00000009   
0019953C  5BB44DEB   return to dxgi.CreateDXGIFactory+1BA91B from dxgi.CreateDXGIFactory+1BA520
00199540  00199AD4   
00199544  7720E84A   return to ntdll.RtlFreeHeap+CA from ntdll.RtlGetSystemTimeAndBias+12D3

The game imports d3d11.dll, dxgi.dll, d3d9.dll, d3dx9_43.dll.

Image

The game only creates D3D11Device in start option menu (and use this to list resolution and other system information), and creates both D3D11Device and D3D9Device after start pressed.

Image

Image

But SpecialK says it's a d3d9 game.

Image

Image

Only use dxvk d3d9.dll: menu shows, crash on start
Use dxvk d3d11.dll & dxgi.dll: immediately crash
Use dxvk d3d9.dll & d3d11.dll & dxgi.dll: immediately crash

This engine's behavior is a bit confusing. Need to figure out how it interact with both d3d9 and d3d11.

@weaponmasterjax
Copy link
Author

Something uncommon in your log. These errors come from methods that read monitor EDID.

err:   readMonitorEdidFromKey: Failed to get EDID reg key size
err:   DXGI: Failed to parse display metadata + colorimetry info, using blank.

dxvk/src/wsi/win32/wsi_monitor_win32.cpp

Line 291 in 8860bde

Logger::err("readMonitorEdidFromKey: Failed to get EDID reg key size");

dxvk/src/dxgi/dxgi_output.cpp

Line 656 in 8860bde

Logger::err("DXGI: Failed to parse display metadata + colorimetry info, using blank.");
Reproducable on Windows on LoveKami Useless Goddess (game with same engine, tested 2.5.3). Game directly crash after launch.

See my a bit complex investigation (may be helpful or not)
Information from debugger:

EXCEPTION_DEBUG_INFO:
           dwFirstChance: 0
           ExceptionCode: [C0000409](x64dbg://localhost/address32#C0000409) (STATUS_STACK_BUFFER_OVERRUN)
          ExceptionFlags: [00000001](x64dbg://localhost/address32#00000001)
        ExceptionAddress: ucrtbase.[75B0DA51](x64dbg://localhost/address32#75B0DA51)
        NumberParameters: 1
ExceptionInformation[00]: [00000007](x64dbg://localhost/address32#00000007)
Last chance exception on [75B0DA51](x64dbg://localhost/address32#75B0DA51) ([C0000409](x64dbg://localhost/address32#C0000409), STATUS_STACK_BUFFER_OVERRUN)!

Stack when exception:

Collapsed, very long stack
The game imports d3d11.dll, dxgi.dll, d3d9.dll, d3dx9_43.dll.

Image

The game only creates D3D11Device in start option menu (and use this to list resolution and other system information), and creates both D3D11Device and D3D9Device after start pressed.

Image
But SpecialK says it's a d3d9 game.

Image
Only use dxvk d3d9.dll: menu shows, crash on start Use dxvk d3d11.dll & dxgi.dll: immediately crash Use dxvk d3d9.dll & d3d11.dll & dxgi.dll: immediately crash

This engine's behavior is a bit confusing. Need to figure out how it interact with both d3d9 and d3d11.

Very pro comment, thanks! So will it work if we just return a "fake" edid of a generic device instead of an empty one?

@qinlili23333
Copy link
Contributor

So will it work if we just return a "fake" edid of a generic device instead of an empty one?

Not sure. The engine's behavior is really confusing. I need to figure out how this engine interact with both d3d9 and d3d11 first.
Actually, I even don't think it's really an issue related to edid.

@weaponmasterjax
Copy link
Author

So will it work if we just return a "fake" edid of a generic device instead of an empty one?

Not sure. The engine's behavior is really confusing. I need to figure out how this engine interact with both d3d9 and d3d11 first. Actually, I even don't think it's really an issue related to edid.

I am excited to see how this develops and looking forward to your updates.

@Blisto91
Copy link
Contributor

Blisto91 commented Feb 1, 2025

The monitor/display errors are harmless

@qinlili23333
Copy link
Contributor

qinlili23333 commented Feb 2, 2025

The monitor/display errors are harmless

Yes I have confirmed this. The game always tries to enum monitors on system default soft render device (WARP on Windows), and of course there should be no monitors on WARP device.

Made a better apitrace on Windows with Intel Xe 80EU TigerLake on driver 101.5768. (trace is SFW) https://github.com/qinlili23333/PageConnect/releases/download/TEST/AdvHD.apitrace.7z
Now I can confirm this engine only call d3d11 and dxgi in the option menu. After start pressed, it only needs d3d9.
So a complete apitrace needs both d3d11 and d3d9, which should generate two trace file.

When trace with dxvk on Windows, the trace file is empty.

Even if don't display this window ticked, the game still calls d3d11 and dxgi during launch.
In case you ticked don't display this window and you want to revert this, you need to open regedit and locate Computer\HKEY_CURRENT_USER\Software\WillPlus\ensemble\星の乙女と六華の姉妹 TRIAL EDITION, find DisableDialog and set it to 0.

Tried to replay apitrace with dxvk, and got this...

Image

And millions of buffer overflow in apitrace output.

Image

@qinlili23333
Copy link
Contributor

I have found solution.
Switching to MSVC build and use d3d9.dll only makes the game work as expected.

Image

Same commit's mingw build is still broken.

So I would say, this issue is compiler toolchain issue.

@qinlili23333
Copy link
Contributor

#4448 Can fix this for mingw build.

Image

So this issue should be solved if #4448 can be merged.

@weaponmasterjax
Copy link
Author

weaponmasterjax commented Feb 2, 2025

#4448 Can fix this for mingw build.

Image

So this issue should be solved if #4448 can be merged.

Yeah maybe I will need to pull the branch and complie my own version.
Will close this after the merged fix gets confirmed.

@Blisto91
Copy link
Contributor

Blisto91 commented Feb 2, 2025

Have you verified that is the case? If it is related to the crash I have been poking at locally then it isn't fixed by that PR.

@weaponmasterjax
Copy link
Author

Have you verified that is the case? If it is related to the crash I have been poking at locally then it isn't fixed by that PR.

Not checked yet. Maybe later.

@Blisto91
Copy link
Contributor

Blisto91 commented Feb 2, 2025

Might as well comment my own findings from poking at the game.

At least here locally the game and it's launcher will crash with builds compiled with the latest mingw-w64 bump https://archlinux.org/packages/?sort=&q=mingw-w64. Current version is 14.2.0 for gcc, 12.0.0 for headers, crt and winpthreads and binutils is 2.43. Downgrading to their previous version and compiling dxvk makes it work again.

Apparently with 12.0 there was a change of the default C runtime so it is UCRT now instead of MSVCRT as previous. Compiling my mingw-w64 system packages with --with-default-msvcrt=msvcrt allows me to compile working dxvk builds again. Credit to @Saancreed for this.

The error shown with a bad build is

info:  Game: AdvHD.exe
info:  DXVK: v2.5.3-76-g1d90772e
info:  Build: x86 gcc 14.2.0
0024:err:virtual:map_view anon mmap error Cannot allocate memory, size 0x80020000, unix_prot 0
0024:err:virtual:allocate_virtual_memory out of memory for allocation, base (nil) size 80010000
terminate called after throwing an instance of 'std::bad_alloc'
  what():  std::bad_alloc
0024:err:seh:NtRaiseException Unhandled exception code c0000409 flags 1 addr 0x7b10468b

which happens on this line in the findProfile function.

std::regex expr(pair.first, std::regex::extended | std::regex::icase);

It seems like, as it goes through all the builtin configs, that it crashes when it meets a regex that contains a range. They are the square brackets that can be seen in two builtin configs.
So the one it hits first and crashes with the error above is

{ R"(\\FIFA(19|[2-9][0-9])(_demo)?\.exe$)", {{

I am unsure why this specific game is special and causes a crash as it doesn't happen with any of the other games i have installed. It isn't the path with Japanese characters as it happens even when those are removed. Something special with the exe maybe.
But i am guessing this is a mingw-w64 bug either way.

@Blisto91
Copy link
Contributor

Blisto91 commented Feb 2, 2025

(Referring to deleted comment) I presume you didn't get it working with MingW anyway since you reopened?

@weaponmasterjax
Copy link
Author

weaponmasterjax commented Feb 2, 2025

Alright it seems to be crashing again on my Windows 7 VM.(Sorry for the mistake i've made with using the wrong 64bit dll)
The only thing i got is the windows error report
Problem signature:
Problem Event Name: BEX
Application Name: AdvHD_CHS.exe
Application Version: 1.9.9.3
Application Timestamp: 60acb1df
Fault Module Name: StackHash_0a9e
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Offset: 00000000
Exception Code: c0000005
Exception Data: 00000008
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

Read our privacy statement online:
http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
C:\Windows\system32\en-US\erofflps.txt

The generated AdvHD_d3d9.log and AdvHD_CHS_d3d9.log is empty. Tried the Chinese translation patch to see if the translators have some quirks but apparently not.
Update: it's an OS issue instead of dxvk or wine's.

@weaponmasterjax
Copy link
Author

(Referring to deleted comment) I presume you didn't get it working with MingW anyway since you reopened?

I think so, since none of these builds can run the game on my local wine installation.

@doitsujin
Copy link
Owner

Can't confirm the regex crash, it just crashes for some random reason with a completely nonsensical stack trace that points from dxgi to mfplat (??) on my end. Not sure how to debug that though.

@weaponmasterjax
Copy link
Author

weaponmasterjax commented Feb 2, 2025

Can't confirm the regex crash, it just crashes for some random reason with a completely nonsensical stack trace that points from dxgi to mfplat (??) on my end. Not sure how to debug that though.

Me on wine too. :(
Mfplat is for media foundation but it should be configured correctly with newer wine editions.

@doitsujin
Copy link
Owner

Can you try the PR above (#4668)? Works with that on my end now.

@Blisto91
Copy link
Contributor

Blisto91 commented Feb 2, 2025

In regards to my regex crash it was found that it only happens with the Windows version of ucrtbase.dll which i have in my Wine prefix. It comes with e.g. the vcrun2019 winetrick install but also have it's own verb. Some games can also ship it.
And the crash then also happens on Windows

#4669 tries to work around the crash.

@weaponmasterjax
Copy link
Author

weaponmasterjax commented Feb 3, 2025

In regards to my regex crash it was found that it only happens with the Windows version of ucrtbase.dll which i have in my Wine prefix. It comes with e.g. the vcrun2019 winetrick install but also have it's own verb. Some games can also ship it. And the crash then also happens on Windows

#4669 tries to work around the crash.

Did you try the game provided one in runtime/ucrt in game folder? In my experience that specific UCRT runtime can be installed from that game's installer.

@weaponmasterjax
Copy link
Author

weaponmasterjax commented Feb 3, 2025

Can you try the PR above (#4668)? Works with that on my end now.

Yep, that fixed the game.
Under a ja_JP locale wineprefix, things are still working fine, even with the Chinese translation patch. Maybe it's time to move on to fix that weird "unable to save/load" issue which is not related to dxvk but how wine handles Japanese locale :)

Image

But on a Windows 7 VM, the one mentioned above, still crashes with zero logs generated. I believe it's an outdated OS issue instead of ours.

Image

@qinlili23333
Copy link
Contributor

But on a Windows 7 VM, the one mentioned above, still crashes with zero logs generated. I believe it's an outdated OS issue instead of ours.

Windows 7 lacks ucrtbase.dll.
It is suggested to use Windows 10/11 for VM. If you have to test on Windows 7 due to compatibility issue, you need to install this patch first. https://www.microsoft.com/en-us/download/details.aspx?id=48234
This patch will install ucrtbase on Windows 7.

@weaponmasterjax
Copy link
Author

But on a Windows 7 VM, the one mentioned above, still crashes with zero logs generated. I believe it's an outdated OS issue instead of ours.

Windows 7 lacks ucrtbase.dll. It is suggested to use Windows 10/11 for VM. If you have to test on Windows 7 due to compatibility issue, you need to install this patch first. https://www.microsoft.com/en-us/download/details.aspx?id=48234 This patch will install ucrtbase on Windows 7.

Wilco

@weaponmasterjax
Copy link
Author

weaponmasterjax commented Feb 6, 2025

But on a Windows 7 VM, the one mentioned above, still crashes with zero logs generated. I believe it's an outdated OS issue instead of ours.

Windows 7 lacks ucrtbase.dll. It is suggested to use Windows 10/11 for VM. If you have to test on Windows 7 due to compatibility issue, you need to install this patch first. https://www.microsoft.com/en-us/download/details.aspx?id=48234 This patch will install ucrtbase on Windows 7.

Doesn't work. Maybe my VM is cursed?
Problem Event Name: APPCRASH
Application Name: AdvHD.exe
Application Version: 1.9.9.4
Application Timestamp: 6156d8fe
Fault Module Name: StackHash_0a9e
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Code: c0000005
Exception Offset: 00000000
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

@qinlili23333
Copy link
Contributor

Doesn't work. Maybe my VM is cursed?

StackHash_0a9e usually occurs when display driver is not configured in the right way. This is common in VM since VM need to wrap display driver on host driver. Use GPU passthrough for VM may help. I would also suggest to get a new Windows 11 VM for test.

@weaponmasterjax
Copy link
Author

weaponmasterjax commented Feb 11, 2025 via email

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants