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Pilot_Quirks.cs
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using System;
using System.Reflection;
using BattleTech;
using Harmony;
using BattleTech.UI;
using Newtonsoft.Json;
using System.IO;
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Emit;
using Localize;
using BattleTech.Framework;
using HoudiniEngineUnity;
namespace Pilot_Quirks
{
public static class Pre_Control
{
public const string ModName = "Pilot_Quirks";
public const string ModId = "dZ.Zappo.Pilot_Quirks";
internal static ModSettings settings;
internal static string ModDirectory;
public static void Init(string directory, string modSettings)
{
ModDirectory = directory;
try
{
settings = JsonConvert.DeserializeObject<ModSettings>(modSettings);
}
catch (Exception)
{
settings = new ModSettings();
}
var harmony = HarmonyInstance.Create(ModId);
harmony.PatchAll(Assembly.GetExecutingAssembly());
}
//This section works, but I'm not sure if I want the commander to utilize starting tags. They don't even start with Pilot Tags.
//[HarmonyPatch(typeof(SimGameState), "FirstTimeInitializeDataFromDefs")]
//public static class Commander_Initial_Setup
//{
// public static void Postfix(SimGameState __instance)
// {
// Helper.Logger.LogLine("Add Commander");
// if (__instance.Commander.pilotDef.PilotTags.Contains("commander_ancestry_steiner"))
// {
// Helper.Logger.LogLine("Tech Found");
// __instance.CompanyStats.ModifyStat<int>("SimGame", 0, "MechTechSkill", StatCollection.StatOperation.Int_Add, settings.pilot_tech_TechBonus, -1, true);
// }
// }
//}
public static void StartGameAudit(SimGameState __instance)
{
foreach (Pilot pilot in __instance.PilotRoster)
{
var tags = pilot.pilotDef.PilotTags;
var stats = __instance.CompanyStats;
if (tags.Contains("pilot_disgraced"))
{
stats.ModifyStat<int>("SimGame", 0, "Morale", StatCollection.StatOperation.Int_Add, settings.pilot_disgraced_MoralePenalty, -1, true);
}
if (tags.Contains("pilot_honest"))
{
stats.ModifyStat<int>("SimGame", 0, "Morale", StatCollection.StatOperation.Int_Add, settings.pilot_honest_MoraleBonus, -1, true);
}
if (tags.Contains("pilot_dishonest"))
{
stats.ModifyStat<int>("SimGame", 0, "Morale", StatCollection.StatOperation.Int_Add, settings.pilot_dishonest_MoralePenalty, -1, true);
}
if (tags.Contains("pilot_tech"))
__instance.CompanyStats.ModifyStat<int>("SimGame", 0, "MechTechSkill", StatCollection.StatOperation.Int_Add, settings.pilot_tech_TechBonus, -1, true);
}
}
[HarmonyPatch(typeof(SimGameState), "_OnAttachUXComplete")]
public static class PatchCampaignStartMorale
{
public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
var codes = new List<CodeInstruction>(instructions);
var instructionsToInsert = new List<CodeInstruction>();
var index = codes.FindIndex(code => code.operand == (object)"Start Game");
var targetMethod = AccessTools.Method(typeof(Pre_Control), "StartGameAudit");
instructionsToInsert.Add(new CodeInstruction(OpCodes.Ldarg_0));
instructionsToInsert.Add(new CodeInstruction(OpCodes.Call, targetMethod));
codes.InsertRange(index + 2, instructionsToInsert);
return codes.AsEnumerable();
}
}
[HarmonyPatch(typeof(SimGameState), "AddPilotToRoster", typeof(PilotDef), typeof(bool), typeof(bool))]
public static class Pilot_Gained
{
public static void Prefix(SimGameState __instance, ref PilotDef def)
{
if (def.PilotTags.Contains("pilot_military"))
{
int newXP = def.ExperienceUnspent + settings.pilot_military_XP;
def.SetUnspentExperience(newXP);
}
if (def.PilotTags.Contains("pilot_mechwarrior"))
{
int newXP = def.ExperienceUnspent + settings.pilot_mechwarrior_XP;
def.SetUnspentExperience(newXP);
}
}
public static void Postfix(SimGameState __instance, PilotDef def, bool updatePilotDiscardPile = false)
{
if (updatePilotDiscardPile == true)
{
if (def.PilotTags.Contains("pilot_tech") && !settings.pilot_tech_vanillaTech)
{
__instance.CompanyStats.ModifyStat<int>("SimGame", 0, "MechTechSkill", StatCollection.StatOperation.Int_Add, settings.pilot_tech_TechBonus, -1, true);
}
else if (def.PilotTags.Contains("pilot_tech") && settings.pilot_tech_vanillaTech)
{
int TechCount = 0;
foreach (Pilot techpilot in __instance.PilotRoster)
{
if (def.PilotTags.Contains("pilot_tech"))
TechCount = TechCount + 1;
}
if (TechCount % settings.pilot_tech_TechsNeeded == 0)
__instance.CompanyStats.ModifyStat<int>("SimGame", 0, "MechTechSkill", StatCollection.StatOperation.Int_Add, settings.pilot_tech_TechBonus, -1, true);
}
if (def.PilotTags.Contains("pilot_disgraced"))
{
__instance.CompanyStats.ModifyStat<int>("SimGame", 0, "Morale", StatCollection.StatOperation.Int_Add, settings.pilot_disgraced_MoralePenalty, -1, true);
}
if (def.PilotTags.Contains("pilot_comstar"))
{
__instance.CompanyStats.ModifyStat<int>("SimGame", 0, "MechTechSkill", StatCollection.StatOperation.Int_Add, settings.pilot_comstar_TechBonus, -1, true);
}
if (def.PilotTags.Contains("pilot_honest"))
{
__instance.CompanyStats.ModifyStat<int>("SimGame", 0, "Morale", StatCollection.StatOperation.Int_Add, settings.pilot_honest_MoraleBonus, -1, true);
}
if (def.PilotTags.Contains("pilot_dishonest"))
{
__instance.CompanyStats.ModifyStat<int>("SimGame", 0, "Morale", StatCollection.StatOperation.Int_Add, settings.pilot_dishonest_MoralePenalty, -1, true);
}
}
}
}
[HarmonyPatch(typeof(SimGameState), "KillPilot", new Type[] { typeof(Pilot), typeof(bool), typeof(string), typeof(string) })]
public static class Pilot_Died
{
public static void Postfix(SimGameState __instance, Pilot p)
{
if (p == null || !(__instance.PilotRoster.Contains(p) || __instance.Graveyard.Contains(p)))
return;
if (p.pilotDef.PilotTags.Contains("pilot_tech") && !settings.pilot_tech_vanillaTech)
{
__instance.CompanyStats.ModifyStat<int>("SimGame", 0, "MechTechSkill", StatCollection.StatOperation.Int_Subtract, settings.pilot_tech_TechBonus, -1, true);
}
else if (p.pilotDef.PilotTags.Contains("pilot_tech") && settings.pilot_tech_vanillaTech)
{
int TechCount = 0;
foreach (Pilot techpilot in __instance.PilotRoster)
{
if (techpilot.pilotDef.PilotTags.Contains("pilot_tech"))
TechCount = TechCount + 1;
}
if (TechCount % settings.pilot_tech_TechsNeeded == 0)
__instance.CompanyStats.ModifyStat<int>("SimGame", 0, "MechTechSkill", StatCollection.StatOperation.Int_Subtract, settings.pilot_tech_TechBonus, -1, true);
}
if (p.pilotDef.PilotTags.Contains("pilot_disgraced"))
{
__instance.CompanyStats.ModifyStat<int>("SimGame", 0, "Morale", StatCollection.StatOperation.Int_Subtract, settings.pilot_disgraced_MoralePenalty, -1, true);
}
if (p.pilotDef.PilotTags.Contains("pilot_comstar"))
{
__instance.CompanyStats.ModifyStat<int>("SimGame", 0, "MechTechSkill", StatCollection.StatOperation.Int_Subtract, settings.pilot_comstar_TechBonus, -1, true);
}
if (p.pilotDef.PilotTags.Contains("pilot_honest"))
{
__instance.CompanyStats.ModifyStat<int>("SimGame", 0, "Morale", StatCollection.StatOperation.Int_Subtract, settings.pilot_honest_MoraleBonus, -1, true);
}
if (p.pilotDef.PilotTags.Contains("pilot_dishonest"))
{
__instance.CompanyStats.ModifyStat<int>("SimGame", 0, "Morale", StatCollection.StatOperation.Int_Subtract, settings.pilot_dishonest_MoralePenalty, -1, true);
}
}
}
[HarmonyPatch(typeof(SimGameState), "DismissPilot", new Type[] { typeof(Pilot) })]
public static class Pilot_Dismissed
{
public static void Prefix(SimGameState __instance, Pilot p)
{
if (p.pilotDef.PilotTags.Contains("pilot_tech") && !settings.pilot_tech_vanillaTech)
{
__instance.CompanyStats.ModifyStat<int>("SimGame", 0, "MechTechSkill", StatCollection.StatOperation.Int_Subtract, settings.pilot_tech_TechBonus, -1, true);
}
else if (p.pilotDef.PilotTags.Contains("pilot_tech") && settings.pilot_tech_vanillaTech)
{
int TechCount = 0;
foreach (Pilot techpilot in __instance.PilotRoster)
{
if (techpilot.pilotDef.PilotTags.Contains("pilot_tech"))
TechCount = TechCount + 1;
}
if (TechCount % settings.pilot_tech_TechsNeeded == 0)
__instance.CompanyStats.ModifyStat<int>("SimGame", 0, "MechTechSkill", StatCollection.StatOperation.Int_Subtract, settings.pilot_tech_TechBonus, -1, true);
}
if (p.pilotDef.PilotTags.Contains("pilot_disgraced"))
{
__instance.CompanyStats.ModifyStat<int>("SimGame", 0, "Morale", StatCollection.StatOperation.Int_Subtract, settings.pilot_disgraced_MoralePenalty, -1, true);
}
if (p.pilotDef.PilotTags.Contains("pilot_comstar"))
{
__instance.CompanyStats.ModifyStat<int>("SimGame", 0, "MechTechSkill", StatCollection.StatOperation.Int_Subtract, settings.pilot_comstar_TechBonus, -1, true);
}
if (p.pilotDef.PilotTags.Contains("pilot_honest"))
{
__instance.CompanyStats.ModifyStat<int>("SimGame", 0, "Morale", StatCollection.StatOperation.Int_Subtract, settings.pilot_honest_MoraleBonus, -1, true);
}
if (p.pilotDef.PilotTags.Contains("pilot_dishonest"))
{
__instance.CompanyStats.ModifyStat<int>("SimGame", 0, "Morale", StatCollection.StatOperation.Int_Subtract, settings.pilot_dishonest_MoralePenalty, -1, true);
}
}
}
//[HarmonyPatch(typeof(SimGameState), "_OnDefsLoadComplete")]
//public static class Initialize_New_Game
//{
// public static void Postfix(SimGameState __instance)
// {
// foreach (Pilot pilot in __instance.PilotRoster)
// {
// if (pilot.pilotDef.PilotTags.Contains("pilot_tech"))
// {
// __instance.CompanyStats.ModifyStat<int>("SimGame", 0, "MechTechSkill", StatCollection.StatOperation.Int_Add, settings.pilot_tech_TechBonus, -1, true);
// }
// if (pilot.pilotDef.PilotTags.Contains("pilot_disgraced"))
// {
// __instance.CompanyStats.ModifyStat<int>("SimGame", 0, "Morale", StatCollection.StatOperation.Int_Add, settings.pilot_disgraced_MoralePenalty, -1, true);
// }
// if (pilot.pilotDef.PilotTags.Contains("pilot_comstar"))
// {
// __instance.CompanyStats.ModifyStat<int>("SimGame", 0, "MechTechSkill", StatCollection.StatOperation.Int_Add, settings.pilot_comstar_TechBonus, -1, true);
// }
// if (pilot.pilotDef.PilotTags.Contains("pilot_honest"))
// {
// __instance.CompanyStats.ModifyStat<int>("SimGame", 0, "Morale", StatCollection.StatOperation.Int_Add, settings.pilot_honest_MoraleBonus, -1, true);
// }
// if (pilot.pilotDef.PilotTags.Contains("pilot_dishonest"))
// {
// __instance.CompanyStats.ModifyStat<int>("SimGame", 0, "Morale", StatCollection.StatOperation.Int_Add, settings.pilot_dishonest_MoralePenalty, -1, true);
// }
// }
// }
//}
[HarmonyPatch(typeof(SimGameState), "OnDayPassed")]
public static class DayPasser
{
public static void Postfix(SimGameState __instance)
{
List<string> potentialTags = new List<string>();
bool hasTM1 = false;
bool hasTM3 = false;
if (settings.ArgoUpgradesAddQuirks && __instance.DayRemainingInQuarter == 30)
{
if (__instance.shipUpgrades.Any(u => u.Tags.Any(t => t.Contains("argoUpgrade_rec_gym"))))
potentialTags.Add("pilot_athletic");
if (__instance.shipUpgrades.Any(u => u.Tags.Any(t => t.Contains("argoUpgrade_rec_library1"))))
{
potentialTags.Add("pilot_tech");
potentialTags.Add("pilot_merchant");
}
if (__instance.shipUpgrades.Any(u => u.Tags.Any(t => t.Contains("argoUpgrade_rec_library2"))))
potentialTags.Add("pilot_lostech");
if (__instance.shipUpgrades.Any(u => u.Tags.Any(t => t.Contains("argoUpgrade_trainingModule1"))))
hasTM1 = true;
if (__instance.shipUpgrades.Any(u => u.Tags.Any(t => t.Contains("argoUpgrade_trainingModule2"))))
{
potentialTags.Add("pilot_dependable");
potentialTags.Add("pilot_brave");
}
if (__instance.shipUpgrades.Any(u => u.Tags.Any(t => t.Contains("argoUpgrade_trainingModule3"))))
hasTM3 = true;
}
foreach (Pilot pilot in __instance.PilotRoster)
{
var rng = new System.Random();
int Roll = rng.Next(1, 100);
if (pilot.pilotDef.PilotTags.Contains("pilot_unstable"))
{
if (Roll <= 33)
{
pilot.pilotDef.PilotTags.Add("pilot_morale_high");
pilot.pilotDef.PilotTags.Remove("pilot_morale_low");
}
else if (Roll > 33 && Roll <= 66)
{
pilot.pilotDef.PilotTags.Add("pilot_morale_low");
pilot.pilotDef.PilotTags.Remove("pilot_morale_high");
}
else
{
pilot.pilotDef.PilotTags.Remove("pilot_morale_low");
pilot.pilotDef.PilotTags.Remove("pilot_morale_high");
}
}
//Section for adding quirks due to Argo Upgrades.
if (settings.ArgoUpgradesAddQuirks && __instance.DayRemainingInQuarter == 30)
{
Roll = rng.Next(0, 100);
if (!pilot.pilotDef.PilotTags.Contains("PQ_Quirk1_Added") && hasTM1 && potentialTags.Count() != 0 && Roll == 0)
{
potentialTags.Shuffle();
if (!pilot.pilotDef.PilotTags.Contains(potentialTags[0]))
{
pilot.pilotDef.PilotTags.Add(potentialTags[0]);
pilot.pilotDef.PilotTags.Add("PQ_Quirk1_Added");
if (potentialTags[0] == "pilot_tech" && !settings.pilot_tech_vanillaTech)
__instance.CompanyStats.ModifyStat<int>("SimGame", 0, "MechTechSkill", StatCollection.StatOperation.Int_Add, settings.pilot_tech_TechBonus, -1, true);
}
}
Roll = rng.Next(0, 100);
if (!pilot.pilotDef.PilotTags.Contains("PQ_Quirk2_Added") && hasTM3 && potentialTags.Count() != 0 && Roll == 0)
{
potentialTags.Shuffle();
if (!pilot.pilotDef.PilotTags.Contains(potentialTags[0]))
{
pilot.pilotDef.PilotTags.Add(potentialTags[0]);
pilot.pilotDef.PilotTags.Add("PQ_Quirk2_Added");
if (potentialTags[0] == "pilot_tech" && !settings.pilot_tech_vanillaTech)
__instance.CompanyStats.ModifyStat<int>("SimGame", 0, "MechTechSkill", StatCollection.StatOperation.Int_Add, settings.pilot_tech_TechBonus, -1, true);
}
}
}
}
if (settings.RTCompatible)
{
bool honest = false;
foreach (Pilot pilot in __instance.PilotRoster)
{
if (pilot.pilotDef.PilotTags.Contains("pilot_honest"))
honest = true;
}
foreach (Pilot pilot in __instance.PilotRoster)
{
if (pilot.pilotDef.PilotTags.Contains("pilot_criminal") && !honest)
{
var rng = new System.Random();
int Roll = rng.Next(1, 101);
if (Roll < settings.pilot_criminal_StealPercent)
{
__instance.AddFunds(settings.pilot_criminal_StealAmount, null, true);
}
}
}
}
if (settings.IsSaveGame)
{
foreach (Pilot pilot in __instance.PilotRoster)
{
if (pilot.pilotDef.PilotTags.Contains("pilot_tech") && !settings.pilot_tech_vanillaTech)
{
__instance.CompanyStats.ModifyStat<int>("SimGame", 0, "MechTechSkill", StatCollection.StatOperation.Int_Add, settings.pilot_tech_TechBonus, -1, true);
}
else if (settings.pilot_tech_vanillaTech)
{
int TechCount = 0;
foreach (Pilot techpilot in __instance.PilotRoster)
{
if (pilot.pilotDef.PilotTags.Contains("pilot_tech"))
TechCount = TechCount + 1;
}
int TechAdd = TechCount / settings.pilot_tech_TechsNeeded;
__instance.CompanyStats.ModifyStat<int>("SimGame", 0, "MechTechSkill", StatCollection.StatOperation.Int_Add, settings.pilot_tech_TechBonus, -1, true);
}
if (pilot.pilotDef.PilotTags.Contains("pilot_disgraced"))
{
__instance.CompanyStats.ModifyStat<int>("SimGame", 0, "Morale", StatCollection.StatOperation.Int_Add, settings.pilot_disgraced_MoralePenalty, -1, true);
}
if (pilot.pilotDef.PilotTags.Contains("pilot_honest"))
{
__instance.CompanyStats.ModifyStat<int>("SimGame", 0, "Morale", StatCollection.StatOperation.Int_Add, settings.pilot_honest_MoraleBonus, -1, true);
}
if (pilot.pilotDef.PilotTags.Contains("pilot_dishonest"))
{
__instance.CompanyStats.ModifyStat<int>("SimGame", 0, "Morale", StatCollection.StatOperation.Int_Add, settings.pilot_dishonest_MoralePenalty, -1, true);
}
}
}
}
}
[HarmonyPatch(typeof(SimGameState), "GetReputationShopAdjustment", new Type[] { typeof(FactionValue) })]
public static class Merchant_Bonus_Faction
{
public static void Postfix(SimGameState __instance, ref float __result)
{
float MerchantCount = 0;
foreach (Pilot pilot in __instance.PilotRoster)
{
if (pilot.pilotDef.PilotTags.Contains("pilot_merchant"))
{
MerchantCount = MerchantCount + 1;
}
}
__result = __result - settings.pilot_merchant_ShopDiscount * MerchantCount / 100;
}
}
[HarmonyPatch(typeof(AAR_ContractObjectivesWidget), "FillInObjectives")]
public static class AAR_ContractObjectivesWidget_FillInObjectives
{
static void Postfix(AAR_ContractObjectivesWidget __instance)
{
if (settings.RTCompatible)
return;
settings.CriminalCount = 0;
foreach (UnitResult unitresult in __instance.theContract.PlayerUnitResults)
{
if (unitresult.pilot.pilotDef.PilotTags.Contains("pilot_criminal") && !__instance.theContract.KilledPilots.Contains(unitresult.pilot))
settings.CriminalCount++;
}
if (__instance.theContract.Override.employerTeam.FactionValue.IsAuriganPirates && settings.CriminalCount > 0)
{
var sim = UnityGameInstance.BattleTechGame.Simulation;
float BonusMoney = (float)__instance.theContract.InitialContractValue;
BonusMoney *= __instance.theContract.PercentageContractValue;
BonusMoney += (float)sim.GetScaledCBillValue((float)__instance.theContract.InitialContractValue, 0f);
BonusMoney *= (float)settings.CriminalCount * settings.pilot_criminal_bonus / 100;
string missionObjectiveResultString = $"BONUS FROM CRIMINALS: ¢{String.Format("{0:n0}", BonusMoney)}";
MissionObjectiveResult missionObjectiveResult = new MissionObjectiveResult(missionObjectiveResultString, "7facf07a-626d-4a3b-a1ec-b29a35ff1ac0", false, true, ObjectiveStatus.Succeeded, false);
Traverse.Create(__instance).Method("AddObjective", missionObjectiveResult).GetValue();
}
}
}
[HarmonyPatch(typeof(Contract), "CompleteContract")]
public static class Contract_CompleteContract_Patch
{
static void Postfix(Contract __instance)
{
if (settings.RTCompatible)
return;
settings.CriminalCount = 0;
foreach (UnitResult unitresult in __instance.PlayerUnitResults)
{
if (unitresult.pilot.pilotDef.PilotTags.Contains("pilot_criminal") && !__instance.KilledPilots.Contains(unitresult.pilot))
settings.CriminalCount++;
}
var sim = UnityGameInstance.BattleTechGame.Simulation;
if (__instance.Override.employerTeam.FactionValue.IsAuriganPirates && settings.CriminalCount > 0)
{
float BonusMoney = (float)__instance.InitialContractValue;
BonusMoney *= __instance.PercentageContractValue;
BonusMoney += (float)sim.GetScaledCBillValue((float)__instance.InitialContractValue, 0f);
BonusMoney *= (float)settings.CriminalCount * settings.pilot_criminal_bonus / 100;
int newMoneyResults = Mathf.FloorToInt(__instance.MoneyResults + BonusMoney);
Traverse.Create(__instance).Property("MoneyResults").SetValue(newMoneyResults);
}
}
}
//[HarmonyPatch(typeof(SimGameState), "GetReputationShopAdjustment", new Type[] { typeof(SimGameReputation) })]
//public static class Merchant_Bonus_SimGameRep
//{
// public static void Postfix(SimGameState __instance, ref float __result)
// {
// float MerchantCount = 0;
// Helper.Logger.LogLine("SimGameReputation");
// foreach (Pilot pilot in __instance.PilotRoster)
// {
// if (pilot.pilotDef.PilotTags.Contains("pilot_merchant"))
// {
// MerchantCount = MerchantCount + 1;
// }
// }
// Helper.Logger.LogLine(MerchantCount.ToString());
// Helper.Logger.LogLine(__result.ToString());
// __result = __result - settings.pilot_merchant_ShopDiscount * MerchantCount / 100;
// Helper.Logger.LogLine(__result.ToString());
// }
//}
//[HarmonyPatch(typeof(Shop), "PopulateInventory")]
//public static class Criminal_Shops
//{
// public static void Prefix(Shop __instance, int max)
// {
// SimGameState Sim = Traverse.Create(__instance).Field("Sim").GetValue<SimGameState>();
// if (Sim.CurSystem.Tags.Contains("planet_other_blackmarket"))
// {
// foreach (Pilot pilot in Sim.PilotRoster)
// {
// if (pilot.pilotDef.PilotTags.Contains("pilot_criminal"))
// max = max + 2;
// }
// }
// foreach (Pilot pilot in Sim.PilotRoster)
// {
// if (pilot.pilotDef.PilotTags.Contains("pilot_comstar"))
// {
// max = max + 3;
// }
// }
// }
//}
[HarmonyPatch(typeof(Pilot), "InjurePilot")]
public static class Lucky_Pilot
{
public static void Prefix(Pilot __instance, ref int dmg)
{
if (__instance.pilotDef.PilotTags.Contains("pilot_lucky"))
{
var rng = new System.Random();
int Roll = rng.Next(1, 101);
if (Roll <= settings.pilot_lucky_InjuryAvoidance)
{
dmg = 0;
}
}
}
}
[HarmonyPatch(typeof(AAR_UnitStatusWidget), "FillInData")]
public static class Adjust_Pilot_XP
{
public static void Prefix(AAR_UnitStatusWidget __instance, ref int xpEarned)
{
UnitResult unit = Traverse.Create(__instance).Field("UnitData").GetValue<UnitResult>();
if (unit.pilot.pilotDef.PilotTags.Contains("pilot_naive"))
{
float XPModifier = 1 - settings.pilot_naive_LessExperience;
xpEarned = (int)(XPModifier * (float)xpEarned);
}
}
}
[HarmonyPatch(typeof(AAR_UnitsResult_Screen), "FillInData")]
public static class AAR_UnitsResult_Screen_FillInData_Patch
{
public static void Prefix(AAR_UnitsResult_Screen __instance)
{
settings.CriminalCount = 0;
bool command = false;
var unitResults = (List<UnitResult>) Traverse.Create(__instance).Field("UnitResults").GetValue();
var theContract = (Contract)Traverse.Create(__instance).Field("theContract").GetValue();
var experienceEarned = (int)Traverse.Create(theContract).Property("ExperienceEarned").GetValue();
for (int i = 0; i < 4; i++)
{
if (unitResults[i] != null)
{
if (unitResults[i].pilot.pilotDef.PilotTags.Contains("pilot_command")
&& !theContract.KilledPilots.Contains(unitResults[i].pilot))
command = true;
}
}
if (command)
{
int XP = theContract.ExperienceEarned;
experienceEarned += (int)(XP * settings.pilot_command_BonusLanceXP / 100);
}
}
}
[HarmonyPatch(typeof(Team), "CollectUnitBaseline")]
public static class Rebellious_Area
{
private static void Postfix(Team __instance, ref int __result)
{
bool rebelpilot = false;
bool officer = false;
bool commander = false;
int edgecase = 0;
foreach (AbstractActor actor in __instance.units)
{
Pilot pilot = actor.GetPilot();
if (pilot.pilotDef.PilotTags.Contains("pilot_rebellious"))
{
rebelpilot = true;
}
if (pilot.pilotDef.PilotTags.Contains("pilot_officer"))
{
officer = true;
}
if (pilot.pilotDef.PilotTags.Contains("commander_player"))
commander = true;
if (rebelpilot && (officer || commander))
{
edgecase = edgecase + 1;
}
}
if ((officer || commander) && rebelpilot && edgecase != 1)
{
__result = __result - settings.pilot_rebellious_ResolveMalus;
}
if (officer || commander)
__result += settings.pilot_officer_BonusResolve;
}
}
/// <summary>
/// Following is to-hit modifiers area.
/// </summary>
[HarmonyPatch(typeof(ToHit), "GetAllModifiers")]
public static class ToHit_GetAllModifiers_Patch
{
private static void Postfix(ToHit __instance, ref float __result, AbstractActor attacker, Weapon weapon, ICombatant target, Vector3 attackPosition, Vector3 targetPosition, LineOfFireLevel lofLevel, bool isCalledShot)
{
Pilot pilot = attacker.GetPilot();
try
{
Pilot TargetPilot = target.GetPilot();
if (TargetPilot.pilotDef.PilotTags.Contains("pilot_reckless"))
{
__result = __result + (float)settings.pilot_reckless_ToBeHitBonus;
}
if (TargetPilot.pilotDef.PilotTags.Contains("pilot_cautious"))
{
__result = __result + (float)settings.pilot_cautious_ToBeHitBonus;
}
if (TargetPilot.pilotDef.PilotTags.Contains("pilot_jinxed"))
{
__result = __result + (float)settings.pilot_jinxed_ToBeHitBonus;
}
}
catch (Exception)
{
}
if (pilot.pilotDef.PilotTags.Contains("pilot_reckless"))
{
__result = __result + (float)settings.pilot_reckless_ToHitBonus;
}
if (pilot.pilotDef.PilotTags.Contains("pilot_cautious"))
{
__result = __result + (float)settings.pilot_cautious_ToHitBonus;
}
if (pilot.pilotDef.PilotTags.Contains("pilot_drunk") && pilot.pilotDef.TimeoutRemaining > 0)
{
__result = __result + (float)settings.pilot_drunk_ToHitBonus;
}
if (pilot.pilotDef.PilotTags.Contains("pilot_lostech") && weapon.componentDef.ComponentTags.Contains("component_type_lostech"))
{
__result = __result + (float)settings.pilot_lostech_ToHitBonus;
}
}
}
[HarmonyPatch(typeof(ToHit), "GetAllModifiersDescription")]
public static class ToHit_GetAllModifiersDescription_Patch
{
private static void Postfix(ToHit __instance, ref string __result, AbstractActor attacker, Weapon weapon, ICombatant target, Vector3 attackPosition, Vector3 targetPosition, LineOfFireLevel lofLevel, bool isCalledShot)
{
Pilot pilot = attacker.GetPilot();
if (pilot.pilotDef.PilotTags.Contains("pilot_reckless"))
{
__result = string.Format("{0}RECKLESS {1:+#;-#}; ", __result, settings.pilot_reckless_ToHitBonus);
}
if (pilot.pilotDef.PilotTags.Contains("pilot_cautious"))
{
__result = string.Format("{0}CAUTIOUS {1:+#;-#}; ", __result, settings.pilot_cautious_ToHitBonus);
}
if (pilot.pilotDef.PilotTags.Contains("pilot_drunk") && pilot.pilotDef.TimeoutRemaining > 0)
{
__result = string.Format("{0}DRUNK {1:+#;-#}; ", __result, settings.pilot_drunk_ToHitBonus);
}
if (pilot.pilotDef.PilotTags.Contains("pilot_lostech") && weapon.componentDef.ComponentTags.Contains("component_type_lostech"))
{
__result = string.Format("{0}LOSTECH TECHNICIAN {1:+#;-#}; ", __result, settings.pilot_lostech_ToHitBonus);
}
if (pilot.pilotDef.PilotTags.Contains("pilot_jinxed"))
{
__result = string.Format("{0}JINXED {1:+#;-#}; ", __result, settings.pilot_jinxed_ToHitBonus);
}
}
}
[HarmonyPatch(typeof(CombatHUDWeaponSlot), "SetHitChance", new Type[] { typeof(ICombatant) })]
public static class CombatHUDWeaponSlot_SetHitChance_Patch
{
private static void Postfix(CombatHUDWeaponSlot __instance, ICombatant target)
{
AbstractActor actor = __instance.DisplayedWeapon.parent;
var _this = Traverse.Create(__instance);
Pilot pilot = actor.GetPilot();
if (pilot.pilotDef.PilotTags.Contains("pilot_reckless"))
{
_this.Method("AddToolTipDetail", "RECKLESS", settings.pilot_reckless_ToHitBonus).GetValue();
}
if (pilot.pilotDef.PilotTags.Contains("pilot_cautious"))
{
_this.Method("AddToolTipDetail", "CAUTIOUS", settings.pilot_cautious_ToHitBonus).GetValue();
}
if (pilot.pilotDef.PilotTags.Contains("pilot_drunk") && pilot.pilotDef.TimeoutRemaining > 0)
{
_this.Method("AddToolTipDetail", "DRUNK", settings.pilot_drunk_ToHitBonus).GetValue();
}
if (__instance.tag.Contains("component_type_lostech") && pilot.pilotDef.PilotTags.Contains("pilot_lostech"))
{
_this.Method("AddToolTipDetail", "LOSTECH TECH", settings.pilot_lostech_ToHitBonus).GetValue();
}
if (pilot.pilotDef.PilotTags.Contains("pilot_jinxed"))
{
_this.Method("AddToolTipDetail", "JINXED", settings.pilot_jinxed_ToHitBonus).GetValue();
}
}
}
[HarmonyPatch(typeof(Mech), "GetEvasivePipsResult")]
public static class Drunk_Evasive_Malus
{
private static void Postfix(Mech __instance, ref int __result)
{
if (__instance.pilot.pilotDef.PilotTags.Contains("pilot_drunk") && __instance.pilot.pilotDef.TimeoutRemaining > 0)
__result = __result - settings.pilot_drunk_EP_Loss;
if (__result < 0)
__result = 0;
}
}
[HarmonyPatch(typeof(SimGameState), "GetMechWarriorValue")]
public static class Change_Pilot_Cost
{
public static void Postfix(SimGameState __instance, PilotDef def, ref int __result)
{
float CostPerMonth = __result;
//Increased costs
if (def.PilotTags.Contains("pilot_assassin"))
CostPerMonth = CostPerMonth + settings.QuirkTier["pilot_assassin"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_athletic"))
CostPerMonth = CostPerMonth + settings.QuirkTier["pilot_athletic"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_bookish"))
CostPerMonth = CostPerMonth + settings.QuirkTier["pilot_bookish"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_brave"))
CostPerMonth = CostPerMonth + settings.QuirkTier["pilot_brave"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_command"))
CostPerMonth = CostPerMonth + settings.QuirkTier["pilot_command"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_comstar"))
CostPerMonth = CostPerMonth + settings.QuirkTier["pilot_comstar"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_criminal") && !settings.RTCompatible)
CostPerMonth = CostPerMonth + settings.QuirkTier["pilot_criminal"] * settings.CostAdjustment * (__result);
else if (def.PilotTags.Contains("pilot_criminal"))
CostPerMonth = CostPerMonth - settings.QuirkTier["pilot_criminal"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_dependable"))
CostPerMonth = CostPerMonth + settings.QuirkTier["pilot_dependable"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_gladiator"))
CostPerMonth = CostPerMonth + settings.QuirkTier["pilot_gladiator"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_honest"))
CostPerMonth = CostPerMonth + settings.QuirkTier["pilot_honest"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_lostech"))
CostPerMonth = CostPerMonth + settings.QuirkTier["pilot_lostech"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_lucky"))
CostPerMonth = CostPerMonth + settings.QuirkTier["pilot_lucky"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_mechwarrior"))
CostPerMonth = CostPerMonth + settings.QuirkTier["pilot_mechwarrior"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_merchant"))
CostPerMonth = CostPerMonth + settings.QuirkTier["pilot_merchant"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_military"))
CostPerMonth = CostPerMonth + settings.QuirkTier["pilot_military"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_officer"))
CostPerMonth = CostPerMonth + settings.QuirkTier["pilot_officer"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_spacer"))
CostPerMonth = CostPerMonth + settings.QuirkTier["pilot_spacer"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_tech"))
CostPerMonth = CostPerMonth + settings.QuirkTier["pilot_tech"] * settings.CostAdjustment * (__result);
//Decreased costs
if (def.PilotTags.Contains("pilot_disgraced"))
CostPerMonth = CostPerMonth - settings.QuirkTier["pilot_disgraced"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_dishonest"))
CostPerMonth = CostPerMonth - settings.QuirkTier["pilot_dishonest"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_drunk"))
CostPerMonth = CostPerMonth - settings.QuirkTier["pilot_drunk"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_jinxed"))
CostPerMonth = CostPerMonth - settings.QuirkTier["pilot_jinxed"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_klutz"))
CostPerMonth = CostPerMonth - settings.QuirkTier["pilot_klutz"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_naive"))
CostPerMonth = CostPerMonth - settings.QuirkTier["pilot_naive"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_rebellious"))
CostPerMonth = CostPerMonth - settings.QuirkTier["pilot_rebellious"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_unstable"))
CostPerMonth = CostPerMonth - settings.QuirkTier["pilot_unstable"] * settings.CostAdjustment * (__result);
if (CostPerMonth < 0)
CostPerMonth = 0;
__result = (int)CostPerMonth;
//Global change in value after other quirks applied
if (def.PilotTags.Contains("pilot_noble"))
__result += (int)(__result * (settings.pilot_noble_IncreasedCost - 1));
if (def.PilotTags.Contains("pilot_wealthy"))
__result -= (int)(__result * (1 - settings.pilot_wealthy_CostFactor));
}
}
[HarmonyPatch(typeof(SimGameState), "GetMechWarriorHiringCost")]
public static class Change_Pilot_Hiring_Cost
{
public static void Postfix(SimGameState __instance, PilotDef def, ref int __result)
{
float CostPerMonth = __result;
//Increased cost
if (def.PilotTags.Contains("pilot_assassin"))
CostPerMonth = CostPerMonth + settings.QuirkTier["pilot_assassin"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_athletic"))
CostPerMonth = CostPerMonth + settings.QuirkTier["pilot_athletic"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_bookish"))
CostPerMonth = CostPerMonth + settings.QuirkTier["pilot_bookish"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_brave"))
CostPerMonth = CostPerMonth + settings.QuirkTier["pilot_brave"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_command"))
CostPerMonth = CostPerMonth + settings.QuirkTier["pilot_command"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_comstar"))
CostPerMonth = CostPerMonth + settings.QuirkTier["pilot_comstar"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_criminal") && !settings.RTCompatible)
CostPerMonth = CostPerMonth + settings.QuirkTier["pilot_criminal"] * settings.CostAdjustment * (__result);
else if (def.PilotTags.Contains("pilot_criminal"))
CostPerMonth = CostPerMonth - settings.QuirkTier["pilot_criminal"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_dependable"))
CostPerMonth = CostPerMonth + settings.QuirkTier["pilot_dependable"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_gladiator"))
CostPerMonth = CostPerMonth + settings.QuirkTier["pilot_gladiator"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_honest"))
CostPerMonth = CostPerMonth + settings.QuirkTier["pilot_honest"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_lostech"))
CostPerMonth = CostPerMonth + settings.QuirkTier["pilot_lostech"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_lucky"))
CostPerMonth = CostPerMonth + settings.QuirkTier["pilot_lucky"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_mechwarrior"))
CostPerMonth = CostPerMonth + settings.QuirkTier["pilot_mechwarrior"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_merchant"))
CostPerMonth = CostPerMonth + settings.QuirkTier["pilot_merchant"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_military"))
CostPerMonth = CostPerMonth + settings.QuirkTier["pilot_military"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_officer"))
CostPerMonth = CostPerMonth + settings.QuirkTier["pilot_officer"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_spacer"))
CostPerMonth = CostPerMonth + settings.QuirkTier["pilot_spacer"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_tech"))
CostPerMonth = CostPerMonth + settings.QuirkTier["pilot_tech"] * settings.CostAdjustment * (__result);
//Decreased cost
if (def.PilotTags.Contains("pilot_disgraced"))
CostPerMonth = CostPerMonth - settings.QuirkTier["pilot_disgraced"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_dishonest"))
CostPerMonth = CostPerMonth - settings.QuirkTier["pilot_dishonest"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_drunk"))
CostPerMonth = CostPerMonth - settings.QuirkTier["pilot_drunk"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_jinxed"))
CostPerMonth = CostPerMonth - settings.QuirkTier["pilot_jinxed"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_klutz"))
CostPerMonth = CostPerMonth - settings.QuirkTier["pilot_klutz"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_naive"))
CostPerMonth = CostPerMonth - settings.QuirkTier["pilot_naive"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_rebellious"))
CostPerMonth = CostPerMonth - settings.QuirkTier["pilot_rebellious"] * settings.CostAdjustment * (__result);
if (def.PilotTags.Contains("pilot_unstable"))
CostPerMonth = CostPerMonth - settings.QuirkTier["pilot_unstable"] * settings.CostAdjustment * (__result);
if (CostPerMonth < 0)
CostPerMonth = 0;
__result = (int)CostPerMonth;
//Global change in value after other quirks applied
if (def.PilotTags.Contains("pilot_noble"))
__result += (int)(__result * (settings.pilot_noble_IncreasedCost - 1));
if (def.PilotTags.Contains("pilot_wealthy"))
__result -= (int)(__result * (1 - settings.pilot_wealthy_CostFactor));
}
}
[HarmonyPatch(typeof(Mech), "GetHitLocation", new Type[] { typeof(AbstractActor), typeof(float), typeof(int), typeof(float) })]
public static class Assassin_Patch
{
private static void Prefix(Mech __instance, AbstractActor attacker, ref float bonusMultiplier)