My ongoing C++ rewriting of own galaxy model
Stars in a Barnes–Hut quad-tree are processed in parallel using the velocity Verlet method, then drawn as OpenGL particles.
Arch Linux:
# pacman -S glew glfw-x11 freetype2
Debian/Ubuntu (presumed):
# apt-get install libglew-dev libglfw3-dev libfreetype6-dev
Mouse dragging: pan
Mouse wheel: zoom
F, double click: fullscreen
Physical and visual options can be set in constel.conf.
- Sensible fatal error messages
- Cross-platform code (GCC and MSVC) and multithreading (Linux and Windows)
- Get rid of linmath.h
- Reduce entropy
- Collisions and merging
- Mean field method
- Fancy effects