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login.md

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Logging in

* Not all login requests are presented. I mentioned only ones, which are required to enter the game.

Action Where What happens
1. Start login process ClientManager.OnCreateSession() Sending GSFLoginSvc
ClientManager.LoginResponseHandler()
ClientManager.StartLogin()
2. Get Tiers ClientManager.GetTiers() Sending GSFGetTiersSvc
ClientManager.GetTiersResponseHandler()
3. Get SiteFrame ClientManager.GetSiteFrame() Sending GSFGetSiteFrameSvc
ClientManager.GetSiteFrameResponseHandler() Filling SiteContentFactory.Instance lists from assetMap
ClientManager.AnimationLoaded() Filling ClientManager lists from assetMap
ClientManager.LoadPreloadedAssets() Download assets included into Preload_PrefabUnity3D assetMap and ShadersList.unity3d
ClientManager.PreloadComplete()
4. Load Avatar LoadLoginScene.LoadLoginAvatar() Pick activePlayerAvatar asset
LoadLoginScene.LoadAvatar() Create new AvatarAssembler
AvatarAssembler.LoadAvatar() Download Player_Base.unity3d
AvatarAssembler.HandleBaseLoaded() Download asset defined in the PlayerAvatar.Avatar.assetMap['Prefab_Unity3D']
LoadLoginScene.UpdateAvatar()
5. Initialize transition ClientManager.LoadZone()
ZoneManager.TravelToHomeYard() Initialize tasks queue new OutdoorMazeLoader
6. Start transition tasks AWLoadingScreen.Begin() Start load queue script
7. Get Outfit Items LoadCurrentOutfitCommand.Begin() Sending GSFGetOutfitItemsSvc
8. Get Avatars LoadAvatarsCommand.Begin() Sending GSFGetAvatarsSvc
9. Get Outfits LoadAvatarsCommand.LoadedAvatarsHandler() Sending GSFGetOutfitsSvc
10. Get Zones LoadZonesCommand.Begin() Sending GSFGetZonesSvc
11. Init Location LoadHomeZoneCommand.Begin() Sending GSFInitLocationSvc
12. Get Maze Items LoadMazeItemsCommand.Begin() Sending GSFGetMazeItemsSvc
13. Get Chat Channel Types LoadChatChannelTypesCommand.Begin() Sending GSFGetChatChannelTypesSvc
14. Get Announcements LoadGlobalAnnouncementsCommand.Begin() Sending GSFGetAnnouncementsSvc
15. Sync Login SyncManager.SyncLogin() Sending GSFSyncLoginSvc
16. Enter Building LoadEnterBuildingMazeCommand.Begin() Sending GSFEnterBuildingSvc
17. Get Online Statuses InitFriendMangerNotificationManagerCommand.Begin() Sending GSFGetOnlineStatusesSvc
18. Get Player NPCs LoadNPCsCommand.Begin() Sending GSFGetPlayerNpcsSvc

Dummy parameters

Login

- asset_delivery_url = 'http://localhost:8080/' # base url for downloadable assets
- player.active_player_avatar.avatar.assetmap = {'Prefab_Unity3D': [Asset(Player_Avatar.unity3d)\]} # to pass AvatarAssembler.HandleBaseLoaded

Avatars

- avatars = [
    # activePlayerAvatar should be in AvatarManager.Instance.GSFPlayerAvatars: LoadAvatarsCommand.cs -> Step2()
    PlayerAvatar.Avatar.assetmap = {'Prefab_Unity3D': [Asset(Player_Avatar.unity3d)\]}
]

SiteFrame

- asset_delivery_url = 'http://localhost:8080/' # base url for downloadable assets (site_frame)
- asset_map = {
    'Config_Text': [],              # DressAvatarManager.cs -> LoadSlotIds -> ClientManager.Instance.configList
    'Preload_PrefabUnity3D': [],    # OutdoorMazeLoader.cs -> LoadPreloadAssetsCommand() -> preloadList
    'Audio': [],                    # OutdoorMazeLoader.cs -> LoadPreloadAssetsCommand() -> audioClipList
    'Amazing_Core': [
        Asset('Player_Base.unity3d'),   # LoadLoginScene.cs -> LoadAvatar -> DownloadManager.LoadAsset("Player_Base.unity3d")
        Asset('PlayerCamera.unity3d'),  # OutdoorMazeLoader.cs -> LoadSharedPrefabsCommand -> DownloadManager.LoadAsset("PlayerCamera.unity3d")
    ]
}

Zones

- zones = [
    # LoadNPCsCommand.cs -> SpawnPoints.Instance.ParseZone(NPCManager.HardCodedZoneId)
    Zone(ObjectID(4, 16, 0, 2937912)) 
]

InitLocation

- sync_server_ip = 'localhost'
- sync_server_port = 8182

# LoadMazeCommand.cs -> LoadMainScene() -> AssetDownloadManager.cs -> LoadMainScene()
- home = PlayerHome(PlayerMaze(HomeTheme({'Scene_Unity3D': 'HomeLotSmall.unity3d'})))   # home lot
- home = PlayerHome(PlayerMaze(HomeTheme({'Scene_Unity3D': 'Springtime003.unity3d'})))  # main map