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Additions to the 3D Modeled Police Boxes #693

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doctormysterio12 opened this issue Jan 28, 2023 · 4 comments
Closed

Additions to the 3D Modeled Police Boxes #693

doctormysterio12 opened this issue Jan 28, 2023 · 4 comments
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build available A build with bug fix / feature addition is available on the TARDIS Jenkins server

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@doctormysterio12
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Describe the feature request

Im a big fan of the 3D modelled TARDISs, I frequently use the blue police box, there's a few refinements I'd like to see if they're possible

TARDIS Direction
It would be cool if you could use the TARDIS's "Direction" control, to point NE, SE, SW, and NW, as the Item Frame TARDISs have the ability to point in 8 directions, parking slightly at an angle looks cool (look at screenshot 3, pick-blocked the TARDIS in the item frame and set it at an angle to see what it looked like).

Materialisation animation
At the moment there's 1 animation, transparent, stained colour, and solid, it would be nice to have a choice of either a slow materialisation where the TARDIS only cycles through them once while landing, and while taking off, play in reverse order, going solid, stained colour, and transparent.

Then the normal, longer cycle, of transparent, stained, solid, stained, transparent, stained, solid to better represent the phasing/out the TARDIS has, then likewise, the takeoff sequence would go solid, stained colour, transparent, stained, solid, stained, transparent, gone.

Maybe this could be an option to choose "long" or "short" Materialisation animation, or similarly, depending what the throttle is set to, the longer or shorter animation plays

TARDIS model
The box itself is very reminiscent of the classic police box, with it being quite small, I like to think of it as the First Doctor's exterior. It would be cool to have more Police Boxes for various Doctors:

War Doctor's TARDIS (distressed yellowed windows)
Nine/Ten's TARDIS
Eleven/Twelve's TARDIS (Deeper blue, St John's sign on the door, larger lamp)
Thirteen's TARDIS (Black door sign, yellow windows, blue lamp, no SJA logo)

Maybe even add

The Bad Wolf TARDIS
The Spy Master's HAHAHA TARDIS

Describe alternatives you've considered

I modelled 11/12's, and I'd happily collaborate to model some more exteriors

https://imgur.com/LYQ1SVM - A newer box modelled off Capaldi & SMith's TARDIS
https://imgur.com/q7KfcA4 - I textured the interior to look like my own
https://imgur.com/Brwq7IV - the model is larger than the old one, it seems to have expanded!
https://imgur.com/eIvq2Bp - Materialising
https://imgur.com/K94bCr6

This was really fun to make so I'd love to help out! Maybe even create some other custom objects like more time rotors, hand breaks, other controls perhaps.

@eccentricdevotion
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eccentricdevotion commented Apr 25, 2023

In TARDIS v5.0.0 you can now add custom model chameleon presets yourself...

@eccentricdevotion eccentricdevotion added the build available A build with bug fix / feature addition is available on the TARDIS Jenkins server label May 27, 2023
@eccentricdevotion
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@doctormysterio12 would love to have some handbrakes and other controls modelled if you are keen

@doctormysterio12
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Models.zip

Throttle with all 4 states, a directional compass should you want to use it, and a handbrake modelled from Capaldi's (I can supply other console's handbrakes as well), I've labeled it as on and off as per Minecraft's names, but I've added 3 other states too should you want to make an animated handbrake that has 5 'frames'

@doctormysterio12
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Model logged under #836

Everything else on this ticket is done except for the materialisation animation! On the longer landings/takeoffs (not the warp, hide, rebuild functions etc), could the animation bounce back and fourth rather than looping? IE go glass, stained, solid, stained, glass, stained, solid etc

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