This campaign is a tabletop adaption of the superb video game Neverwinter Nights by Bioware. The campaign I have played was not meant to be a true adaption of the original game, thus there might be changes in this campaign from the actual video game. If you like anything that you see from this campaign, you are free to use it in your own game.
I have tried to keep this campaign system-agnostic. I happen to have played this campaign using the D&D 5th Edition rules. If you happen to also play 5E AND use the Game Master 5 app by Lion's Den, then you can import the XML files I have used in this campagin from my github!
If you are a D&D fan and haven't played this game, I can really advise it, both as a DM and as a player!
About year ago, a new plague spread in the city of Neverwinter: the Wailing Death. The Wailing Death quickly spread to become an epidemic. A quarter of the city now lies dead in the streets, rotting where they fell. Half of the city has become ill, riots roam the streets and a food shortage is starting. If a cure is not found soon, it might spell doom for the city once called "the Jewel of the North"
Lord Nasher Alagondar has commanded his most trusted commander, Lady Aribeth de Tylmarande to find a cure. Desther, the leader of the Helmites (a priestly order), has been called in to assist the sickly. She has opened the Heroes Acadamy to train new adventures to assist her in finding a cure. Waterdeep has sent aid, in the form of three creatures that offer the last components for the cure.
This campaign in setup as follows:
- Chapter 0: An introduction within the Heroes Academy where you introduce the game, its rules and the story. During the PCs "examination", the Heroes Academy is attacked and the Waterdhavian Creatures fled.
- Chapters 1-3: The PCs are employed by Seldra to retrieve the Waterdhavian Creatures. These chapters can be run in any order
- Chapter 4: The betrayal by Desther and then searching and apprehending him
- Lady Aribeth is actually her twin-sister Seldra.
- Seldra and Desther are the cause of the Wailing Death. The Helmites has been spreading the disease
- The "Waterdhavian creatures" are needed to make a large batch of an improved Wailing Death, that turns people into controllable, metal enhanced zombies
- Aribeth is still alive, but captured within Helm's Hold
In the original campaign…
- …there was only Lady Aribeth. There is no mention of an evil version Seldra
- …the "cure" wouldn't do anything. There is no mention of an "improved Wailing Death"
- …the Wailing Death only kills. There is no mention of grafting or transformation into metallic zombies
Old XML content
Scar5: Entering the Prison Several ways inside; either via the heavily guarded front-door, the magically guarded burning way, or the sneaky swamp path. Scar6: Figuring out inside Make a squarish path. Each piece of the path is cut of with bars. The prisoners let brutes through and pepper the PC's with ranged attacks. Falling back each time Scar7: Defeat The Intellect Devourer - Weet van de Thran, omdat het zelf psychic is. - Alligned met de Illithids - Wil een leger maken om zich te beschermen Threatens the PC's: * "Join me, so we might survive" * "I have seen the truth, I have seen the future! We must prepare their coming" * "Defeating me will mean the doom of us all!" * "You know nothing, and it wil be your doom" * "We must join the new master or be destroyed by the Dark Ones!" Treasure: 1900 cp, 1000 sp, 40 gp, Moonstone (50 gp), 2 x Sardonyx (50 gp), Zircon (50 gp) Scar 8: Loot! 300 GP, Spell Scroll (Compulsion), Potion of Frost Giant Strength, Potion of Superior Healing Blacklake 1: And now the want us dead When the PC's enter Blacklacke district, they hear a woman cry out for help. This is a ruse, setup by a bunch of assassins, sent to kill the PC's. - All assassins have a poison filled tooth Blacklake 2: Desther and the grocer - Players meet Desther - Grocer Devaron is being harassed, being protected by Priests of Rathma - Mob is angry at grocer for selling his supply. Grocer didn't know his sell (for a good price) would lead to such havoc - First mention of Meldanen - The Grocer's nephew, Samuel, is missing. He works in Devarons shop. He wast last seen out back Blacklake 3: Investigations Possible NPC's: 1) Eldery man, Duran. Duran is the owner of a carriage company. He knows Meldanen as someone who likes to be alone, which everyone has a right for. He's a bit grumpy, but so are a lot of rich people. On a DC 20 check, he doesn't look as hungry, nor as urgent to get to the groceries, he is only there to act as if he is hungry. Duran has done business with Meldanen, he has transported creatures for. In he return, he has a received a Sylph (DC 25). 2) Fat woman, Lady Arisa. Lady Arisa is a member of the city council. She finds Meldanen an irritating man, who does not behave as a lord should. She wants to leave as quickly as possible and uses the hunger as an excuse. On a DC 20, it is apparant that there is something she is not saying. Lady Arisa, has used her influence to fake papers. In return, she has received her own Halfling. 3) His butler Jenkins; halfling, has a new job at the Home of the Elderly. He did old the dirty work for Meldanen (he calls it "cleanup"), but deathly fears retribution. He suspects Meldanen has put a spell on him to track him. He only gives up real information for a large sum of money (1,000GP). When walking away from Jenkins, it's night.
- Meldanen has bought all new shipments of food of the last week
- DC 5: When the Meldanen has always been grumpy, ever since he arrived in Neverwinter two years ago
- DC 10: Meldanen lives on Mime streets
- DC 10: He hasn't been seen in a week
- DC 15: He has more guards in front of his house
- DC 15: His butler, Jenkins, has been fired
- DC 20: Meldanen is a wizard, according to rumours he was once an adventurer, but stopped being one all of a sudden
- DC 25: Meldanen's name has been mentioned once, with shady dealings.
- DC 25: Get key of Jenkins
when entering the docks, they are surprised by a dead body of an Augmented Fire Knife falling from a roof. find a map on an enemy? The Docks 1: Introducing the Docks Skill/Combat Encounter When the PC's arrive, read: You walk towards the wall that separates the Docks from the rest of Neverwinter. The guards must have heard of your work for Lady Aribeth, as they open up
Long Jump: move 10ft jump up to STR feet.
- meerder fire knives in het theater
- zij zijn verstopt tussen/onder het publiek
- ze moeten de fire knives proberen te vinden
- Einde van de challenge; zakje pruimen
At the end of the Encounter, they capture a Fire Knife. He can note that he found a sack of fruit, prumes he believes, on some of the Blood Sailors during previous confrontations.
Treasure: a sack of prumes, Potion of Healing (2d4+2)
Three waves of Fire Knives try to stop the PC's.
Note: One of the Blood Sailors has a walking cane as an arm.
When a Fire Knife is captured, he can tell that Bloodsailor's smell musty.
Treasure: Potion of Healing (2d4+2), Potion of Fire Breathing (3x DC 13 Dex; 4d6/2;), Potion of Frost Giant (Str = 23; 1 hour)
XP: 3x650XP
Treasure: 2000 cp, 1100 sp, 80 gp, Bloodstone (50 gp), Chalcedony (50 gp), 3 x Jasper (50 gp), Onyx (50 gp), Star rose quartz (50 gp), Zircon (50 gp)
XP: 3x 525XP
- when the Pcs reach ARibeth, she is in discussion with Desther. He believs it was wrong to trust "young whelps" and he believes to PCs will be too late. Aribeth says to trust that the PC believe that they can do good and they should believe in them.
- Ritueel met Desther die de pot omgooit en ontsnapt
- Aribeth is oprecht ontzet
Treasure: 5 Potions of Healing (2+2d4), 5 Acid Flask (4sq; 2d6 acid), 350 GP
XP: 900 XP
Skill Challenge:
6 Success before 3 failures
DC 15
Primary: Acrobatics/Athletics
Secondary: Perception, Streetwise
XP: 900
Treasure: 230 GP
Read: Aribeth spawnt een vleugel en vliegt weg en laat Desther alleen.
- Use the last Shadowfell Keep map
- Desther is zijn eigen leger aan het bouwen
XP: 1600
Treasure: 1720 sp, 70 gp, Chalcedony (50 gp), Citrine (50 gp), 3 x Jasper (50 gp), 2 x Moonstone (50 gp), Quartz (50 gp), Sickle of Warning (Weapon of warning; monk weapon), Teapot of Endless Tea (Decanter of Endless Water), Hunters Sniper Rifle (See Above), Warpick of Wounding (See Above), 5 Potions of Healing