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create-3d-geometry-from-svg-file.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover"
/>
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<title>Create 3D Geometry from SVG file</title>
<link rel="stylesheet" href="/css/examples.css?ver=1.0.0" />
<script src="/js/examples.js?ver=1.1.1"></script>
<script src="/lib/phaser.min.js?ver=3.52.0"></script>
<script src="/lib/enable3d/enable3d.phaserExtension.0.25.4.min.js"></script>
</head>
<body>
<div id="info-text">
This bridge has been created from
<a href="/assets/svg/bridge.svg"> this svg file</a>.
</div>
<script>
const { enable3d, Scene3D, Canvas } = ENABLE3D
class MainScene extends Scene3D {
constructor() {
super({ key: 'MainScene' })
}
preload() {
// preload the svg file with this.load.html
// (not this.load.svg)
this.load.html('bridge', '/assets/svg/bridge.svg')
}
init() {
this.accessThirdDimension()
}
create() {
this.third.warpSpeed()
this.third.camera.position.set(20, 20, 40)
// this.third.physics.debug.enable()
// get the shape from the sve file
const svg = this.cache.html.get('bridge')
const bridgeShape = this.third.transform.fromSVGtoShape(svg)
// set scaling variable
const scale = 25
// extrude the shape to a 3d object
const bridge = this.third.add.extrude({
shape: bridgeShape[0],
depth: 120
})
// scale the shape
bridge.scale.set(1 / scale, 1 / -scale, 1 / scale)
// add the desired shape (in this case, concave, which is always static)
bridge.shape = 'concave'
// offset the position by the half of the shape's size
bridge.position.setY(bridge.geometry.boundingBox.max.y / scale)
// add a physics body
this.third.physics.add.existing(bridge)
// set some body properties
bridge.body.setAngularFactor(0, 0, 0)
bridge.body.setLinearFactor(0, 0, 0)
}
}
const config = {
type: Phaser.WEBGL,
transparent: true,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_BOTH,
width: window.innerWidth * Math.max(1, window.devicePixelRatio / 2),
height: window.innerHeight * Math.max(1, window.devicePixelRatio / 2)
},
scene: [MainScene],
...Canvas()
}
window.addEventListener('load', () => {
enable3d(() => new Phaser.Game(config)).withPhysics('/lib/ammo/kripken')
})
</script>
</body>
</html>