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post-processing.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover"
/>
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<title>Post-Processing</title>
<link rel="stylesheet" href="/css/examples.css?ver=1.0.0" />
<script src="/js/examples.js?ver=1.1.1"></script>
<script src="/lib/enable3d/enable3d.framework.0.25.4.min.js"></script>
</head>
<body>
<script>
const { Project, Scene3D, PhysicsLoader, EffectComposer, RenderPass, GlitchPass, DotScreenShader, ShaderPass } =
ENABLE3D
class MainScene extends Scene3D {
create() {
this.warpSpeed()
this.physics.add.sphere({ y: 5, x: 2 }, { lambert: { color: 'red' } })
this.physics.add.box({ y: 5, x: -2 }, { lambert: { color: 'blue' } })
this.composer = new EffectComposer(this.renderer)
const renderPass = new RenderPass(this.scene, this.camera)
this.composer.addPass(renderPass)
const effect = new ShaderPass(DotScreenShader)
effect.uniforms['scale'].value = 4
this.composer.addPass(effect)
const glitchPass = new GlitchPass()
this.composer.addPass(glitchPass)
let isActive = true
setInterval(() => {
if (isActive) this.composer.removePass(effect)
else this.composer.addPass(effect)
isActive = !isActive
}, 2000)
}
}
PhysicsLoader('/lib/ammo/moz', () => new Project({ scenes: [MainScene], antialias: true }))
</script>
</body>
</html>