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sync-2d-to-3d.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover"
/>
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<title>Sync 2D to 3D</title>
<link rel="stylesheet" href="/css/examples.css?ver=1.0.0" />
<script src="/js/examples.js?ver=1.1.1"></script>
<script src="/lib/phaser.min.js?ver=3.52.0"></script>
<script src="/lib/enable3d/enable3d.phaserExtension.0.25.4.min.js"></script>
</head>
<body>
<div id="info-text">Use your Mouse to Zoom and Move<br />(Syncs the 3D Box to the 2D Square)</div>
<script>
const { enable3d, Scene3D, Canvas } = ENABLE3D
class MainScene extends Scene3D {
init() {
this.accessThirdDimension()
}
async create() {
await this.third.warpSpeed()
this.rect = this.add.rectangle(
this.cameras.main.width / 2,
this.cameras.main.height / 2,
50,
50,
0xff00ff,
0.5
)
this.box = this.third.add.box()
// adjust position of box with mouse click (will be over written by update())
window.addEventListener('pointerdown', async event => {
const canvas = this.third.renderer.domElement.getBoundingClientRect()
const mouseX = event.clientX - canvas.left
const mouseY = event.clientY - canvas.top
const x = (mouseX / canvas.width) * 2 - 1
const y = -(mouseY / canvas.height) * 2 + 1
const position = this.third.transform.from2dto3d(x, y, 10)
if (position) {
const { x, y, z } = position
this.box.position.set(x, y, z)
}
})
}
update(time) {
if (!this.rect) return
const speed = 6
const angle = time / 800
const direction = { x: Math.cos(angle), y: Math.sin(angle) }
this.rect.x += speed * direction.x
this.rect.y += speed * direction.y
// normalize values
const x = (this.rect.x / this.cameras.main.width) * 2 - 1
const y = -(this.rect.y / this.cameras.main.height) * 2 + 1
const position = this.third.transform.from2dto3d(x, y, 10)
if (position) {
const { x, y, z } = position
this.box.position.set(x, y, z)
}
}
}
const config = {
type: Phaser.WEBGL,
transparent: true,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_BOTH,
width: window.innerWidth * Math.max(1, window.devicePixelRatio / 2),
height: window.innerHeight * Math.max(1, window.devicePixelRatio / 2)
},
scene: [MainScene],
...Canvas()
}
window.addEventListener('load', () => {
enable3d(() => new Phaser.Game(config)).withPhysics('/lib/ammo/kripken')
})
</script>
</body>
</html>