[2023-05-02] GUI Demo Day #6508
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Before: json-viz2.mp4
dashboard-button2.mp4 |
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Peek.2023-05-01.13-24.mp4
Peek.2023-04-26.00-30.mp4 |
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I was working on several things:
Screen.Recording.2023-05-01.at.08.05.05.mov |
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Engine:
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First of all, last week, we finally finished Execution contexts in GUI epic. Thank you @MichaelMauderer and @Procrat, for your hard work. (thanks @jdunkerley for the videos) 2023-04-27_17-08-51.mp42023-04-28_13-41-27.mp4I fixed the bug with event handling accidentally introduced by me: #6396 With help from @Frizi, I fixed the complex bug with named arguments becoming doubled: #6422. Finally, I was doing a bunch of QA: |
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I will cover both me and @Frizi and @wdanilo to some extent.
Shortly, we finally managed to make working list editor in nodes!
vector_editor-2023-05-02_10.57.17.mp4
You can test it on develop; the feature flag is no longer required, as it's enabled by default. Adding, removing and dragging should work. You can even drag elements between different nodes. The nested list are not supported, though (they are displayed, but not as the list editor widget).
It was a tough fight. In the process, @Frizi created a debug mode there every display object is displayed as DIV element with its position and size, so you can check them in the browser dev tools. To enable the mode, change the
ENABLE_DOM_DEBUG
constant. We also fixed some bugs in EnsoGL list editor component.Beta Was this translation helpful? Give feedback.
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