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Question: Tree Growth/Planting & Doors #53

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masternetra opened this issue Aug 7, 2011 · 4 comments
Open

Question: Tree Growth/Planting & Doors #53

masternetra opened this issue Aug 7, 2011 · 4 comments

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@masternetra
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I was wondering how far from implementation is tree growth/planting as well as doors? While I'm sure both are on the to do list, I was wondering when they are to be implemented. I have no problem waiting for the other stuff, but being able to plant & grow trees and having at least one usable door would be nice so we don't have keep blocking up our entrances (or leaving them open to the elements) and it would be nice not having to travel great distances just to find some wood. Just curious about it is all.

@MarkTraceur
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Doors: There seems to be some code for doors in mapgen.cpp, probably for the ruins. Doors in the traditional (Minecraft) sense, however, don't have any support.

Trees: None. The code for generating a tree is in mapgen.cpp, but the code for planting it and how long it will take to grow are nowhere.

I don't know if anyone is working on this, but if you want to you certainly may.

@MarkTraceur
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would it be possible to implement doors using the lua api?

It might be possible, but it would take some work. You might need to
define more than one block type in order to do it....possibly up to
four, but I'm not sure.

@rainbowskydancer
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one thing i thought of (just now, and yesterday), was 2 blocks. using _abm and setting some flag/boolean to allow/deny passage. some of the mods at the wiki can do that already, so it's probably a matter of implementation (and maybe a tweak in the api to allow blocks 2 high).

@rainbowskydancer
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oh, forgot, i opened an issue on the original (c55's)

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