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README.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>README</title>
<style>.markdown-preview { font-family: 'Helvetica Neue', Helvetica, sans-serif; font-size: 14px; line-height: 1.6; overflow: scroll; box-sizing: border-box; padding: 20px; background-color: rgb(255, 255, 255); }
.markdown-preview code { color: rgb(51, 51, 51); }
.markdown-preview code, .markdown-preview tt, .markdown-preview pre.editor-colors { font-size: 12px; font-family: Consolas, 'Liberation Mono', Courier, monospace; }
.markdown-preview a, .markdown-preview a code { color: rgb(65, 131, 196); }
.markdown-preview ol > li { list-style-type: decimal; }
.markdown-preview ul > li { list-style-type: disc; }
.markdown-preview li > pre.editor-colors { display: inline-block; vertical-align: top; width: 100%; }
.markdown-preview li:last-child > pre.editor-colors { margin-bottom: 0px; }
.markdown-preview > :first-child { margin-top: 0px !important; }
.markdown-preview > :last-child { margin-bottom: 0px !important; }
.markdown-preview a.absent { color: rgb(204, 0, 0); }
.markdown-preview a.anchor { display: block; padding-left: 30px; margin-left: -30px; cursor: pointer; position: absolute; top: 0px; left: 0px; bottom: 0px; }
.markdown-preview h1, .markdown-preview h2, .markdown-preview h3, .markdown-preview h4, .markdown-preview h5, .markdown-preview h6 { font-family: 'Helvetica Neue', Helvetica, sans-serif; margin: 20px 0px 10px; padding: 0px 0px 10px; font-weight: bold; -webkit-font-smoothing: antialiased; cursor: text; position: relative; }
.markdown-preview h1 .octicon-link, .markdown-preview h2 .octicon-link, .markdown-preview h3 .octicon-link, .markdown-preview h4 .octicon-link, .markdown-preview h5 .octicon-link, .markdown-preview h6 .octicon-link { display: none; color: rgb(0, 0, 0); }
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.markdown-preview h1 tt, .markdown-preview h2 tt, .markdown-preview h3 tt, .markdown-preview h4 tt, .markdown-preview h5 tt, .markdown-preview h6 tt, .markdown-preview h1 code, .markdown-preview h2 code, .markdown-preview h3 code, .markdown-preview h4 code, .markdown-preview h5 code, .markdown-preview h6 code { font-size: inherit; }
.markdown-preview h1 { font-size: 28px; border-bottom-width: 1px; border-bottom-style: solid; border-bottom-color: rgb(221, 221, 221); color: rgb(0, 0, 0); }
.markdown-preview h2 { font-size: 24px; border-bottom-width: 1px; border-bottom-style: solid; border-bottom-color: rgb(238, 238, 238); color: rgb(0, 0, 0); }
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.markdown-preview h4 { font-size: 16px; }
.markdown-preview h5 { font-size: 14px; }
.markdown-preview h6 { color: rgb(119, 119, 119); font-size: 14px; }
.markdown-preview p, .markdown-preview blockquote, .markdown-preview ul, .markdown-preview ol, .markdown-preview dl, .markdown-preview table, .markdown-preview pre.editor-colors { margin: 15px 0px; }
.markdown-preview hr { border: 0px none; color: rgb(204, 204, 204); height: 4px; padding: 0px; margin: 15px 0px; background: url('data:image/jpeg;base64,iVBORw0KGgoAAAANSUhEUgAAAAYAAAAECAYAAACtBE5DAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAyJpVFh0WE1MOmNvbS5hZG9iZS54bXAAAAAAADw/eHBhY2tldCBiZWdpbj0i77u/IiBpZD0iVzVNME1wQ2VoaUh6cmVTek5UY3prYzlkIj8+IDx4OnhtcG1ldGEgeG1sbnM6eD0iYWRvYmU6bnM6bWV0YS8iIHg6eG1wdGs9IkFkb2JlIFhNUCBDb3JlIDUuMC1jMDYwIDYxLjEzNDc3NywgMjAxMC8wMi8xMi0xNzozMjowMCAgICAgICAgIj4gPHJkZjpSREYgeG1sbnM6cmRmPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5LzAyLzIyLXJkZi1zeW50YXgtbnMjIj4gPHJkZjpEZXNjcmlwdGlvbiByZGY6YWJvdXQ9IiIgeG1sbnM6eG1wPSJodHRwOi8vbnMuYWRvYmUuY29tL3hhcC8xLjAvIiB4bWxuczp4bXBNTT0iaHR0cDovL25zLmFkb2JlLmNvbS94YXAvMS4wL21tLyIgeG1sbnM6c3RSZWY9Imh0dHA6Ly9ucy5hZG9iZS5jb20veGFwLzEuMC9zVHlwZS9SZXNvdXJjZVJlZiMiIHhtcDpDcmVhdG9yVG9vbD0iQWRvYmUgUGhvdG9zaG9wIENTNSBNYWNpbnRvc2giIHhtcE1NOkluc3RhbmNlSUQ9InhtcC5paWQ6OENDRjNBN0E2NTZBMTFFMEI3QjRBODM4NzJDMjlGNDgiIHhtcE1NOkRvY3VtZW50SUQ9InhtcC5kaWQ6OENDRjNBN0I2NTZBMTFFMEI3QjRBODM4NzJDMjlGNDgiPiA8eG1wTU06RGVyaXZlZEZyb20gc3RSZWY6aW5zdGFuY2VJRD0ieG1wLmlpZDo4Q0NGM0E3ODY1NkExMUUwQjdCNEE4Mzg3MkMyOUY0OCIgc3RSZWY6ZG9jdW1lbnRJRD0ieG1wLmRpZDo4Q0NGM0E3OTY1NkExMUUwQjdCNEE4Mzg3MkMyOUY0OCIvPiA8L3JkZjpEZXNjcmlwdGlvbj4gPC9yZGY6UkRGPiA8L3g6eG1wbWV0YT4gPD94cGFja2V0IGVuZD0iciI/PqqezsUAAAAfSURBVHjaYmRABcYwBiM2QSA4y4hNEKYDQxAEAAIMAHNGAzhkPOlYAAAAAElFTkSuQmCC') 0px 0px repeat-x transparent; }
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.markdown-preview ul ul, .markdown-preview ul ol, .markdown-preview ol ol, .markdown-preview ol ul { margin-bottom: 0px; }
.markdown-preview dl { padding: 0px; }
.markdown-preview dl dt { font-size: 14px; font-weight: bold; font-style: italic; padding: 0px; margin: 15px 0px 5px; }
.markdown-preview dl dt:first-child { padding: 0px; }
.markdown-preview dl dt > :first-child { margin-top: 0px; }
.markdown-preview dl dt > :last-child { margin-bottom: 0px; }
.markdown-preview dl dd { margin: 0px 0px 15px; padding: 0px 15px; }
.markdown-preview dl dd > :first-child { margin-top: 0px; }
.markdown-preview dl dd > :last-child { margin-bottom: 0px; }
.markdown-preview blockquote { border-left-width: 4px; border-left-style: solid; border-left-color: rgb(221, 221, 221); padding: 0px 15px; color: rgb(119, 119, 119); }
.markdown-preview blockquote > :first-child { margin-top: 0px; }
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.markdown-preview blockquote p { font-size: 16px; line-height: 1.5; }
.markdown-preview table th { font-weight: bold; }
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<body class='markdown-preview'><h1 id="the-evercraft-kata">The EverCraft Kata</h1>
<p>In this exercise, you will build out a domain model for a MMORPG called EverCraft for the company Blizzards of the Coast. Just
follow the requirements below, pairing and test driving your code of course, and have fun.</p>
<p>This document and several sample projects can be found on-line at <a href="https://github.com/walterg2/EverCraft-Kata"><a href="https://github.com/walterg2/EverCraft-Kata">https://github.com/walterg2/EverCraft-Kata</a></a></p>
<p>May all your rolls be 20s.</p>
<p>Guy Royse <a href="https://twitter.com/guyroyse">(@guyroyse)</a> and George Walters II <a href="https://twitter.com/walterg2">(@walterg2)</a></p>
<h1 id="requirements">Requirements</h1>
<h2 id="iteration-1-core">Iteration 1 - Core</h2>
<p>This iteration covers core functionality for leveling, combat, and character attributes.</p>
<h3 id="feature-create-a-character">Feature: Create a Character</h3>
<p>As a character I want to have a name so that I can be distinguished from other characters</p>
<ul>
<li>can get and set Name</li>
</ul>
<h3 id="feature-alignment">Feature: Alignment</h3>
<p>As a character I want to have an alignment so that I have something to guide my actions</p>
<ul>
<li>can get and set alignment</li>
<li>alignments are Good, Evil, and Neutral</li>
</ul>
<h3 id="feature-armor-class-hit-points">Feature: Armor Class & Hit Points</h3>
<p>As a combatant I want to have an armor class and hit points so that I can resist attacks from my enemies</p>
<ul>
<li>has an Armor Class that defaults to 10</li>
<li>has 5 Hit Points by default</li>
</ul>
<h3 id="feature-character-can-attack">Feature: Character Can Attack</h3>
<p>As a combatant I want to be able to attack other combatants so that I can survive to fight another day</p>
<ul>
<li>roll a 20 sided die (don't code the die)</li>
<li>roll must meet or beat opponents armor class to hit</li>
</ul>
<h3 id="feature-character-can-be-damaged">Feature: Character Can Be Damaged</h3>
<p>As an attacker I want to be able to damage my enemies so that they will die and I will live</p>
<ul>
<li>If attack is successful, other character takes 1 point of damage when hit</li>
<li>If a roll is a natural 20 then a critical hit is dealt and the damage is doubled</li>
<li>when hit points are 0 or less, the character is dead</li>
</ul>
<h3 id="feature-character-has-abilities-scores">Feature: Character Has Abilities Scores</h3>
<p>As a character I want to have several abilities so that I am not identical to other characters except in name</p>
<ul>
<li>Abilities are Strength, Dexterity, Constitution, Wisdom, Intelligence, Charisma</li>
<li>Abilities range from 1 to 20 and default to 10</li>
<li>Abilities have modifiers according to the following table</li>
</ul>
<table>
<thead>
<tr>
<th style="text-align:center">Score</th>
<th style="text-align:center">Modifier</th>
<th style="text-align:center">Score</th>
<th style="text-align:center">Modifier</th>
<th style="text-align:center">Score</th>
<th style="text-align:center">Modifier</th>
<th style="text-align:center">Score</th>
<th style="text-align:center">Modifier</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:center">1</td>
<td style="text-align:center">-5</td>
<td style="text-align:center">6</td>
<td style="text-align:center">-2</td>
<td style="text-align:center">11</td>
<td style="text-align:center">0</td>
<td style="text-align:center">16</td>
<td style="text-align:center">+3</td>
</tr>
<tr>
<td style="text-align:center">2</td>
<td style="text-align:center">-4</td>
<td style="text-align:center">7</td>
<td style="text-align:center">-2</td>
<td style="text-align:center">12</td>
<td style="text-align:center">+1</td>
<td style="text-align:center">17</td>
<td style="text-align:center">+3</td>
</tr>
<tr>
<td style="text-align:center">3</td>
<td style="text-align:center">-4</td>
<td style="text-align:center">8</td>
<td style="text-align:center">-1</td>
<td style="text-align:center">13</td>
<td style="text-align:center">+1</td>
<td style="text-align:center">18</td>
<td style="text-align:center">+4</td>
</tr>
<tr>
<td style="text-align:center">4</td>
<td style="text-align:center">-3</td>
<td style="text-align:center">9</td>
<td style="text-align:center">-1</td>
<td style="text-align:center">14</td>
<td style="text-align:center">+2</td>
<td style="text-align:center">19</td>
<td style="text-align:center">+4</td>
</tr>
<tr>
<td style="text-align:center">5</td>
<td style="text-align:center">-3</td>
<td style="text-align:center">10</td>
<td style="text-align:center">0</td>
<td style="text-align:center">15</td>
<td style="text-align:center">+2</td>
<td style="text-align:center">20</td>
<td style="text-align:center">+5</td>
</tr>
</tbody>
</table>
<h3 id="feature-character-ability-modifiers-modify-attributes">Feature: Character Ability Modifiers Modify Attributes</h3>
<p>As a character I want to apply my ability modifiers improve my capabilities in combat so that I can vanquish my enemy with extreme prejudice</p>
<ul>
<li>add Strength modifier to:<ul>
<li>attack roll and damage dealt</li>
<li>double Strength modifier on critical hits</li>
<li>minimum damage is always 1 (even on a critical hit)</li>
</ul>
</li>
<li>add Dexterity modifier to armor class</li>
<li>add Constitution modifier to hit points (always at least 1 hit point)</li>
</ul>
<h3 id="feature-a-character-can-gain-experience-when-attacking">Feature: A Character can gain experience when attacking</h3>
<p>As a character I want to accumulate experience points when I attack my enemies so that I can earn bragging rights at the tavern</p>
<ul>
<li>When a successful attack occurs, the character gains 10 experience points</li>
</ul>
<h3 id="feature-a-character-can-level">Feature: A Character Can Level</h3>
<p>As a character I want my experience points to increase my level and combat capabilities so that I can bring vengeance to my foes</p>
<ul>
<li>Level defaults to 1</li>
<li>After 1000 experience points, the character gains a level<ul>
<li>0 xp -> 1st Level</li>
<li>1000 xp -> 2nd Level</li>
<li>2000 xp -> 3rd Level</li>
<li>etc.</li>
</ul>
</li>
<li>For each level:<ul>
<li>hit points increase by 5 plus Con modifier</li>
<li>1 is added to attack roll for every even level achieved</li>
</ul>
</li>
</ul>
<h2 id="iteration-2-classes">Iteration 2 - Classes</h2>
<p>Classes that a character can have.</p>
<h3 id="feature-characters-have-classes">Feature: Characters Have Classes</h3>
<p>As a player I want a character to have a class that customizes its capabilities so that I can play more interesting characters</p>
<h4 id="ideas">Ideas</h4>
<ul>
<li>changes in hit points</li>
<li>changes in attack and damage</li>
<li>increased critical range or damage</li>
<li>bonuses/penalties versus other classes</li>
<li>special abilities</li>
</ul>
<h4 id="samples">Samples</h4>
<p>As a player I want to play a fighter so that I can kick ass and take names</p>
<ul>
<li>attacks roll is increased by 1 for every level instead of every other level</li>
<li>has 10 hit points per level instead of 5</li>
</ul>
<p>As a player I want to play a rogue so that I can defeat my enemies with finesse</p>
<ul>
<li>does triple damage on critical hits</li>
<li>ignores an opponents Dexterity modifier (if positive) to Armor Class when attacking</li>
<li>adds Dexterity modifier to attacks instead of Strength</li>
</ul>
<p>As a player I want to play a war monk so that I can enjoy being an Asian archetype in a Medieval European setting</p>
<ul>
<li>has 6 hit point per level instead of 5</li>
<li>does 3 points of damage instead of 1 when successfully attacking</li>
<li>adds Wisdom modifier (if positive) to Armor Class in addition to Dexterity</li>
<li>attack roll is increased by 1 every 2nd and 3rd level</li>
</ul>
<p>As a player I want to play a paladin so that I can smite evil, write wrongs, and be a self-righteous jerk</p>
<ul>
<li>has 8 hit points per level instead of 5</li>
<li>+2 to attack and damage when attacking evil characters</li>
<li>does triple damage when critting on an evil character (i.e. add the +2 bonus for a regular attack, and then triple that)</li>
<li>attacks roll is increased by 1 for every level instead of every other level</li>
</ul>
<h2 id="iteration-3-races">Iteration 3 - Races</h2>
<p>Races that a character can be.</p>
<h3 id="feature-characters-have-races">Feature: Characters Have Races</h3>
<p>As a player I want to play a Human so that I can be boring and unoriginal</p>
<ul>
<li>all characters default to Human</li>
</ul>
<p>As a player I want a character to have races other than Human that customize its capabilities so that I can
play more interesting characters and wont be boring and unoriginal</p>
<h4 id="ideas">Ideas</h4>
<ul>
<li>changes in abilities</li>
<li>increased critical range or damage</li>
<li>bonuses/penalties versus other races</li>
<li>special abilities</li>
</ul>
<h4 id="samples">Samples</h4>
<p>As a player I want to play an Orc so that I can be crude, drunk, and stupid</p>
<ul>
<li>+2 to Strength Modifier, -1 to Intelligence, Wisdom, and Charisma Modifiers</li>
<li>+2 to Armor Class due to thick hide</li>
</ul>
<p>As a player I want to play a Dwarf so that I can drink more than the orc</p>
<ul>
<li>+1 to Constitution Modifier, -1 to Charisma Modifier</li>
<li>doubles Constitution Modifier when adding to hit points per level (if positive)</li>
<li>+2 bonus to attack/damage when attacking orcs (Dwarves hate Orcs)</li>
</ul>
<p>As a player I want to play an Elf so that I can drink wine and snub my nose at the crude dwarf and orc</p>
<ul>
<li>+1 to Dexterity Modifier, -1 to Constitution Modifier</li>
<li>does adds 1 to critical range for critical hits (20 -> 19-20, 19-20 -> 18-20)</li>
<li>+2 to Armor Class when being attacked by orcs</li>
</ul>
<p>As a player I want to play a Halfling so that I can steal from the other drunk characters</p>
<ul>
<li>+1 to Dexterity Modifier, -1 to Strength Modifier</li>
<li>+2 to Armor Class when being attacked by non Halfling (they are small and hard to hit)</li>
</ul>
<h2 id="iteration-4-weapons-armor-items">Iteration 4 - Weapons, Armor & Items</h2>
<p>Items that enhance a characters capabilities.</p>
<h3 id="feature-weapons">Feature: Weapons</h3>
<p>As a character I want to be able to wield a single weapon so that I can achieve victory through superior firepower</p>
<ul>
<li>character can wield only one weapon</li>
</ul>
<h4 id="ideas">Ideas</h4>
<ul>
<li>basic weapons that improve damage (dagger)</li>
<li>basic weapons that improve to attacks (+1 sword)</li>
<li>magic weapons with special properties (knife of ogre slaying)</li>
<li>weapons that certain classes or races can or cannot wield</li>
</ul>
<h4 id="samples">Samples</h4>
<p>As a character I want to be able to wield a longsword so that I can look cool</p>
<ul>
<li>does 5 points of damage</li>
</ul>
<p>As a character I want to be able to wield a +2 waraxe that so that I can <em>be</em> cool</p>
<ul>
<li>does 6 points of damage</li>
<li>+2 to attack</li>
<li>+2 to damage</li>
<li>triple damage on a critical (quadruple for a Rogue)</li>
</ul>
<p>As an elf I want to be able to wield a elven longsword that so I can stick it to that orc with the waraxe</p>
<ul>
<li>does 5 points of damage</li>
<li>+1 to attack and damage</li>
<li>+2 to attack and damage when wielded by an elf <em>or</em> against an orc</li>
<li>+5 to attack and damage when wielded by an elf <em>and</em> against orc</li>
</ul>
<p>As a monk I want nun chucks that work with my martial arts so that I can kick ass like Chuck Norris</p>
<ul>
<li>does 6 points of damage</li>
<li>when used by a non-monk there is a -4 penalty to attack</li>
</ul>
<h3 id="feature-armor">Feature: Armor</h3>
<p>As a character I want to be able to don armor and shield so that I can protect myself from attack</p>
<ul>
<li>character can only don one shield and wear one suit of armor</li>
</ul>
<h4 id="ideas">Ideas</h4>
<ul>
<li>basic armor that improves armor class (plate)</li>
<li>magic armor that has special properties</li>
<li>armor and shields that are or are not usable by certain races or classes</li>
</ul>
<h4 id="samples">Samples</h4>
<p>As a character I want to the be able to wear leather armor so that I can soften attacks against me</p>
<ul>
<li>+2 to Armor Class</li>
</ul>
<p>As a fighter I want to be able to wear plate armor so that I can ignore the blows of my enemies</p>
<ul>
<li>+8 to Armor Class</li>
<li>can only be worn by fighters, dwarves, of dwarven fighters</li>
</ul>
<p>As a character I want to the be able to wear magical leather armor of damage reduction so that I can soften attacks against me</p>
<ul>
<li>+2 to Armor Class</li>
<li>-2 to all damage received</li>
</ul>
<p>As an elf I want to be able to wear elven chain mail so that I can fit in with all the other elves</p>
<ul>
<li>+5 to Armor Class</li>
<li>+8 to Armor Class if worn by an elf</li>
<li>+1 to attack if worn by an elf</li>
</ul>
<h3 id="feature-items">Feature: Items</h3>
<p>As a character I want to be able to have items that enhance my capabilities so that I can be more bad-ass</p>
<ul>
<li>can carry multiple items</li>
</ul>
<h4 id="ideas">Ideas</h4>
<ul>
<li>items that improve combat with types of weapons</li>
<li>items that improve stats against certain types of critters</li>
<li>items that improve abilities</li>
</ul>
<h4 id="samples">Samples</h4>
<p>As a character I want to be able to wear a ring of protection so that I can be protected from attack</p>
<ul>
<li>adds +2 to armor class</li>
</ul>
<p>As a character I want to be able to war a belt of giant strength so that I can be even stronger in combat</p>
<ul>
<li>add +4 to Strength Score</li>
</ul>
<h2 id="bonus-iteration-battle-grid">Bonus Iteration - Battle Grid</h2>
<p>Build your own features here. Multiple characters can be on a grid-based map. Each square on the map had terrain
that impacts the occupant or opponents attacking into it. Characters can move and weapons have ranges.</p></body>
</html>