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Humancell opened this issue Nov 6, 2022 · 81 comments
Open
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Support of Arduino Matter library #7432

Humancell opened this issue Nov 6, 2022 · 81 comments
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Area: Matter Issues and Feature Request about Matter Protocol Status: In Progress ⚠️ Issue is in progress
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@Humancell
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Arduino Library

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Is your feature request related to a problem?

The Matter specification has been released, and there has been IDF support for quite some time. At one level is would be good to see examples of using these APIs from the Arduino environment. At another level it would be great if there was a higher level Arduino library created that leveraged these APIs and provided examples for both implementing and controlling a Matter device.

Describe the solution you'd like

It would be great if there was a higher level Arduino library created that leveraged the IDF Matter APIs and provided examples for both implementing and controlling a Matter device.

Describe alternatives you've considered

There are some other people outside of this project starting to experiment with this, but they are not fully open source nor sponsored by Espressif.

Additional context

For the Espressif platform to dominate in the market for Matter devices it could be engaging the Arduino developers better.

I have checked existing list of Feature requests and the Contribution Guide

  • I confirm I have checked existing list of Feature requests and Contribution Guide.
@Humancell Humancell added the Type: Feature request Feature request for Arduino ESP32 label Nov 6, 2022
@Humancell Humancell changed the title Add a Arduino Matter library to the road map? Add an Arduino Matter library to the road map? Nov 6, 2022
@lbernstone
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Why does this need to be part of the core? It can be handled in a 3rd party library.

@VojtechBartoska
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Hello @Humancell,

thanks for opening this feature Request.

I'm adding this to next major milestone 3.0.0 and we will evaluate it.

@Humancell
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Hello,

Thank you for considering this!

@lbernstone I can understand your question, but I see this no differently from all of the other libraries that are already a part of core. We already have Bluetooth, HTTP, DNS, Webserver, NetBIOS, RainMaker and many more. Just as many of these are built on the esp-protocols, this - it seems - would be built on https://github.com/espressif/esp-matter .

It is a protocol layer provided by Espressif in the IDF, and besides the technical reasons I believe by exposing it to Arduino developers it could assist the ESP32 in becoming an even more powerful platform for the development of Matter controllers and devices.

@Yacubane
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You can try library I have created few days ago https://github.com/jakubdybczak/esp32-arduino-matter

@Humancell
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Hello,

You can try library I have created few days ago https://github.com/jakubdybczak/esp32-arduino-matter

I did see this library, but from my understanding you have not made this 100% open source, which is a problem for us. We can not use any closed source code in our projects.

If I am incorrect, and this really is 100% open source then we could take a look.

@Yacubane
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@Humancell
Why do you think that this one is not open-source?
arduino-esp32 also contains precompiled libraries and scripts that do this are in esp32-arduino-lib-builder repo.
Same with esp32-arduino-matter, you can find scripts used to build it there esp32-arduino-matter-builder.

@SuGlider
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We will consider this request for next releases in 2023... please be patient.

@SuGlider SuGlider removed the Status: Awaiting triage Issue is waiting for triage label Nov 21, 2022
@SuGlider
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I have done an initial effort to build Matter and Arduino as Component.
The steps are here:

espressif/esp-matter#116 (comment)

@VojtechBartoska VojtechBartoska changed the title Add an Arduino Matter library to the road map? Support of Arduino Matter library Feb 20, 2024
@VojtechBartoska VojtechBartoska moved this from Todo to Under investigation in Arduino ESP32 Core Project Roadmap Feb 20, 2024
@VojtechBartoska VojtechBartoska modified the milestones: 3.0.0, 3.1.0, 3.2.0 Feb 20, 2024
@HamzaHajeir
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Hi all

Is there any progress for supporting Matter to the Arduino core?

@SuGlider
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@HamzaHajeir - We are currently working to release OpenThread as an Arduino Library. This shall be done later this month.
Next step is to work on releasing Matter as an Arduino Library.
I believe that it will be done by the end of this year.

@SuGlider
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About Matter Library implementation for Arduino Core 3.0.x:

  • We will initially implement it to be supported within WiFi. In the future also within Thread Protocol.
  • WiFi Matter will be supported for ESP32, ESP32-C3, ESP32-S3, ESP32-S2 and ESP32-C6. No support for ESP32-H2 and ESP32-P4, which have no WiFi radio. ESP32-S2 has no BLE, it won't have Matter Device BLE advertising service.
  • Thread Network Protocol will be supported for the ESP32-C6 and ESP32-H2. Both have also BLE, therefore, BLE Commissionable discovery is also available.
  • Commissionable discovery will be done through BLE (whenever available in the SoC), WiFi SoftAP (future feature), DNS-SD for Thread Border Routers (future feature).
  • Commissioning will follow Matter standard, including QR Code generated from a URL printed in the log output.
  • ESP32 Matter implementation for BLE Commissionable discovery is based on NimBLE. Therefore, it won't be compatible with ESP32 BLE Arduino Library that uses Bluedroid instead. This means that there may be issues when using both together in the same Arduino Sketch. This will be a limitation. We are planning to move ESP32 Arduino BLE Library to use NimBLE as well in the future, which may solve this incompatibility problem.
  • ESP32 Matter Arduino implementation will make available all possible Matter 1.0 device types as Arduino Classes: Lighting, Smart Plugs, Switches and Controls, Sensors, Closures and HVACs. Each Device Type Class will have necessary implementation of the device data model, endpoints, roles, clusters, commands and events.
  • The current implementation is only for Matter Device. No plans for Matter Controllers or Matter Commissioner library.
  • This implementation will use testing and development Matter Vendor ID (0xFFF1..4), therefore valid for CSA for testing purpose only. In case you need your own VID, please follow CSA processes and add certificates as necessary to your code, on your own.

@HamzaHajeir
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About Matter Library implementation for Arduino Core 3.0.x:

  • We will initially implement it to be supported within WiFi. In the future also within Thread Protocol.
  • WiFi Matter will be supported for ESP32, ESP32-C3, ESP32-S3, ESP32-S2 and ESP32-C6. No support for ESP32-H2 and ESP32-P4, which have no WiFi radio. ESP32-S2 has no BLE, it won't have Matter Device BLE advertising service.
  • Thread Network Protocol will be supported for the ESP32-C6 and ESP32-H2. Both have also BLE, therefore, BLE Commissionable discovery is also available.
  • Commissionable discovery will be done through BLE (whenever available in the SoC), WiFi SoftAP (future feature), DNS-SD for Thread Border Routers (future feature).
  • Commissioning will follow Matter standard, including QR Code generated from a URL printed in the log output.
  • ESP32 Matter implementation for BLE Commissionable discovery is based on NimBLE. Therefore, it won't be compatible with ESP32 BLE Arduino Library that uses Bluedroid instead. This means that there may be issues when using both together in the same Arduino Sketch. This will be a limitation. We are planning to move ESP32 Arduino BLE Library to use NimBLE as well in the future, which may solve this incompatibility problem.
  • ESP32 Matter Arduino implementation will make available all possible Matter 1.0 device types as Arduino Classes: Lighting, Smart Plugs, Switches and Controls, Sensors, Closures and HVACs. Each Device Type Class will have necessary implementation of the device data model, endpoints, roles, clusters, commands and events.
  • The current implementation is only for Matter Device. No plans for Matter Controllers or Matter Commissioner library.
  • This implementation will use testing and development Matter Vendor ID (0xFFF1..4), therefore valid for CSA for testing purpose only. In case you need your own VID, please follow CSA processes and add certificates as necessary to your code, on your own.

Glad to hear that's coming support of Matter in the Arduino core. I have just some questions and comments:

  • ESP-IDF identifies several tools related to setup Matter device (as esp-matter-mfg-tool), are these included also?
  • Per Commissioning, please consider On-Network commisioning method, in which some could have his own device on the network previously, by either Ethernet or custom implementation of WiFi-AP.
  • Therefore, I think it's okay to have ESP32-S2 supported with respect to such user responsibility (or even with the feature of WiFiAP commissioning).
  • Is it available for some to build a custom device using matter data and interaction model?

With thanks,
Hamza Hajeir

@SuGlider
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@HamzaHajeir - Thanks for the comments.

ESP-IDF identifies several tools related to setup Matter device (as esp-matter-mfg-tool), are these included also?

Not as part of the tools that ESP32 Arduino would provide.
These tools, as the CHIP tools, or any other Python tools, can be used independently of the ESP32 SDK used to build Matter Applications. These tools can be used while using IDF, Rust or Arduino Frameworks for Matter development.

Per Commissioning, please consider On-Network commisioning method, in which some could have his own device on the network previously, by either Ethernet or custom implementation of WiFi-AP.

Commissioning will always be done on-network.
The device must be already on the network and WiFi/Thread credentials shall be already in place.
Ethernet must have the cable connected.
In all cases, the device must have a valid IP address (DHCP or Static IP).

Therefore, On-Network Commissioning method will be included.

Therefore, I think it's okay to have ESP32-S2 supported with respect to such user responsibility (or even with the feature of WiFiAP commissioning).

Yes, correct.

Is it available for some to build a custom device using matter data and interaction model?

We may consider it for future feature. At first, we'll focus on the Matter 1.0 device types as described above.
But given that ESP32 Arduino is based on IDF and ESP-Matter, it is always possible to add code from those two to an Arduino Sketch and We may consider it for future feature. At first, we'll focus on the Matter 1.0 device types as described above.
But given that ESP32 Arduino is based on IDF and ESP-Matter, it is always possible to add code from those two to an Arduino Sketch and create custom devices, as well as custom interaction models.

@HamzaHajeir
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@SuGlider Nice, that explains all, I was mixing between commissioning discovery and commissioning process, seems two different operations.

However, it seems that all Factory Data Providers would be 'custom' in Arduino, correct?

@SuGlider
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However, it seems that all Factory Data Providers would be 'custom' in Arduino, correct?

Arduino will set the Matter Device as a Testing unit using a VIDs allocated by the CSA for testing purposes.
https://developers.home.google.com/matter/get-started#vendor_id
No Real Provider information would be used within Arduino.

Commissioning will happen as defined in the description from https://developers.home.google.com/matter/primer/commissioning

Discovery may be done using BLE and/or WiFi AP, as described here: https://developers.home.google.com/matter/primer/commissionable-and-operational-discovery

@SuGlider
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Hi, I created my own Matter RGBWW LED Spot. It works fine, but I'm not able to find any easy solution to give a device a unique code to setup multiple devices. Did I missed something?

As @me-no-dev said, the setup code for commissioning (34970112332) can be used for all the devices you may need in the same Matter network. Just commission one by one and each will have its own ID in the Matter environment.

Each device will be added to the Matter Controller with an Unique IPv6 address and each Matter RGBWW will be controlled individually by the APP (smartphone) or by an Automation.

Scenes and Groups can also be created for each Matter RGBWW light.

@Fideus
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Fideus commented Jan 22, 2025

Unfortunately this does not work with my google nest hub. As soon I try to add another device compiled with the same code, It will remove the old one, and the new one also isn't connected.

@Jason2866
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Jason2866 commented Jan 22, 2025

In general this approach is possible. In project Tasmota we use the development key for all devices which are setup as Matter device. It is no problem to set up more devices. So it is not an issue in general. Cant speak for this Matter implementation since the one in Tasmota is completely written from scratch (based on the espressif IDF Matter implementation) but Tasmota is written with actual Arduino Core.

@Fideus
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Fideus commented Jan 23, 2025

I can't find a way to connect more than 1 device to my google home nest hub.
Isn't it possible to generate different test devices (with same test vendor)?
Or is there any other idea to solve this?

@SuGlider
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Unfortunately this does not work with my google nest hub. As soon I try to add another device compiled with the same code, It will remove the old one, and the new one also isn't connected.

It sounds like Google has updated their APP and their device Matter firmware in 2025.

I'd suggest trying to update the firmware of your Google Nest Hub.

@Fideus
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Fideus commented Jan 26, 2025

The google Nest Hub is always up to date. II created a support ticket for that to google. Maybe they can solve that.
For the Arduino Matter library there isn't any chance to generate multiple different device ID's?

@SuGlider
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The google Nest Hub is always up to date. II created a support ticket for that to google. Maybe they can solve that.

I have an Alexa 5th gen here. It works fine. I have already added up to 8 endpoints using the same commissioning code, VID and PID.

For the Arduino Matter library there isn't any chance to generate multiple different device ID's?

We will consider that, for sure.
I will add this request to the feature list.

@lucasssvaz lucasssvaz self-assigned this Feb 12, 2025
@lucasssvaz lucasssvaz moved this from Todo to In Progress in Arduino ESP32 Core Project Roadmap Feb 12, 2025
@lucasssvaz lucasssvaz removed the Type: Feature request Feature request for Arduino ESP32 label Feb 18, 2025
@Parsaabasi Parsaabasi modified the milestones: 3.2.0, 3.3.0 Mar 12, 2025
@ValdayMl
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Good day. Please tell me, is it possible to create your own endpoint of a new device in Arduino? As I understand, everything is already compiled and it is possible to use only the endpoints of existing devices? If so, please add the DoorLock endpoint. Matter consumes a lot of RAM, is this a consequence of the Bluetooth library being enabled by default? Is it possible on esp32 not to use Bluetooth with Matter, but only Wi-Fi?

@SuGlider
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SuGlider commented Mar 20, 2025

Good day. Please tell me, is it possible to create your own endpoint of a new device in Arduino? As I understand, everything is already compiled and it is possible to use only the endpoints of existing devices? If so, please add the DoorLock endpoint. Matter consumes a lot of RAM, is this a consequence of the Bluetooth library being enabled by default? Is it possible on esp32 not to use Bluetooth with Matter, but only Wi-Fi?

yes, the already compiled part is just ESP-Matter and CHIP code.
The Endpoints are coded in the Arduino Matter Library.
Current implementation has disable CHIPoBLE, therefore, the Bluetooth stack doesn't consume any RAM. It is already WiFi only.

We will add more endpoints along this year. DoorLock is in the list.

@ValdayMl
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Thank you!

During my tests I encountered a problem when esp32 with Matter example Matter.isWiFiConnected() true and Matter.isDeviceConnected() true , the hub returns the disconnect status. How can I accurately determine that the device is working normally and the connection with the hub is established? Sometimes I have to completely reset the device and reconnect it for normal operation.

@SuGlider
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Thank you!

During my tests I encountered a problem when esp32 with Matter example Matter.isWiFiConnected() true and Matter.isDeviceConnected() true , the hub returns the disconnect status. How can I accurately determine that the device is working normally and the connection with the hub is established? Sometimes I have to completely reset the device and reconnect it for normal operation.

Matter.isWiFiConnected() returns true whenever the device is connected to WiFi network.
Matter.isDeviceCommissioned() will return true whenever the Matter device has a valid Matter Fabric and most possiby it is also connected, but this may also not be correct, once the Matter Controller may be out of reach or down.

Right now, Matter.isDeviceConnected() is the same as Matter.isWiFiConnected(), but we are working to change it and return true when the Matter stack says that the communication over it is stablished and the Controller has reached it.

We plan to release a package of improvements for Matter along this 1st Half of 2025.
This is one of the features we expect to deliver.

@Nezaemmy
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A gentle request: I would like to request to be able to change the number of endpoints rather than fixed 15 endpoints on all types of esp32 in the Arduino Matter library. I understand the issue of RAM on some devices like esp32C3, but we have PSRAM on esp32S3 that can support even 100 endpoints. In esp-matter it is easy to change it CONFIG_ESP_MATTER_MAX_DYNAMIC_ENDPOINT_COUNT=42.
Please consider this kind of option in the Arduino Matter Library.

@ValdayMl
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ValdayMl commented Apr 2, 2025

Good day! If it's not a secret, tell me how to use PSRAM with Matter?

@SuGlider
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SuGlider commented Apr 4, 2025

Good day! If it's not a secret, tell me how to use PSRAM with Matter?

For ESP32 Arduino, it is transparent.
When dynamic memory allocation, using malloc() or new, over 4KB is done, it is automatically allocated into PSRAM.

If the Sketch or the Matter Library "mallocs" more than 4KB, it will use PSRAM as well.
This feature comes from IDF configuration used in Arduino (sdkconfig):

CONFIG_SPIRAM_USE_MALLOC=y
CONFIG_SPIRAM_MALLOC_ALWAYSINTERNAL=4096

@ValdayMl
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ValdayMl commented Apr 4, 2025

Hello! Thanks for the answer!
esp32, Arduino 1.8.12, core 3.2.0.
I specially soldered the psRam PSRAM64(H) memory, it starts, is used by json buffers without errors, ESP.getFreeHeap() returns a decrease in memory of less than 70 kb; I tried to forcibly allocate memory for Matter endpoints, the memory is allocated, but when the point starts, it reboots. Kernel 3.2.0 and 3.1.2 behave the same. I do not get any benefit from psram with Matter, the console says that ESP.getPsramSize()-ESP.getFreePsram()=2180 used bytes at rest. When using the web and websocket, the PSRAM memory is used, but when the heap is reduced by ESP.getFreeHeap() less than 60 kb, the web may not load images and the page. Debug mode does not display errors on PSRAM memory. So I think that I'm doing something wrong. I'm not a professional, more of a newbie. Thanks for your help and your work!!!
psramReport.txt

@SuGlider
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SuGlider commented Apr 7, 2025

Hello! Thanks for the answer! esp32, Arduino 1.8.12, core 3.2.0. I specially soldered the psRam PSRAM64(H) memory, it starts, is used by json buffers without errors, ESP.getFreeHeap() returns a decrease in memory of less than 70 kb; I tried to forcibly allocate memory for Matter endpoints, the memory is allocated, but when the point starts, it reboots. Kernel 3.2.0 and 3.1.2 behave the same. I do not get any benefit from psram with Matter, the console says that ESP.getPsramSize()-ESP.getFreePsram()=2180 used bytes at rest. When using the web and websocket, the PSRAM memory is used, but when the heap is reduced by ESP.getFreeHeap() less than 60 kb, the web may not load images and the page. Debug mode does not display errors on PSRAM memory. So I think that I'm doing something wrong. I'm not a professional, more of a newbie. Thanks for your help and your work!!! psramReport.txt

A bit hard to see what could be the issue here based on the report.
It may not be related to Matter.

It sounds like the Arduino Libraries used in this project may be allocating memory in a different way. It would require you to read its code and understand how it works. This may not be easy for a beginner.

Note that some IDF components may be using HEAP directly. It is possible for IDF to manage which memory sapce to use when allocating memory. I think that it will be better to change your project to use Arduino as IDF Component and then you will be able to tune IDF Components to use the memory the best way for your application. IDF has menuconfig oprtion for changing its settings for each component. BUT... this is not a beginner procedure.

Good luck!

@ValdayMl
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ValdayMl commented Apr 7, 2025

Thank you!!!
I think there are two ways, wait or start the transition. The growth rate of RAM costs is very high, kernel 1.0.2 on my code 180kb of free memory, on 3.1.2 already 102kb free, and on 3.2.0 there are 84kb left and this is without launching Matter))). At this rate, PSRam will soon become simply necessary))).
From the tests I understood that everything that is more than 4096 is allocated as expected, but only to those components that began to be created after the initialization of PSRam. All dynamic variables created earlier receive memory from the heap without using PSRam.
In Arduino, unfortunately, there is no menuconfig support.

class MatterColorLight does not contain onChangeBrightness call, when using the device, the brightness control scale is there but does not work.

Thank you for your efforts!!!

@SuGlider
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Thank you!!! I think there are two ways, wait or start the transition. The growth rate of RAM costs is very high, kernel 1.0.2 on my code 180kb of free memory, on 3.1.2 already 102kb free, and on 3.2.0 there are 84kb left and this is without launching Matter))). At this rate, PSRam will soon become simply necessary))). From the tests I understood that everything that is more than 4096 is allocated as expected, but only to those components that began to be created after the initialization of PSRam. All dynamic variables created earlier receive memory from the heap without using PSRam. In Arduino, unfortunately, there is no menuconfig support.

class MatterColorLight does not contain onChangeBrightness call, when using the device, the brightness control scale is there but does not work.

Thank you for your efforts!!!

Yes, mostly, your observations are correct.

  • core 1.0.2 is quite old and mostly directly poking the MCU registry. More memory left for the application. But fewer feature and a very old IDF version with some potential bugs of the past.
  • core 3.1 is recent, it has more memory allocation because its strucure is way different from version 1.x. It uses newer IDF 5.
  • PSRAM is not allocated within DATA and BSS (RAM Global Variables), such space has grown from Core 1.x to 3.x, therefore, there is less space left in RAM for user application. But if the application uses C malloc() or C/CPP new and it is over 4096, it will allocate it from PSRAM, always when it is available.
  • Matter Library may not use plain C malloc(), but instead it may use CPP STD functions which, I'm not sure if it may use PSRAM.

My suggestion would be moving the project to Arduino as IDF Component in order to change sdkconfig settings for the best possible performance and memory allocation necessary. This settings can be changed using idf.py menuconfig command.
It may be possible to change Matter configuration to use PSRAM (I've not investigated it, but it may be possible).
It is also possible to change the 4096 limit to lower or higher using menuconfig.

When the application reaches the MCU peripherals limits, it may require better tools, tunning the configuration, planning the resources and even changing the development framework.
Arduino is designed for simple applications, targeting beginners that want to learn how to create MCU application using a very simple API. It has a cost in memory and processor time (lower performance) in order to make it easy to use and user mistake proof.

@Jason2866
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Jason2866 commented Apr 13, 2025

With the community Platformio fork pioarduino you can easily use Arduino as an component of IDF. There is a Matter IDF Arduino example here https://github.com/pioarduino/platform-espressif32/tree/main/examples/espidf-arduino-matter-light
In this setup IDF menuconfig can be used to tune sdkconfig settings for your use case.
For sure there is a learning curve ;-)
When your OS is Windows use WSL(2). Since it is a big project it is impossible to build with Windows and pioarduino! And even when it would work, compiling under Windows is horrible slow...

@ValdayMl
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Once again, thank you very much!!!
I think this information will be very useful for those who write on Arduino and decided to use PsRam in their projects. Obviously, a lot of time will be saved. The right direction will be clear.

I have been writing my projects for a long time, in my free winter time, this is more of a hobby, that's why Arduino. I have already started preparing the ground for the transition, but before the transition I got stuck on optimizing the memory in the project. I want to bring everything to perfection, while I remember everything well. If I started with IDF it would be better, because I consider it a habit. In any case, my transition will not happen before next winter, when there will be enough time.

In Arduino, you also can't allocate memory in psram for a task, allocating memory leads to a reboot). So Arduino and psram are quite incompatible concepts, it is configured very strangely menuconfig.

Thank you!!!

@SuGlider
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In Arduino, you also can't allocate memory in psram for a task, allocating memory leads to a reboot). So Arduino and psram are quite incompatible concepts, it is configured very strangely menuconfig.

@ValdayMl - Please describe it. I'd like to better understand this problem.

@ValdayMl
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ValdayMl commented Apr 14, 2025

Good day! Yes, of course.

`
StaticTask_t xTaskBuffer_loop_15s;
StackType_t *xStack_loop_15s;

xStack_loop_15s=(uint8_t*)malloc(4124);
loop_15s_in_0_core=xTaskCreateStaticPinnedToCore(loop_15s_in_0_core_f,"15 sec loop",4124,NULL,1,xStack_loop_15s,&xTaskBuffer_loop_15s,1);

SPIRAM Memory Info:
07:20:10.242 -> ------------------------------------------
07:20:10.242 -> Total Size : 4194304 B (4096.0 KB)
07:20:10.242 -> Free Bytes : 4192124 B (4093.9 KB)
07:20:10.242 -> Allocated Bytes : 0 B ( 0.0 KB)
07:20:10.242 -> Minimum Free Bytes: 4192124 B (4093.9 KB)
07:20:10.295 -> Largest Free Block: 4128756 B (4032.0 KB)
07:20:10.295 -> Bus Mode : QSPI
07:20:10.295 -> ------------------------------------------

Compile Date/Time : Apr 14 2025 07:13:20
07:20:01.279 -> Compile Host OS : windows
07:20:01.279 -> ESP-IDF Version : v5.3.2-584-g489d7a2b3a-dirty
07:20:01.279 -> Arduino Version : 3.1.3
07:20:01.333 -> Board Info:
07:20:01.333 -> ------------------------------------------
07:20:01.333 -> Arduino Board : ESP32_DEV
07:20:01.333 -> Arduino Variant : esp32
07:20:01.333 -> Arduino FQBN : esp32:esp32:esp32:JTAGAdapter=default,PSRAM=enabled,PartitionScheme=default_8MB,CPUFreq=240,FlashMode=qio,FlashFreq=80,FlashSize=16M,UploadSpeed=921600,LoopCore=1,EventsCore=1,DebugLevel=debug,EraseFlash=none,ZigbeeMode=default
07:20:01.333 -> ============ Before Setup End ============
07:20:01.534 -> 4194304 bytes
07:20:08.593 -> 93860psram used bytes
07:20:08.593 -> create my static task
07:20:08.593 ->
07:20:08.593 -> assert failed: xTaskCreateStaticPinnedToCore freertos_tasks_c_additions.h:298 (xPortcheckValidStackMem(puxStackBuffer))
07:20:08.593 ->
07:20:08.593 ->
07:20:08.593 -> Backtrace: 0x40082b9d:0x3ffb1f90 0x400905c1:0x3ffb1fb0 0x40096de6:0x3ffb1fd0 0x40093f3e:0x3ffb2100 0x400ff8ba:0x3ffb2150 0x4012b063:0x3ffb2270 0x4009133e:0x3ffb2290
07:20:08.593 ->

Decoding stack results
0x40082b9d: panic_abort at /home/runner/work/esp32-arduino-lib-builder/esp32-arduino-lib-builder/esp-idf/components/esp_system/panic.c line 463
0x400905c1: esp_system_abort at /home/runner/work/esp32-arduino-lib-builder/esp32-arduino-lib-builder/esp-idf/components/esp_system/port/esp_system_chip.c line 92
0x40096de6: __assert_func at /home/runner/work/esp32-arduino-lib-builder/esp32-arduino-lib-builder/esp-idf/components/newlib/assert.c line 80
0x40093f3e: xTaskCreateStaticPinnedToCore at /home/runner/work/esp32-arduino-lib-builder/esp32-arduino-lib-builder/esp-idf/components/freertos/esp_additions/freertos_tasks_c_additions.h line 299
0x400ff8ba: setup() at C:\DATA\Arduino_3\testRenew\piro_motion_vkl_rgb_minimum_rgb_esp32_ir/piro_motion_vkl_rgb_minimum_rgb_esp32_ir.ino line 415
0x4012b063: loopTask(void*) at C:\Users\VML\AppData\Local\Arduino15\packages\esp32\hardware\esp32\3.1.3\cores\esp32\main.cpp line 59
0x4009133e: vPortTaskWrapper at /home/runner/work/esp32-arduino-lib-builder/esp32-arduino-lib-builder/esp-idf/components/freertos/FreeRTOS-Kernel/portable/xtensa/port.c line 139
`

`
xStack_loop_15s=(uint8_t*)heap_caps_calloc(1, 51024, MALLOC_CAP_SPIRAM | MALLOC_CAP_8BIT | MALLOC_CAP_32BIT);
loop_15s_in_0_core=xTaskCreateStaticPinnedToCore(loop_15s_in_0_core_f,"15 sec loop",5
1024,NULL,1,xStack_loop_15s,&xTaskBuffer_loop_15s,1);

7:33:43.785 -> 93860 psram used bytes
07:33:43.785 -> create my static task
07:33:43.832 ->
07:33:43.832 -> assert failed: xTaskCreateStaticPinnedToCore freertos_tasks_c_additions.h:298 (xPortcheckValidStackMem(puxStackBuffer))
07:33:43.832 ->
07:33:43.832 ->
07:33:43.832 -> Backtrace: 0x40082b9d:0x3ffb1f90 0x400905c1:0x3ffb1fb0 0x40096de6:0x3ffb1fd0 0x40093f3e:0x3ffb2100 0x400ff8c2:0x3ffb2150 0x4012b06b:0x3ffb2270 0x4009133e:0x3ffb2290
07:33:43.832 ->

Decoding stack results
0x40082b9d: panic_abort at /home/runner/work/esp32-arduino-lib-builder/esp32-arduino-lib-builder/esp-idf/components/esp_system/panic.c line 463
0x400905c1: esp_system_abort at /home/runner/work/esp32-arduino-lib-builder/esp32-arduino-lib-builder/esp-idf/components/esp_system/port/esp_system_chip.c line 92
0x40096de6: __assert_func at /home/runner/work/esp32-arduino-lib-builder/esp32-arduino-lib-builder/esp-idf/components/newlib/assert.c line 80
0x40093f3e: xTaskCreateStaticPinnedToCore at /home/runner/work/esp32-arduino-lib-builder/esp32-arduino-lib-builder/esp-idf/components/freertos/esp_additions/freertos_tasks_c_additions.h line 299
0x400ff8c2: setup() at C:\DATA\Arduino_3\testRenew\piro_motion_vkl_rgb_minimum_rgb_esp32_ir/piro_motion_vkl_rgb_minimum_rgb_esp32_ir.ino line 415
0x4012b06b: loopTask(void*) at C:\Users\VML\AppData\Local\Arduino15\packages\esp32\hardware\esp32\3.1.3\cores\esp32\main.cpp line 59
0x4009133e: vPortTaskWrapper at /home/runner/work/esp32-arduino-lib-builder/esp32-arduino-lib-builder/esp-idf/components/freertos/FreeRTOS-Kernel/portable/xtensa/port.c line 139
`

@ValdayMl
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ValdayMl commented Apr 14, 2025

Core 3.2.0
Software Info:
08:20:38.850 -> ------------------------------------------
08:20:38.850 -> Compile Date/Time : Apr 14 2025 08:15:42
08:20:38.897 -> Compile Host OS : windows
08:20:38.897 -> ESP-IDF Version : v5.4.1-1-g2f7dcd862a-dirty
08:20:38.897 -> Arduino Version : 3.2.0
08:20:38.897 -> ------------------------------------------
08:20:38.897 -> Board Info:
08:20:38.897 -> ------------------------------------------
08:20:38.897 -> Arduino Board : ESP32_DEV
08:20:38.897 -> Arduino Variant : esp32
08:20:38.897 -> Arduino FQBN : esp32:esp32:esp32:JTAGAdapter=default,PSRAM=enabled,PartitionScheme=default_8MB,CPUFreq=240,FlashMode=qio,FlashFreq=80,FlashSize=16M,UploadSpeed=921600,LoopCore=1,EventsCore=1,DebugLevel=debug,EraseFlash=none,ZigbeeMode=default
08:20:38.944 -> ============ Before Setup End ============
08:20:46.170 -> 95388 psram used bytes
08:20:46.170 -> create my static task
08:20:46.170 ->
08:20:46.170 -> assert failed: xTaskCreateStaticPinnedToCore freertos_tasks_c_additions.h:299 (xPortcheckValidStackMem(puxStackBuffer))
08:20:46.170 ->
08:20:46.170 ->
08:20:46.170 -> Backtrace: 0x40082c5c:0x3ffb1f80 0x40090345:0x3ffb1fa0 0x40096b61:0x3ffb1fc0 0x40093d1b:0x3ffb2100 0x400fe65a:0x3ffb2150 0x4012a27f:0x3ffb2270 0x4009106a:0x3ffb2290
08:20:46.170 ->
Decoding stack results
0x40082c5c: panic_abort at /home/runner/work/esp32-arduino-lib-builder/esp32-arduino-lib-builder/esp-idf/components/esp_system/panic.c line 454
0x40090345: esp_system_abort at /home/runner/work/esp32-arduino-lib-builder/esp32-arduino-lib-builder/esp-idf/components/esp_system/port/esp_system_chip.c line 87
0x40096b61: __assert_func at /home/runner/work/esp32-arduino-lib-builder/esp32-arduino-lib-builder/esp-idf/components/newlib/assert.c line 80
0x40093d1b: xTaskCreateStaticPinnedToCore at /home/runner/work/esp32-arduino-lib-builder/esp32-arduino-lib-builder/esp-idf/components/freertos/esp_additions/freertos_tasks_c_additions.h line 300
0x400fe65a: setup() at C:\DATA\Arduino_3\testRenew\piro_motion_vkl_rgb_minimum_rgb_esp32_ir/piro_motion_vkl_rgb_minimum_rgb_esp32_ir.ino line 415
0x4012a27f: loopTask(void*) at C:\Users\VML\AppData\Local\Arduino15\packages\esp32\hardware\esp32\3.2.0\cores\esp32\main.cpp line 59
0x4009106a: vPortTaskWrapper at /home/runner/work/esp32-arduino-lib-builder/esp32-arduino-lib-builder/esp-idf/components/freertos/FreeRTOS-Kernel/portable/xtensa/port.c line 139

@ValdayMl
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ValdayMl commented Apr 14, 2025

Psram sometimes uses ESPAsyncWebServer.
Nobody uses it automatically anymore.

String.reserve(4128) also allocates memory without problems.
There is a problem with char buffer, memory has to be allocated before PSRamEsp32TrueLoad=psramInit(); otherwise I got a crash on 3.1.3.
I haven't tried it on other versions.

If you allocate memory before starting psramInit()
`xStack_loop_15s=(uint8_t*)heap_caps_calloc(1, 5*1024, MALLOC_CAP_SPIRAM | MALLOC_CAP_8BIT | MALLOC_CAP_32BIT);

PSRaMEsp32TrueLoad=psramInit();`

Memory is allocated, but the same error occurs when used.
I suspect the problem lies in the menuconfig settings of the arduino.

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