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| 1 | +window.onload = function() { |
| 2 | + // Set up WebGL |
| 3 | + var canvas = document.createElement('canvas'); |
| 4 | + canvas.width = 800; |
| 5 | + canvas.height = 600; |
| 6 | + try { gl = canvas.getContext('webgl'); } catch (e) {} |
| 7 | + try { gl = gl || canvas.getContext('experimental-webgl'); } catch (e) {} |
| 8 | + if (!gl) throw 'WebGL not supported'; |
| 9 | + |
| 10 | + // Add custom enums |
| 11 | + var ENUM = 0x12340000; |
| 12 | + gl.MODELVIEW = ENUM | 1; |
| 13 | + gl.PROJECTION = ENUM | 2; |
| 14 | + |
| 15 | + // Add matrix funcitons |
| 16 | + gl.modelviewMatrix = new Matrix(); |
| 17 | + gl.projectionMatrix = new Matrix(); |
| 18 | + var modelviewStack = []; |
| 19 | + var projectionStack = []; |
| 20 | + var matrix, stack; |
| 21 | + gl.matrixMode = function(mode) { |
| 22 | + switch (mode) { |
| 23 | + case gl.MODELVIEW: |
| 24 | + matrix = gl.modelviewMatrix; |
| 25 | + stack = modelviewStack; |
| 26 | + break; |
| 27 | + case gl.PROJECTION: |
| 28 | + matrix = gl.projectionMatrix; |
| 29 | + stack = projectionStack; |
| 30 | + break; |
| 31 | + default: |
| 32 | + throw 'invalid matrix mode ' + mode; |
| 33 | + } |
| 34 | + }; |
| 35 | + gl.loadIdentity = function() { |
| 36 | + matrix.m = new Matrix().m; |
| 37 | + }; |
| 38 | + gl.perspective = function(fov, aspect, near, far) { |
| 39 | + var y = Math.tan(fov * Math.PI / 360) * near; |
| 40 | + var x = y * aspect; |
| 41 | + gl.frustum(-x, x, -y, y, near, far); |
| 42 | + }; |
| 43 | + gl.frustum = function(l, r, b, t, n, f) { |
| 44 | + matrix.concat( |
| 45 | + 2*n/(r-l), 0, (r+l)/(r-l), 0, |
| 46 | + 0, 2*n/(t-b), (t+b)/(t-b), 0, |
| 47 | + 0, 0, -(f+n)/(f-n), -2*f*n/(f-n), |
| 48 | + 0, 0, -1, 0 |
| 49 | + ); |
| 50 | + }; |
| 51 | + gl.ortho = function(l, r, b, t, n, f) { |
| 52 | + matrix.concat( |
| 53 | + 2/(r-l), 0, 0, (r+l)/(r-l), |
| 54 | + 0, 2/(t-b), 0, (t+b)/(t-b), |
| 55 | + 0, 0, -2/(f-n), (f+n)/(f-n), |
| 56 | + 0, 0, 0, 1 |
| 57 | + ); |
| 58 | + }; |
| 59 | + gl.scale = function(x, y, z) { |
| 60 | + matrix.concat( |
| 61 | + x, 0, 0, 0, |
| 62 | + 0, y, 0, 0, |
| 63 | + 0, 0, z, 0, |
| 64 | + 0, 0, 0, 1 |
| 65 | + ); |
| 66 | + }; |
| 67 | + gl.translate = function(x, y, z) { |
| 68 | + matrix.concat( |
| 69 | + 1, 0, 0, x, |
| 70 | + 0, 1, 0, y, |
| 71 | + 0, 0, 1, z, |
| 72 | + 0, 0, 0, 1 |
| 73 | + ); |
| 74 | + }; |
| 75 | + gl.rotate = function(a, x, y, z) { |
| 76 | + if (a && (x || y || z)) { |
| 77 | + var d = Math.sqrt(x*x + y*y + z*z); |
| 78 | + a *= Math.PI / 180; x /= d; y /= d; z /= d; |
| 79 | + var c = Math.cos(a), s = Math.sin(a), t = 1 - c; |
| 80 | + matrix.concat( |
| 81 | + x*x*t+c, x*y*t-z*s, x*z*t+y*s, 0, |
| 82 | + y*x*t+z*s, y*y*t+c, y*z*t-x*s, 0, |
| 83 | + z*x*t-y*s, z*y*t+x*s, z*z*t+c, 0, |
| 84 | + 0, 0, 0, 1 |
| 85 | + ); |
| 86 | + } |
| 87 | + }; |
| 88 | + gl.lookAt = function(ex, ey, ez, cx, cy, cz, ux, uy, uz) { |
| 89 | + var e = new Vector(ex, ey, ez); |
| 90 | + var c = new Vector(cx, cy, cz); |
| 91 | + var u = new Vector(ux, uy, uz); |
| 92 | + var f = e.subtract(c).unit(); |
| 93 | + var s = u.cross(f).unit(); |
| 94 | + var t = f.cross(s).unit(); |
| 95 | + matrix.concat( |
| 96 | + s.x, s.y, s.z, -s.dot(e), |
| 97 | + t.x, t.y, t.z, -t.dot(e), |
| 98 | + f.x, f.y, f.z, -f.dot(e), |
| 99 | + 0, 0, 0, 1 |
| 100 | + ); |
| 101 | + }; |
| 102 | + gl.pushMatrix = function() { |
| 103 | + stack.push(Array.prototype.slice.call(matrix.m)); |
| 104 | + }; |
| 105 | + gl.popMatrix = function() { |
| 106 | + matrix.m = stack.pop(); |
| 107 | + }; |
| 108 | + gl.matrixMode(gl.MODELVIEW); |
| 109 | + |
| 110 | + // Set up the animation loop |
| 111 | + var post = |
| 112 | + window.webkitRequestAnimationFrame || |
| 113 | + window.mozRequestAnimationFrame || |
| 114 | + function(callback) { setTimeout(callback, 1000 / 60); }; |
| 115 | + var time = new Date(); |
| 116 | + function frame() { |
| 117 | + var now = new Date(); |
| 118 | + if (window.update) window.update((now - time) / 1000); |
| 119 | + time = now; |
| 120 | + if (window.draw) window.draw(); |
| 121 | + post(frame); |
| 122 | + } |
| 123 | + |
| 124 | + // Draw the initial frame and start the animation loop |
| 125 | + if (window.setup) window.setup(); |
| 126 | + frame(); |
| 127 | +}; |
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