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5.0.3
Signed-off-by: bigfinfrank <[email protected]>
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CHANGELOG.md

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@@ -6,6 +6,27 @@ New updates are added as a h2 header (`##`) above the previous version (meaning
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We use [Semantic Versioning 2.0.0](https://semver.org/spec/v2.0.0.html) which is the undoubtedly best format for version formatting, please use it for your own projects.
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## 5.0.3
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```diff
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+ Added sv_maxuptimelimit "0"; to networking.cfg and practice.cfg
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+ Added snd_voipvolume 0.5625 (80%) to audio.cfg
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+ Added viewmodel preset overrides to skinpictures to prevent the viewmodel from being changed from your manually-adjusted one when inspecting skins
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+ Added timeout and surrender binds to the F9 and F10 keys respectively
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+ Added spin left and spin right yaw binds to left and right arrow keys respectively
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+ Added buggy "hyper spin" yaw bind to up arrow key
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+ Added +fin_desubtick_attack bind to the enter key for keyboard-only combat
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* Moved 180 bind from P key to down arrow key
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- Removed -forcenovsync from quick-copy launch options, the documentation for it is still preset but there's a note that says it's non-functional.
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- Removed -secure and -dont_allow_third_party_software from quick-copy launch options because they were pushing the launch option character limit and won't be used by most people
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- Removed -asyncconsole from quick-copy launch options because it only applies to dedicated servers, this has also been bolded in the documentation for it.
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- Removed cs_quit_prompt from F10 key
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- Removed existing yaw spin bind from O key
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- Removed sv_unify_random_seed, cl_lagcompensation, cl_predictweapons, and cl_predict from networking.cfg as they were all removed by Valve in a recent update
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```
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## 5.0.2
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```diff
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+ Added `-width` and `-height` launch options to README.md launch option list and easily-copiable string

README.md

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@@ -95,12 +95,12 @@ There's always more you can do. A few popular ones are:
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Separate from the above list of plug-and-play tweaks, you can also change your game's launch options to enforce certain settings and help CS behave as you'd like it to on your system, remove some artificial limitations, and add some functionality. Mine are below, along with short descriptions for each of them:
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- `-secure` Not a real launch option, however it makes it quick and easy to add -insecure to your launch options
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- `-dont_allow_third_party_software` Not a real launch option, however it makes it quick and easy to add -allow_third_party_software to your launch options
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- `-asyncconsole` dedicated server only; runs the console in a separate thread
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- `-asyncconsole` **dedicated server only**; runs the console in a separate thread
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- `-condebug` Logs all console output into the console.log text file.
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- `-console` Starts the game with the developer console enabled. Same as having con_enable enabled.
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- `-dev` Enables developer mode. Also disables the automatic loading of menu background maps and stops the quit dialog from appearing on exit.
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- `-devcontent` Enables additional console output
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- `-forcenovsync` Force disables vsync (which you should always have off anyways)
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- `-forcenovsync` **This seems to be non-functional** Force disables vsync (which you should always have off anyways)
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- `-height 1440` Forces the engine to start with resolution set to <height>. Ex: -h 1080
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- `-high` Sets the process priority to [HIGH_PRIORITY_CLASS](https://learn.microsoft.com/en-us/windows/win32/procthread/scheduling-priorities)
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- `-language textmod` Changes your language to the specified one, mine is [xPaw's text mod](https://github.com/xPaw/CS2).
@@ -116,7 +116,7 @@ Separate from the above list of plug-and-play tweaks, you can also change your g
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Or in a single copy & paste-able codeblock:
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```txt
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-secure -dont_allow_third_party_software -asyncconsole -condebug -console -dev -devcontent -forcenovsync -height 1440 -high -language textmod -mainthreadpriority 2 -nojoy -promptperfectworld -set_power_qos_disable -sse4 -threads 24 -usePriorityBoost -width 2560 +exec ./boot.cfg; +exec ./autoexec.cfg;
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-condebug -console -dev -devcontent -height 1440 -high -language textmod -mainthreadpriority 2 -nojoy -promptperfectworld -set_power_qos_disable -sse4 -threads 24 -usePriorityBoost -width 2560 +exec ./boot.cfg; +exec ./autoexec.cfg;
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```
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config/loader.cfg

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@@ -5,10 +5,10 @@ echoln "[loader.cfg] Start of loader.cfg";
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exec "./config/utility/clear.cfg";
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echoln "[loader.cfg] Loading"; // Echo the command arguments on the console
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echoln "[loader.cfg] Fin's CS2 Config 5.0.2";
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echoln "[loader.cfg] Fin's CS2 Config 5.0.3";
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echoln "[loader.cfg] https://steamcommunity.com/id/bigfinfrank";
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echoln "[loader.cfg] https://github.com/bigfinfrank/cfg";
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echoln "[loader.cfg] Last edited: November 9th 2023";
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echoln "[loader.cfg] Last edited: November 15th 2023";
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echoln "[loader.cfg] ";
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echoln "[loader.cfg] ";
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echoln "[loader.cfg] ";
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echoln "[loader.cfg] ";
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echoln "[loader.cfg] ";
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echoln "[loader.cfg] Loaded";
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echoln "[loader.cfg] Fin's CS2 Config 5.0.2";
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echoln "[loader.cfg] Fin's CS2 Config 5.0.3";
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echoln "[loader.cfg] https://steamcommunity.com/id/bigfinfrank";
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echoln "[loader.cfg] https://github.com/bigfinfrank/cfg";
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echoln "[loader.cfg] Last edited: November 9th 2023";
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echoln "[loader.cfg] Last edited: November 15th 2023";
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echoln "[loader.cfg] ";
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echoln "[loader.cfg] ";
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echoln "[loader.cfg] ";

config/primary/audio.cfg

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@@ -9,6 +9,7 @@ snd_deathcamera_volume "0"; // Changes the d
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snd_roundstart_volume "0"; // Changes the round start music volume (Max is 0.60)
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snd_menumusic_volume "0"; // Changes the main menu music volume (Max is 0.60, .06 is 10% of that)
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snd_roundend_volume "0"; // Changes the round end music volume (Max is 0.60)
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snd_voipvolume "0.5625"; // Voice volume
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snd_mvp_volume "0.03"; // Changes the music kit end of round MVP volume (Max is 0.60, .03 is 5% of that)
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-fin_loudshift; // Sets the global volume to our default
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// %5 = 0.0025

config/primary/binds.cfg

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@@ -18,9 +18,9 @@ bind "F5" "screenshot;
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bind "F6" "autobuy; ; fin_keycontainer"; // This is the F6 key
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bind "F7" "ignorerad; ; fin_keycontainer"; // This is the F7 key
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bind "F8" "ignoremsg; ; fin_keycontainer"; // This is the F8 key
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bind "F9" " ; fin_keycontainer"; // This is the F9 key
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bind "F9" "callvote StartTimeOut; ; fin_keycontainer"; // This is the F9 key
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bind "F10" "cs_quit_prompt; ; fin_keycontainer"; // This is the F10 key
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bind "F11" " ; fin_keycontainer"; // This is the F11 key
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bind "F11" "callvote Surrender; ; fin_keycontainer"; // This is the F11 key
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bind "F12" "jpeg multishot 100; screenshot; devshots_screenshot; ; fin_keycontainer"; // This is the F12 key
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bind "PRINTSCREEN" " ; fin_keycontainer"; // This is the print screen key
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bind "SCROLLLOCK" "exec ./practice.cfg; exec ./config/utility/skinpictures.cfg; ; fin_keycontainer"; // This is the ScrLk key
@@ -61,8 +61,8 @@ bind "T" "+fin_desubtick_reload;
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bind "Y" "+fin_desubtick_spray_menu; ; fin_keycontainer"; // This is the y key
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bind "U" "messagemode"; // This is the u key
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bind "I" "messagemode2"; // This is the i key
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bind "O" "yaw 25 0 0; ; fin_keycontainer"; // This is the o key
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bind "P" "yaw 2571 1 0; ; fin_keycontainer"; // This is the p key
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bind "O" " ; fin_keycontainer"; // This is the o key
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bind "P" " ; fin_keycontainer"; // This is the p key
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bind "[" "host_timescale_dec; ; fin_keycontainer"; // This is the [ key
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bind "]" "host_timescale_inc; ; fin_keycontainer"; // This is the ] key
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bind \ "host_timescale 1; ; fin_keycontainer"; // This is the backslash key. Quotes are missing due to formatting issues with backslashes.
@@ -88,7 +88,7 @@ bind "K" "
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bind "L" " ; fin_keycontainer"; // This is the l key
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bind "SEMICOLON" "disconnect; ; fin_keycontainer"; // This is the ; key
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bind "'" " ; fin_keycontainer"; // This is the apostrophe key
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bind "ENTER" " ; fin_keycontainer"; // This is the return key
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bind "ENTER" "+fin_desubtick_attack; ; fin_keycontainer"; // This is the return key
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bind "KP_4" "viewmodel_offset_x 0; ; fin_keycontainer"; // This is the Numpad 4 key
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bind "KP_5" "viewmodel_offset_y 0; ; fin_keycontainer"; // This is the Numpad 5 key
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bind "KP_6" "viewmodel_offset_z 0; ; fin_keycontainer"; // This is the Numpad 6 key
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bind "." "radio3; ; fin_keycontainer"; // This is the period/full stop key
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bind "/" " ; fin_keycontainer"; // This is the slash key
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bind "RSHIFT" " ; fin_keycontainer"; // This is the right shift key
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bind "UPARROW" " ; fin_keycontainer"; // This is the up arrow key
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bind "UPARROW" "yaw 2571 0 1 ; fin_keycontainer"; // This is the up arrow key
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bind "KP_1" "incrementvar viewmodel_offset_x -2 2.5 -0.25; ; fin_keycontainer"; // This is the Numpad 1 key
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bind "KP_2" "incrementvar viewmodel_offset_y -2 2 -0.25; ; fin_keycontainer"; // This is the Numpad 2 key
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bind "KP_3" "incrementvar viewmodel_offset_z -2 2 -0.25; ; fin_keycontainer"; // This is the Numpad 3 key
@@ -124,9 +124,9 @@ bind "RALT" "
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bind "RWIN" " ; fin_keycontainer"; // This is the windows (os) key to the right of the spacebar
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bind "APP" " ; fin_keycontainer"; // This is the menu (right click) key.
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bind "RCTRL" " ; fin_keycontainer"; // This is the right control key
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bind "LEFTARROW" " ; fin_keycontainer"; // This is the left arrow key
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bind "DOWNARROW" " ; fin_keycontainer"; // This is the down arrow key
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bind "RIGHTARROW" " ; fin_keycontainer"; // This is the right arrow key
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bind "LEFTARROW" "yaw -25 0 0; ; fin_keycontainer"; // This is the left arrow key
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bind "DOWNARROW" "yaw 2571 1 1; ; fin_keycontainer"; // This is the down arrow key
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bind "RIGHTARROW" "yaw 25 0 0; ; fin_keycontainer"; // This is the right arrow key
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bind "KP_0" "fin_clearchat; ; fin_keycontainer"; // This is the Numpad 0 key
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bind "KP_DEL" "fin_ahegao; ; fin_keycontainer"; // This is the Numpad period/full stop key
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// ** Numpad enter key is in section [7.4] **

config/primary/init.cfg

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@@ -3,8 +3,8 @@ echoln "[init.cfg] Start of init.cfg";
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echoln "[init.cfg] {1} Initializing";
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hostname "Fin's CS2 Config 5.0.2 - github.com/bigfinfrank/cfg"; // Sets the server name shown in the scoreboard
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alias "fin_version" "echoln 5.0.2"; // Sets version number to an alias (can be output with: "alias fin_version")
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hostname "Fin's CS2 Config 5.0.3 - github.com/bigfinfrank/cfg"; // Sets the server name shown in the scoreboard
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alias "fin_version" "echoln 5.0.3"; // Sets version number to an alias (can be output with: "alias fin_version")
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sv_steamgroup "42297947"; // The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community. (currently https://steamcommunity.com/groups/advancedcfg)
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cl_clanid "42297947"; // Current clan ID for name decoration
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config/primary/networking.cfg

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@@ -3,15 +3,11 @@ echoln "[networking.cfg] Start of networking.cfg";
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echoln "[networking.cfg] {1} Configuring client-side networking";
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sv_unify_random_seed "true"; // Should we securely share seeds between the client and server?
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sv_usercmd_custom_random_seed "false"; // When enabled server will populate an additional random seed independent of the client
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net_client_steamdatagram_enable_override "1"; // 0: Use connect method requested by GC. >0: Always use SDR if possible. <0: Always use direct UDP if possible
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cq_netgraph_problem_show_auto "true"; // Automatically activate/deactivate cq_netgraph when network conditions degrade
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mm_dedicated_search_maxping "25"; // Longest preferred ping to dedicated servers for games
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cl_phys_sleep_enable "false"; // Enable sleeping for dynamic physics bodies.
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cl_lagcompensation "true"; // Perform server side lag compensation of weapon firing events.
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cl_predictweapons "true"; // Perform client side prediction of weapon effects.
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cl_predict "true"; // Perform client side prediction.
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cl_timeout "60"; // After this many seconds without receiving a packet from the server, the client will disconnect itself
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cl_resend "0.5"; // Delay in seconds before the client will resend the 'connect' attempt
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rate "1000000"; // Min bytes/sec the host can receive data
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sv_hibernate_postgame_delay "inf"; // # of seconds to wait after final client leaves before hibernating.
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sv_hibernate_when_empty "false"; // Puts the server into extremely low CPU usage mode when no clients connected
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sv_phys_sleep_enable "false"; // Enable sleeping for dynamic physics bodies.
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sv_maxuptimelimit "0"; // Number of hours to operate before trying sv_shutdown.
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sv_maxrate "1000000"; // Max bandwidth rate allowed on server, 0 == unlimited
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sv_minrate "1000000"; // Min bandwidth rate allowed on server, 0 == unlimited
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sv_lan "false"; // 1: Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )

config/utility/skinpictures.cfg

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@@ -16,6 +16,15 @@ fps_max "60"; // Frame rate limiter. 0=no limit. Does
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hidehud "2147483647"; // bitmask: 1=weapon selection, 2=flashlight, 4=all, 8=health, 16=player dead, 32=needssuit, 64=misc, 128=chat, 256=crosshair, 512=vehicle crosshair, 1024=in vehicle
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spec_hide_players "true"; // Toggle the visibility of scoreboard players.
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hud_showtargetid "false"; // Enables display of target names
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alias "fin_vmp_lowfov" "fin_nothing disabled by skinpictures.cfg";
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alias "fin_vmp_highfov" "fin_nothing disabled by skinpictures.cfg";
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alias "fin_vmp_skins" "fin_nothing disabled by skinpictures.cfg";
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alias "fin_vmp_doom" "fin_nothing disabled by skinpictures.cfg";
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alias "fin_vmp_cmgp" "fin_nothing disabled by skinpictures.cfg";
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alias "fin_vmp_desktop" "fin_nothing disabled by skinpictures.cfg";
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alias "fin_vmp_couch" "fin_nothing disabled by skinpictures.cfg";
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alias "fin_vmp_classic" "fin_nothing disabled by skinpictures.cfg";
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alias "fin_vmp_knife" "fin_nothing disabled by skinpictures.cfg";
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