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| 1 | +# FerrumC server configuration |
| 2 | +# ============================= |
| 3 | +# |
| 4 | +# This file was written automatically on first run. Every setting below is shown |
| 5 | +# COMMENTED OUT with its built-in default value. Uncomment a line and change it to |
| 6 | +# override that default; leave a line commented to keep the default. An entirely |
| 7 | +# untouched file (every line still commented) is valid and runs with the exact |
| 8 | +# defaults shown here. |
| 9 | +# |
| 10 | +# Unknown keys are rejected, so do not invent new ones. After editing, restart the |
| 11 | +# server for changes to take effect. The CLI flags --port and --bind override the |
| 12 | +# corresponding values below at startup without editing this file. |
| 13 | + |
| 14 | +# --- Networking --- |
| 15 | + |
| 16 | +# Socket address the TCP listener binds to ("IP:port"). Use 0.0.0.0:25565 to accept |
| 17 | +# connections from other machines on your network; 127.0.0.1 is loopback only. |
| 18 | +# bind = "127.0.0.1:25565" |
| 19 | + |
| 20 | +# Ceiling on simultaneously accepted connections. Also advertised as the player max |
| 21 | +# in the server-list ping. |
| 22 | +# max_connections = 256 |
| 23 | + |
| 24 | +# Deadline applied to each individual socket read and write, in whole seconds. |
| 25 | +# io_timeout_secs = 30 |
| 26 | + |
| 27 | +# Packet-compression threshold in bytes: frames larger than this are zlib-compressed. |
| 28 | +# Omitted (commented) means compression is DISABLED — frames travel uncompressed. |
| 29 | +# compression_threshold = 256 |
| 30 | + |
| 31 | +# --- World view --- |
| 32 | + |
| 33 | +# Play view distance advertised to clients, in chunks. |
| 34 | +# view_distance = 10 |
| 35 | + |
| 36 | +# Play simulation distance advertised to clients, in chunks. |
| 37 | +# simulation_distance = 10 |
| 38 | + |
| 39 | +# World-spawn position players join at, as [x, y, z]. The default sits one block |
| 40 | +# above the flat grass surface at the centre of the spawn chunk. |
| 41 | +# spawn = [8.0, 64.0, 8.0] |
| 42 | + |
| 43 | +# Radius, in chunks, of the spawn area kept permanently resident around spawn |
| 44 | +# (a (2 * r + 1) square). Larger keeps more chunks loaded and costs more memory. |
| 45 | +# spawn_chunk_radius = 2 |
| 46 | + |
| 47 | +# --- Simulation --- |
| 48 | + |
| 49 | +# Simulation tick rate, in ticks per second. Must be greater than zero. The vanilla |
| 50 | +# rate is 20; lowering it slows the whole simulation. |
| 51 | +# ticks_per_second = 20 |
| 52 | + |
| 53 | +# Interval between clientbound keep-alive pings, in milliseconds. A vanilla client |
| 54 | +# disconnects after 20 s of silence, so keep this comfortably below 20000. |
| 55 | +# keep_alive_interval_ms = 10000 |
| 56 | + |
| 57 | +# How often a standing player's view is pumped toward the full view distance, in |
| 58 | +# milliseconds. One tick (50 ms at 20 TPS) drains the chunk backlog promptly. |
| 59 | +# chunk_stream_interval_ms = 50 |
| 60 | + |
| 61 | +# --- Spawn protection --- |
| 62 | + |
| 63 | +# Spawn-protection radius in blocks (Chebyshev) around the spawn column. 0 DISABLES |
| 64 | +# spawn protection entirely, which is the default. |
| 65 | +# spawn_protect_radius = 0 |
| 66 | + |
| 67 | +# Player names allowed to bypass spawn protection. Only meaningful when |
| 68 | +# spawn_protect_radius is greater than zero. |
| 69 | +# spawn_protect_bypass = [] |
| 70 | + |
| 71 | +# --- Permissions --- |
| 72 | + |
| 73 | +# Player names granted operator status (permission level 4), letting them run |
| 74 | +# operator-gated commands such as /gamemode. |
| 75 | +# ops = [] |
| 76 | + |
| 77 | +# Permission level granted to a player who is NOT an operator. 0 is the ordinary |
| 78 | +# "player" tier, which is what makes the operator gate meaningful. |
| 79 | +# default_permission_level = 0 |
| 80 | + |
| 81 | +# --- Storage & plugins --- |
| 82 | + |
| 83 | +# Directory the persistent world database lives in. The shipping default is "world" |
| 84 | +# (a durable redb store created under that directory). Comment this out only if you |
| 85 | +# build a custom binary that wants the in-memory store. |
| 86 | +# world_dir = "world" |
| 87 | + |
| 88 | +# Directory scanned for dynamic (cdylib) plugins at startup. Omitted means no |
| 89 | +# dynamic plugins are loaded. |
| 90 | +# plugins_dir = "plugins" |
| 91 | + |
| 92 | +# --- Observability dashboard --- |
| 93 | + |
| 94 | +# Whether the read-only observability dashboard starts alongside the server. |
| 95 | +# dashboard_enabled = true |
| 96 | + |
| 97 | +# Socket address the dashboard binds to. Loopback by design so it is not reachable |
| 98 | +# off-host unless you change this deliberately. |
| 99 | +# dashboard_bind = "127.0.0.1:9090" |
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