Releases: fholger/farcry_vrmod
FarCry VR release v0.5.1
FarCry VR release v0.5.0
This is the first public release with full motion controller support! Aim your guns with your main hand, support them with your off hand, physically swing the machete, physically walk around, ...
The game should be fully playable with motion controllers, but please keep in mind the following caveats:
- your hands do not have a visual representation in the game unless they are holding a gun
- there are no comfort options; you need strong VR legs to stomach the vehicle rides in the game!
Please check out the manual to see the default bindings and how the controls in the game are meant to work.
With contributions from devsnd.
FarCry VR release v0.3.0
This release restores video playback functionality, meaning that you will now see the story videos playing ingame. This should make the seated keyboard+mouse experience in VR pretty much complete.
This was achieved by implementing a limited video player on top of the ffmpeg libraries, which are capable of opening and decoding the game's original Bink video files. Playback is probably not perfect and may have some bugs, but for the most part it should work.
If you prefer not to have any videos playing (like in previous versions), you can disable video playback with the convar vr_video_disable
.
FarCry VR release v0.2.2
Commits
- 2704d75: Switch to 2D mode when zooming with the sniper rifle, the rocket launcher or the OICW (Holger Frydrych)
FarCry VR release v0.2.1
This release contains two important quick fixes:
- hopefully prevents the player from getting turned around when being hit by enemies
- prevents the cursor getting stuck in the corners of the yaw deadzone under certain conditions
Commits
- d6f2cd2: Move capturing of HUD image to just before Present so that it also captures loading screens and the console (Holger Frydrych)
- d958e71: Update installer version (Holger Frydrych)
- f2ce344: Disable camera shake for player (Holger Frydrych)
- 772059b: Revert "Move capturing of HUD image to just before Present so that it also captures loading screens and the console" (Holger Frydrych)
- 4c73ef6: Automatically run install.bat as a post-build step (Holger Frydrych)
- cfca160: Properly calculate yaw diff in yaw deadzone handling to avoid the rotation getting stuck (Holger Frydrych)
- 72fc5f9: Prepare v0.2.1 (Holger Frydrych)
FarCry VR release v0.2.0
Some QoL improvements:
- mod is now available as an easy installer
- reworked compass rendering for VR to get rid of the black box
- flocks of bird and fish now properly render in both eyes
- added option to force terrain to render at higher LOD even in the distance
vr_render_force_max_terrain_detail 1
- recommended to combine with
e_vegetation_sprites_distance_ratio 100
for better vegetation detail in the distance
- enabling the binoculars now switches rendering to 2D to make them at least functional
- when launching the non-VR version after running VR, the game's window size will be restored to a reasonable value
- include fix for the v1.4 bug that enemy AI can see and shoot through tent walls
Far Cry VR alpha v0.1
This is a preview alpha release for my Far Cry VR mod. Note that this is a seated only keyboard+mouse experience - there is currently no roomscale movement or motion controller support. You do have full VR stereoscopic rendering with 6DOF tracked headset camera, so you can look around freely in the game world and observe it in VR fully.