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Priority Condition param turns from Number to Text #62
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Can you see if this occurs on this branch? https://github.com/ryan-linehan/addons-btree I feel I might have fixed this when I was refactoring a bit. I'd be happy to merge it into here if the author of the repo would like my other changes as well. (Please note I am not necessarily maintaining my repo just adding to it as I need) |
@mocheng it's working perfectly fine in my windows machine and linux mint too are you sure to download from the asset lib ? or this is only mac problem only ? i am not sure. i don't have a mac. i am using 3.4.3 stable |
can you check what version btree installed ? because it's working fine in godot 3.4 with btree version 1.1.9. |
are you install the plugin from asset lib ? or clone from this repo and use in your project. please download and use from assetlib only. |
please re-install it from asset lib probably the current master branch is unstable. i never tested it since last year. or just download it from release page version 1.1.9 that's probably fix the problem. |
its strange because i have test the master branch with this case but its working perfectly in my machine. |
While I edit BTree, I add param with type
Number
toPriority Condition
node. From time to time, the param automatically turns intoText
type and breaks the tree logic.For now, I just convert the param into
int
in task_xxx function. But, this is still annoying. It'd better to have this fixed.My environment: MacOS Big Big Sur 11.6 + Godot Engine v3.3.3.
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