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Try changing the scenes used
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3 files changed

+9
-8
lines changed

3 files changed

+9
-8
lines changed

gha/unity/unity_installer.py

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -141,18 +141,18 @@
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},
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"2021": {
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WINDOWS: {
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"version": "2021.3.45f1",
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"changeset": "0da89fac8e79",
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"version": "2021.3.43f1",
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"changeset": "6f9470916942",
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"modules": {ANDROID: ["android"], IOS: ["ios"], TVOS: ["appletv"], WINDOWS: [], MACOS: ["mac-mono"], LINUX: ["linux-mono"], PLAYMODE: []},
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},
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MACOS: {
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"version": "2021.3.45f1",
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"changeset": "0da89fac8e79",
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"version": "2021.3.43f1",
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"changeset": "6f9470916942",
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"modules": {ANDROID: ["android"], IOS: ["ios", "appletv"], TVOS: ["appletv"], WINDOWS: ["windows-mono"], MACOS: ["ios"], LINUX: ["linux-mono"], PLAYMODE: []},
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},
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LINUX: {
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"version": "2021.3.45f1",
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"changeset": "0da89fac8e79",
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"version": "2021.3.43f1",
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"changeset": "6f9470916942",
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"modules": {ANDROID: ["android"], IOS: ["ios"], TVOS: [], WINDOWS: ["windows-mono"], MACOS: ["mac-mono"], LINUX: [], PLAYMODE: []}
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}
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},

scripts/gha/build_testapps.py

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -150,7 +150,7 @@
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_SUPPORTED_XCODE_CONFIGURATIONS = (
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"ReleaseForRunning", "Release", "Debug", "ReleaseForProfiling")
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_DEFAULT_TIMEOUT_SECONDS = 3600
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_DEFAULT_TIMEOUT_SECONDS = 1200
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FLAGS = flags.FLAGS
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scripts/gha/integration_testing/AppBuilderHelper.cs

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -435,7 +435,8 @@ private static string[] GetScenes() {
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string menuScene = "Menu.unity";
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string mainScene = "MainScene.unity";
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string autoScene = "MainSceneAutomated.unity";
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string[] expectedScenes = new [] { menuScene, mainScene, autoScene };
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//string[] expectedScenes = new [] { menuScene, mainScene, autoScene };
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string[] expectedScenes = new [] { autoScene, mainScene };
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var scenes = Directory.GetFiles("Assets", "*.unity", SearchOption.AllDirectories)
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.Where(path => expectedScenes.Contains(Path.GetFileName(path)))
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.OrderBy(path => Array.IndexOf(expectedScenes, Path.GetFileName(path)))

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