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How to Solve "META=INF/com.android.tools/proguard/coroutines.pro' Error #717
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Hi @CLOUDFIRE91, This seems rather unusual, but I'd like to get more context about what's happening here. Version 11.0.0 of the SDK has been released. Could you confirm if the issue persists with this version? I don't know if you tried this out, but can you try if going to |
Thanks Paulinon for your reply. I have tried this Assets > External Dependency Manager > Android Resolver > Force May be i will try firebase 11. and i will update soon. |
@paulinon i have open fresh quick start unity master for auth. and i have downloaded the firebase 11 sdk and i installed. There are lot of errors displayed . I have attach with it. Is there any Update for quick start unity master. |
Hi @CLOUDFIRE91, Thanks for the update. It turns out that Version 11.0.0 deprecated some methods which are possibly in the quickstart. I'll let the team know about this. For now, could you try reverting to Version 10.7.0 and reimporting the SDK? Additionally, has clicking |
HI paulion I have tried reverting to version 10.7.0 and reimported the SDK. But the same error happens. Error is same. I have tried this stack overflow forum . it is also not working. and also i tried many forums in stack overflow. But no luck . |
I've just now updated the Auth quickstart to be compatible with the 11.0.0 Auth Unity SDK update: But that seems like an aside from your issue about the error mentioning coroutines.pro. |
Which Unity Version you are using. for eg unity 2019,2020, like that. because i am receiving the same error still now... |
I was able to reproduce the error about META=INF/com.android.tools/proguard/coroutines.pro by using Unity 2019.4 on Windows with the Auth testapp and Auth 10.7.0, building for Android. I tried some of the online suggestions about tweaking gradle files and gradle properties, but this did not resolve the issue in my case. I then opened the same project in Unity 2021.3.151f and I was able to build successfully. I suspect this is an issue related to which gradle version is used. Could you try using a newer version of Unity to see if you are able to build? |
@AlmostMatt Thanks for your reply. I think there is a problem in unity 2019.4.40 for firebase auth. you are suggest to change the build. Waiting for FIREBASE TEAM for response??????????????????????????????? |
@CLOUDFIRE91 I am a member of the Firebase team. Can you confirm whether or not the issue persists for you with other versions of Unity? Or are you saying that you are required to use Unity 2019 for some other reason? I also have one additional workaround that you can try in Unity 2019. This will create In both of those two files, you can remove the comment on the first line of the file, and add to the end of the file
This doesn't necessarily explain why there are duplicate coroutines.pro files, but it should allow the build to continue |
Thanks @AlmostMatt for your reply. I have tried your method . But it is not working. Ok i will shift to Unity 2021.. and i will update to you. A small request to Firebase Team. When you have updated a firebase auth or something. Kindly update to the user that these updates will works on this unity version. so you must update to this unity version. because i did not check my app for past 3 months. i think it is working fine. now only i check the sms is not received from my app. so only i check with this testapp/auth. and find this error. So this is my request...kindly inform to all the users of firebase to update to this version. ...if suddenly if the firebase version 9 becomes obsolete what the app users will do if the users not received sms... Actually many peoples will not use live version of fear of problems and errors. So only i choose 3 version back for the firebase. This is my request.. Hope Firebase team will understand. Thanks for your reply. |
I have installed 2021.3.25f1 and downloaded quik start unity master and Installed Firebase firebase_unity_sdk_11.0.0..I have downloaded googleservices.json. and put it in Assets folder and also i created streaming assets folder and put googleservices.json . I have enabled sha1 and sha256 in firebase console. and enabled keystore in publish settings. There is No Error in Build. Build created successfully. When i build and enter phone number.SMS is not receiving in my mobile.. I have enabled assets/AssetResovle/Force Resolve... kindly help me to solve this error. SMS is not receiving ... kindly check from your side also.. |
Glad to hear that updating Unity is letting you work around the META INF error for now. Can you file a separate GitHub issue for the issue related to sms authentication? Also, in such an issue can you also confirm the following:
That said, I just tried doing this locally with Auth 11.0.0 and encountered an error about PhoneAuthOptions. I'll followup to see what is happening in my case. (I may just have some incorrect setup) |
Thanks for your reply.
I have created one fresh issue. But paulion closed once again i will reopen this issue.
are you saying that there is a bug in firebase and quick start master.. KIndly reply . kindly check from your side whether auth is working or not. |
Mr @AlmostMatt Kindly reply.. Is it fault in Ur side or in my side... kindly reply. |
https://stackoverflow.com/questions/76242108/error-phoneauthoptions-does-not-contain-a-definition-for-builder-in-unity |
CLOUDFIRE91
I am still not entirely sure what caused the issue that I encountered previously about PhoneAuthOptions. But I think that the error that I saw was unrelated to the SMS issues that you are experiencing, as you state that there is no error message in your case, but I had a pretty obvious error message about PhoneAuthOptions. omygirl
You should be able to construct a PhoneAuthOptions with initial variable values as is done in the auth quickstart sample: new Firebase.Auth.PhoneAuthOptions { |
@AlmostMatt can you share your auth apk.. i can test whether it is working or not ... did you test my apk .. ...whats ur feedback... |
@CLOUDFIRE91 I tried your sample app and I do observe the same thing as you mentioned, where nothing visibly changes when you click "Authenticate Phone Number. There is an error: I believe this is saying that in UIHandler.cs, 'auth' is null. This would happen if there was an issue during the initialization. I also see these messages in the adb log:
If the issue persists, it might also be helpful if you are able to share a sample unity project, rather than a compiled apk. That makes it easier for us to see what might be wrong. |
Hey @CLOUDFIRE91. We need more information to resolve this issue but there hasn't been an update in 5 weekdays. I'm marking the issue as stale and if there are no new updates in the next 5 days I will close it automatically. If you have more information that will help us get to the bottom of this, just add a comment! |
@AlmostMatt Thanks for your reply. Just onlyi have look up on your reply. many days i dd not get any reply. So I will update the package soon. I have some problem in installation in unity. So i will update soon . Thanks for your reply. |
Hey @CLOUDFIRE91. We need more information to resolve this issue but there hasn't been an update in 5 weekdays. I'm marking the issue as stale and if there are no new updates in the next 5 days I will close it automatically. If you have more information that will help us get to the bottom of this, just add a comment! |
Hi Almostmatt
|
Hi again CLOUDFIRE. There is another GitHub issue reporting the same message: #761 It would be good to find out if your issue is related to that issue. If so, they mention that they notice that the following folder and file is not being generated when they build the app: In their case they found a workaround where installing iOS build support somehow allowed the build to succeed for them. To check if your issue is related can you check:
If those are true, then you hopefully have a temporary workaround and can stay tuned for updates to issue 761. |
Hi AlmostMatt Thanks for you reply. Yes As you mentioned the below File is not exist in my project.
when i converted to ios build... the above file has been created.. when i shifted to android and make the build the same error
happens. 761 issues happen in my build. So What i have to do. Shall i have to wait for another firebase update. When will get updated. because my build is in live... kindly reply.. So the |
Hey folks, just bumping this thread. So far upon testing the Firebase Quickstart for Unity, this issue is not present when using "Phone numbers for testing" in Firebase Auth version To receive SMS, the requirements in Firebase Phone Auth are: For Android:
For iOS:
I noticed there were no mention during your setup with the quickstart. This could be why you're unable to receive SMS messages. Other tips that may help: Missing
That said, I'll go ahead and close this thread. Since the issue has branched out to different concerns, and it is likely not related to the initial problem. |
Unity editor version: Unity 2019.4.40
Firebase Unity SDK version: Firebase_unity_sdk 10.7.0
Problematic Firebase Component: Auth
Other Firebase Components in use: None(only auth)
Additional SDKs you are using:None(only auth)
Platform you are using the Unity editor on: Windows
Platform you are targeting: Android
Scripting Runtime:Mono
Pre-built SDK from the website : Firebase_unity_sdk 10.7.0
Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)?
What's the issue repro rate? (eg 100%, 1/5 etc) 1
What happened? How can we make the problem occur?

Hi All
I am using Quick Start unity master . I am using auth package. I have downloaded firebase_unity_sdk__10.7.0 and installed.. When i compile the project. It shows the error more than one file was found with os independent path..
"META=INF/com.android.tools/proguard/coroutines.pro' See the Console Details.
I tried many solution mentioned in stack overflow. nothing is successful. So any one give the suggestion .how to solve this error.
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