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logging_colorer.py
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#!/usr/bin/env python
# encoding: utf-8
import logging
import platform
### Code to allow coloured outputs across platform terminals ####
### THIS CODE IS TAKEN FROM
# http://stackoverflow.com/a/1336640/4013571
# now we patch Python code to add color support to logging.StreamHandler
def add_coloring_to_emit_windows(fn):
# add methods we need to the class
def _out_handle(self):
import ctypes
return ctypes.windll.kernel32.GetStdHandle(self.STD_OUTPUT_HANDLE)
out_handle = property(_out_handle)
def _set_color(self, code):
import ctypes
# Constants from the Windows API
self.STD_OUTPUT_HANDLE = -11
hdl = ctypes.windll.kernel32.GetStdHandle(self.STD_OUTPUT_HANDLE)
ctypes.windll.kernel32.SetConsoleTextAttribute(hdl, code)
setattr(logging.StreamHandler, '_set_color', _set_color)
def new(*args):
FOREGROUND_BLUE = 0x0001 # text color contains blue.
FOREGROUND_GREEN = 0x0002 # text color contains green.
FOREGROUND_RED = 0x0004 # text color contains red.
FOREGROUND_INTENSITY = 0x0008 # text color is intensified.
FOREGROUND_WHITE = FOREGROUND_BLUE|FOREGROUND_GREEN |FOREGROUND_RED
# winbase.h
STD_INPUT_HANDLE = -10
STD_OUTPUT_HANDLE = -11
STD_ERROR_HANDLE = -12
# wincon.h
FOREGROUND_BLACK = 0x0000
FOREGROUND_BLUE = 0x0001
FOREGROUND_GREEN = 0x0002
FOREGROUND_CYAN = 0x0003
FOREGROUND_RED = 0x0004
FOREGROUND_MAGENTA = 0x0005
FOREGROUND_YELLOW = 0x0006
FOREGROUND_GREY = 0x0007
FOREGROUND_INTENSITY = 0x0008 # foreground color is intensified.
BACKGROUND_BLACK = 0x0000
BACKGROUND_BLUE = 0x0010
BACKGROUND_GREEN = 0x0020
BACKGROUND_CYAN = 0x0030
BACKGROUND_RED = 0x0040
BACKGROUND_MAGENTA = 0x0050
BACKGROUND_YELLOW = 0x0060
BACKGROUND_GREY = 0x0070
BACKGROUND_INTENSITY = 0x0080 # background color is intensified.
levelno = args[1].levelno
if(levelno>=50):
color = BACKGROUND_YELLOW | FOREGROUND_RED | FOREGROUND_INTENSITY | BACKGROUND_INTENSITY
elif(levelno>=40):
color = FOREGROUND_RED | FOREGROUND_INTENSITY
elif(levelno>=30):
color = FOREGROUND_YELLOW | FOREGROUND_INTENSITY
elif(levelno>=27):
color = FOREGROUND_WHITE
elif(levelno>=26):
color = FOREGROUND_WHITE
elif(levelno>=25):
color = FOREGROUND_WHITE
elif(levelno>=20):
color = FOREGROUND_GREEN
elif(levelno>=10):
color = FOREGROUND_MAGENTA
else:
color = FOREGROUND_WHITE
args[0]._set_color(color)
ret = fn(*args)
args[0]._set_color( FOREGROUND_WHITE )
#print "after"
return ret
return new
def add_coloring_to_emit_ansi(fn):
white = '\x1b[37m'
cyan = '\x1b[36m'
yellow = '\x1b[33m'
green = '\x1b[32m'
pink = '\x1b[35m'
red = '\x1b[31m'
plain = '\x1b[0m'
# add methods we need to the class
def new(*args):
levelno = args[1].levelno
if(levelno>=50):
color = red
elif(levelno>=40):
color = red
elif(levelno>=30):
color = yellow
# These are the logging levels used in the game output
elif(levelno>=27):
color = plain
elif(levelno>=26):
color = red
elif(levelno>=25):
color = pink
elif(levelno>=24):
color = green
elif(levelno>=23):
color = yellow
elif(levelno>=22):
color = cyan
elif(levelno>=21):
color = white
#The end of the logging levels used in the game output
elif(levelno>=20):
color = green
elif(levelno>=10):
color = pink
else:
color = plain
args[1].msg = color + str(args[1].msg) + plain # normal
#print "after"
return fn(*args)
return new
if platform.system()=='Windows':
# Windows does not support ANSI escapes and we are using API calls to set the console color
logging.StreamHandler.emit = add_coloring_to_emit_windows(logging.StreamHandler.emit)
else:
# all non-Windows platforms are supporting ANSI escapes so we use them
logging.StreamHandler.emit = add_coloring_to_emit_ansi(logging.StreamHandler.emit)
#log = logging.getLogger()
#log.addFilter(log_filter())
#//hdlr = logging.StreamHandler()
#//hdlr.setFormatter(formatter())
### End Colored Output ####