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Copy pathgfx_bank1.asm
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gfx_bank1.asm
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;Airaki! - FSE 2014
;Released under the GPL V3, see LICENSE.TXT
tiles_alpha:
.INCBIN "gfx\alphaftk.bin"
tiles_splashfse:
.INCBIN "gfx\splashfse.bin"
tiles_isword:
.INCBIN "gfx\intro_sword.bin"
tiles_iplayera:
.INCBIN "gfx\intro_playera.bin"
map_iplayera:
.INCBIN "gfx\intro_playera.map"
tiles_iplayerb:
.INCBIN "gfx\intro_playerb.bin"
map_iplayerb:
.INCBIN "gfx\intro_playerb.map"
tiles_ienemya:
.INCBIN "gfx\intro_enemya.bin"
map_ienemya:
.INCBIN "gfx\intro_enemya.map"
tiles_ienemyb:
.INCBIN "gfx\intro_enemyb.bin"
map_ienemyb:
.INCBIN "gfx\intro_enemyb.map"
tiles_title:
.INCBIN "gfx\title.bin"
map_title:
.INCBIN "gfx\title.map"
tiles_start:
.INCBIN "gfx\start.bin"
tiles_copyright:
.INCBIN "gfx\copyright.bin"
tiles_gb:
.INCBIN "gfx\gb.bin"
tiles_1p:
.INCBIN "gfx\1p.bin"
tiles_2p:
.INCBIN "gfx\2p.bin"
tiles_sskill:
.INCBIN "gfx\specialskill.bin"
tiles_spec0:
.INCBIN "gfx\special_0.bin"
tiles_spec1:
.INCBIN "gfx\special_1.bin"
tiles_spec2:
.INCBIN "gfx\special_2.bin"
tiles_val:
.INCBIN "gfx\val.bin"
tiles_linkwait:
.INCBIN "gfx\linkwait.bin"
map_linkwait:
.INCBIN "gfx\linkwait.map"
tiles_linkerror:
.INCBIN "gfx\linkerror.bin"
map_linkerror:
.INCBIN "gfx\linkerror.map"
tiles_sep:
.INCBIN "gfx\sep.bin"
tiles_icons:
.INCBIN "gfx\icons.bin"
tiles_cursorh:
.INCBIN "gfx\cursorh.bin"
tiles_cursorv:
.INCBIN "gfx\cursorv.bin"
tiles_flash:
.INCBIN "gfx\flash.bin"
tiles_hpbar:
.INCBIN "gfx\hpbar.bin"
tiles_shield:
.INCBIN "gfx\shield.bin"
tiles_hearth:
.INCBIN "gfx\hearth.bin"
tiles_dizzy:
.INCBIN "gfx\dizzy.bin"
tiles_immdeath:
.INCBIN "gfx\immdeath.bin"
tiles_ssi0:
.INCBIN "gfx\ssi_0.bin"
tiles_ssi1:
.INCBIN "gfx\ssi_1.bin"
tiles_ssi2:
.INCBIN "gfx\ssi_2.bin"
tiles_aa_hammer1:
tiles_hammer:
.INCBIN "gfx\hammer.bin"
map_shield1:
.db 2,2,0,1,2,3
map_shield2:
.db 2,2,0,1,4,5
map_shield3:
.db 2,2,0,1,6,7
tiles_pop2:
.INCBIN "gfx\pop_2.bin"
tiles_pop3:
.INCBIN "gfx\pop_3.bin"
tiles_pophz:
.INCBIN "gfx\pop_hz.bin"
tiles_enemy_i:
.INCBIN "gfx\enemy_i.bin"
tiles_enemy_a:
.INCBIN "gfx\enemy_a.bin"
tiles_enemy_d:
.INCBIN "gfx\enemy_d.bin"
tiles_enemy_i2:
.INCBIN "gfx\enemy_i2.bin"
tiles_enemy_a2:
.INCBIN "gfx\enemy_a2.bin"
tiles_enemy_d2:
.INCBIN "gfx\enemy_d2.bin"
tiles_enemy_i3:
.INCBIN "gfx\enemy_i3.bin"
tiles_enemy_a3:
.INCBIN "gfx\enemy_a3.bin"
tiles_enemy_d3:
.INCBIN "gfx\enemy_d3.bin"
tiles_enemy_i4:
.INCBIN "gfx\enemy_i4.bin"
tiles_enemy_a4:
.INCBIN "gfx\enemy_a4.bin"
tiles_enemy_d4:
.INCBIN "gfx\enemy_d4.bin"
tiles_player_i:
.INCBIN "gfx\player_i.bin"
tiles_player_s:
.INCBIN "gfx\player_s.bin"
tiles_player_d:
.INCBIN "gfx\player_d.bin"
tiles_aa_hammer2:
.INCBIN "gfx\aa_hammer2.bin"
tiles_aa_beer:
.INCBIN "gfx\aa_beer.bin"
tiles_aa_scourgeh:
.INCBIN "gfx\aa_scourgeh.bin"
tiles_aa_scourge:
.INCBIN "gfx\aa_scourge.bin"
tiles_aa_slash:
.INCBIN "gfx\aa_slash.bin"
tiles_aa_fist:
.INCBIN "gfx\aa_fist.bin"
tiles_aa_sword
.INCBIN "gfx\aa_sword.bin"
tiles_aa_hit:
.INCBIN "gfx\aa_hit.bin"