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world_events.go
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package ecs
import "sync"
type Event struct {
Name string
Data interface{}
}
type ListenerID struct {
Name string
ID int
}
type eventManager struct {
l sync.Mutex
lastid int
evts map[string]map[int]func(e Event)
}
func newEventManager() *eventManager {
return &eventManager{
evts: make(map[string]map[int]func(e Event)),
}
}
func (w *World) OnEvent(eventName string, fn func(e Event)) ListenerID {
w.eventManager.l.Lock()
defer w.eventManager.l.Unlock()
if w.eventManager.evts[eventName] == nil {
w.eventManager.evts[eventName] = make(map[int]func(e Event))
}
w.eventManager.lastid++
id := w.eventManager.lastid
w.eventManager.evts[eventName][id] = fn
return ListenerID{
Name: eventName,
ID: id,
}
}
func (w *World) RemoveListener(id ListenerID) {
w.eventManager.l.Lock()
defer w.eventManager.l.Unlock()
if w.eventManager.evts[id.Name] != nil {
delete(w.eventManager.evts[id.Name], id.ID)
}
}
func (w *World) FireEvent(eventName string, data interface{}) {
w.eventManager.l.Lock()
defer w.eventManager.l.Unlock()
if w.eventManager.evts[eventName] != nil {
for _, fn := range w.eventManager.evts[eventName] {
fn(Event{
Name: eventName,
Data: data,
})
}
}
}