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EquaWait.swift
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// PeopleLinx
//
// Created by Blank, Gal on 10/6/16.
// Copyright © 2009 - Present Gal Blank. All rights reserved.
//
import UIKit
public class EquaWait: UIView,barCycleDelegate {
var bar1:EquaBar!
var bar2:EquaBar!
var bar3:EquaBar!
var bar4:EquaBar!
var bar5:EquaBar!
public var timer:Timer? = nil
public var barInitialHeight:CGFloat = 5
public var barLimits:CGFloat = 10.0
public var barWidth:CGFloat = 6
var barsArray:[EquaBar] = [EquaBar]()
public var currentIndex = 0
public var cycleBarIndex = 5
public var label:String = "Loading..."
/*
// Only override draw() if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
override func draw(_ rect: CGRect) {
// Drawing code
}
*/
public override init(frame: CGRect) {
super.init(frame: frame)
backgroundColor = UIColor.black
alpha = 0.8
layer.cornerRadius = 5.0
let posX = frame.size.width / 2 - (((5 * 6) + (2 * 4)) / 2)
let posY = frame.size.height / 2 - 5
bar1 = EquaBar()
bar1.cycleDelegate = self
bar1.frame = CGRect(origin: CGPoint(x: posX,y: posY), size: CGSize(width: barWidth, height: barInitialHeight))
bar1.backgroundColor = UIColor.white.cgColor
bar1.opacity = 0.7
bar1.maxHeight = frame.size.height - 20
bar1.minHeight = barInitialHeight
layer.addSublayer(bar1)
barsArray.append(bar1)
bar2 = EquaBar()
bar2.frame = CGRect(origin: CGPoint(x: bar1.frame.origin.x + barWidth + 2,y: posY), size: CGSize(width: barWidth, height: barInitialHeight))
bar2.backgroundColor = UIColor.white.cgColor
bar2.opacity = 0.7
bar2.maxHeight = frame.size.height - 20
bar2.minHeight = barInitialHeight
bar2.cycleDelegate = self
layer.addSublayer(bar2)
barsArray.append(bar2)
bar3 = EquaBar()
bar3.frame = CGRect(origin: CGPoint(x: bar2.frame.origin.x + barWidth + 2,y: posY), size: CGSize(width: barWidth, height: barInitialHeight))
bar3.backgroundColor = UIColor.white.cgColor
bar3.opacity = 0.7
bar3.maxHeight = frame.size.height - 20
bar3.minHeight = barInitialHeight
bar3.cycleDelegate = self
layer.addSublayer(bar3)
barsArray.append(bar3)
bar4 = EquaBar()
bar4.frame = CGRect(origin: CGPoint(x: bar3.frame.origin.x + barWidth + 2,y: posY), size: CGSize(width: barWidth, height: barInitialHeight))
bar4.backgroundColor = UIColor.white.cgColor
bar4.maxHeight = frame.size.height - 20
bar4.opacity = 0.7
bar4.minHeight = barInitialHeight
bar4.cycleDelegate = self
layer.addSublayer(bar4)
barsArray.append(bar4)
bar5 = EquaBar()
bar5.frame = CGRect(origin: CGPoint(x: bar4.frame.origin.x + barWidth + 2,y: posY), size: CGSize(width: barWidth, height: barInitialHeight))
bar5.backgroundColor = UIColor.white.cgColor
bar5.maxHeight = frame.size.height - 20
bar5.opacity = 0.7
bar5.minHeight = barInitialHeight
bar5.cycleDelegate = self
layer.addSublayer(bar5)
barsArray.append(bar5)
let textlabel = UILabel(frame: CGRect(x: bar1.frame.origin.x, y: frame.size.height - 20, width: frame.size.width - bar1.frame.origin.x, height: 20))
textlabel.textAlignment = .left
textlabel.textColor = UIColor.white
textlabel.text = label
textlabel.font = UIFont(name: "SFUIText-Regular", size: 10)
addSubview(textlabel)
}
public required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
public func animate()
{
timer = Timer.scheduledTimer(timeInterval: 0.15, target: self, selector: #selector(EquaWait.expandbarcollaps), userInfo: nil, repeats: true)
}
public func finishedCycle() {
cycleBarIndex -= 1
if(cycleBarIndex <= 0){
cycleBarIndex = 5
timer = Timer.scheduledTimer(timeInterval: 0.15, target: self, selector: #selector(EquaWait.expandbarcollaps), userInfo: nil, repeats: true)
}
}
public func expandbarcollaps()
{
barsArray[currentIndex].start()
if(currentIndex >= barsArray.count - 1){
timer?.invalidate()
currentIndex = 0
}
else{
currentIndex += 1
}
}
}