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Is it possible to use non base editor image? #57
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This is because you're specifying an editor image tag as the unity version, which is incorrect usage of the
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@webbertakken thanks for the reply. I've read docs before creating a ticket and did not found it. Anyway it looks not obvious to use I was sure that this feature is not supported in general for |
Hi @lvgrecords
More details about docker images here: |
Unity Actions try to exactly abstract over that and keep things simple. All you should care about when filling out your unityVersion, is the Unity version.
This is one of the reasons to move to new images. We fixed that issue with these newer images that are used in unity actions >= v2.
Not sure which issue you're talking about when you say you can't use iOS images, but you should be able to build for iOS (just not IL2CPP). Please make sure you're using version 2 of the unity actions.
Yes if there is no issue related to the problem you are facing feel free to create one for it. |
And we're even making this easier, v2 will auto detect your unity version based on |
created a new one |
Example implementation in test runner https://github.com/game-ci/unity-test-runner/pull/84/files |
I'm trying to use
unityci/editor:2020.1.17f1-ios-0.7.0
but getting an error below:My workflow:
Looks
-base-0
is added on runtime. Are there ability to use editor+modules based docker images egunityci/editor:2020.1.17f1-ios-0.7.0
?In case it's not supported at that moment I do not mind to add such support myself by PR
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