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I'm trying to use unityci/editor:2020.1.17f1-ios-0.7.0
but getting an error below:
Run webbertakken/[email protected]
/usr/bin/docker build /home/lvg/actions-runner/_work/_actions/webbertakken/unity-request-manual-activation-file/v2.0-alpha-1/action --file /home/lvg/actions-runner/_work/_actions/webbertakken/unity-request-manual-activation-file/v2.0-alpha-1/action/Dockerfile --build-arg IMAGE=unityci/editor:2020.1.17f1-ios-0.7.0-base-0 --tag unity-action:2020.1.17f1-ios-0.7.0-base-0
Sending build context to Docker daemon 133.1kB
Step 1/12 : ARG IMAGE
Step 2/12 : FROM $IMAGE
manifest for unityci/editor:2020.1.17f1-ios-0.7.0-base-0 not found: manifest unknown: manifest unknown
Error: The process '/usr/bin/docker' failed with exit code 1
My workflow:
name: Continuous Integration
on:
pull_request: { }
push: { branches: [ master ] }
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_VERSION: 2020.1.17f1-ios-0.7.0
jobs:
activation:
name: Request manual activation file 🔑
# runs-on: ubuntu-20.04
runs-on: self-hosted
if: false #enable this job to request a manual unity license
steps:
- name: cleanup #https://github.com/actions/checkout/issues/211
run: |
sudo chown -R $USER:$USER $GITHUB_WORKSPACE
- name: Checkout repository
uses: actions/checkout@v2
- name: Request manual activation file
uses: webbertakken/[email protected]
id: getManualLicenseFile
with:
unityVersion: ${{ env.UNITY_VERSION }}
# This will produce a Unity_xxx.alf file
# download it in your computer and upload it to
# https://license.unity3d.com/manual
# That will produce a Unity_xxx.ulf file
# add the contents of Unity_xxx.ulf file to your repository's secrets
# as UNITY_LICENSE
# then disable this job
Looks -base-0
is added on runtime. Are there ability to use editor+modules based docker images eg unityci/editor:2020.1.17f1-ios-0.7.0
?
In case it's not supported at that moment I do not mind to add such support myself by PR
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