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Specify to only check SC's bit 7 (#582)
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src/Serial_Data_Transfer_(Link_Cable).md

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@@ -41,9 +41,8 @@ incoming bit is shifted in from the other side:
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The master Game Boy will load up a data byte in SB and then set
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SC to \$81 (Transfer requested, use internal clock). It will be notified
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that the transfer is complete in two ways: SC's Bit 7 will be cleared
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(that is, SC will be set up \$01), and also a [Serial interrupt](<#INT $58 — Serial interrupt>)
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will be requested.
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that the transfer is complete in two ways: SC's Bit 7 will be cleared, and a [Serial interrupt](<#INT $58 — Serial interrupt>)
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will be requested. When checking SC to determine if the transfer is complete, make sure to only read SC's Bit 7.
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The other Game Boy will load up a data byte and has to set SC's
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Bit 7 (that is, SC=\$80) to enable the serial port. The externally clocked

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