|
| 1 | +import random |
| 2 | + |
| 3 | +# Define the game board with snakes and ladders |
| 4 | +snakes_and_ladders = { |
| 5 | + 2: 38, 7: 14, 8: 31, 15: 26, 16: 6, 21: 42, |
| 6 | + 28: 84, 36: 44, 46: 25, 49: 11, 51: 67, 62: 19, |
| 7 | + 64: 60, 71: 91, 74: 53, 78: 98, 87: 94, 89: 68, |
| 8 | + 92: 88, 95: 75, 99: 80 |
| 9 | +} |
| 10 | + |
| 11 | +# Function to roll a six-sided die |
| 12 | +def roll_die(): |
| 13 | + return random.randint(1, 6) |
| 14 | + |
| 15 | +# Function to simulate a single turn |
| 16 | +def take_turn(current_position, player_name): |
| 17 | + # Roll the die |
| 18 | + roll_result = roll_die() |
| 19 | + print(f"{player_name} rolled a {roll_result}!") |
| 20 | + |
| 21 | + # Calculate the new position after the roll |
| 22 | + new_position = current_position + roll_result |
| 23 | + |
| 24 | + # Check if the new position is a ladder or a snake |
| 25 | + if new_position in snakes_and_ladders: |
| 26 | + new_position = snakes_and_ladders[new_position] |
| 27 | + if new_position > current_position: |
| 28 | + print("Ladder! Climb up!") |
| 29 | + else: |
| 30 | + print("Snake! Slide down!") |
| 31 | + |
| 32 | + # Check if the new position exceeds the board size |
| 33 | + if new_position >= 100: |
| 34 | + new_position = 100 |
| 35 | + print(f"Congratulations, {player_name} reached the final square!") |
| 36 | + |
| 37 | + return new_position |
| 38 | + |
| 39 | +# Main game loop |
| 40 | +def play_snakes_and_ladders(): |
| 41 | + player1_position = 1 |
| 42 | + player2_position = 1 |
| 43 | + |
| 44 | + player1_name = input("Enter the name of Player 1: ") |
| 45 | + player2_name = input("Enter the name of Player 2: ") |
| 46 | + |
| 47 | + current_player = player1_name |
| 48 | + |
| 49 | + while player1_position < 100 and player2_position < 100: |
| 50 | + print(f"\n{current_player}'s turn:") |
| 51 | + input("Press Enter to roll the die.") |
| 52 | + |
| 53 | + if current_player == player1_name: |
| 54 | + player1_position = take_turn(player1_position, player1_name) |
| 55 | + current_player = player2_name |
| 56 | + else: |
| 57 | + player2_position = take_turn(player2_position, player2_name) |
| 58 | + current_player = player1_name |
| 59 | + |
| 60 | + print("\nGame Over!") |
| 61 | + print(f"{player1_name} ended at square {player1_position}.") |
| 62 | + print(f"{player2_name} ended at square {player2_position}.") |
| 63 | + if player1_position == 100: |
| 64 | + print(f"{player1_name} won!") |
| 65 | + elif player2_position == 100: |
| 66 | + print(f"{player2_name} won!") |
| 67 | + |
| 68 | +# Start the game |
| 69 | +play_snakes_and_ladders() |
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