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I have problem in retargeting the wrist joint #84

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Dsixy opened this issue Nov 13, 2024 · 2 comments
Open

I have problem in retargeting the wrist joint #84

Dsixy opened this issue Nov 13, 2024 · 2 comments

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@Dsixy
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Dsixy commented Nov 13, 2024

I use the global orientation to represent the rotation matrix of the wrist joint as follows:
image
where the $^{base}{wrist}R$ is the global orient, the $^{elbow}{wrist}R$ is calculated by the fk chain:
image
then we get the local rotation mat of wrist.
however, when we render the action series, we found the error:
49e0b45eee7eb3e6e567052ed45d3fd
1f1f11e25caca94b1bdb86829304cbb
the wrists fold in weird styles.

@Dsixy
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Dsixy commented Nov 13, 2024

and I am weird about the coordinates of the global orient. what is the hand looks like when global orient is zero?

@geopavlakos
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We haven't implemented that, but it should hopefully work. It's possible that your bug is related to not considering the global orientation of the human or the hand.

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