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SentryConvertorsDesktop.cpp
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// Copyright (c) 2022 Sentry. All Rights Reserved.
#include "SentryConvertorsDesktop.h"
#include "SentryId.h"
#include "SentryTransaction.h"
#include "SentrySpan.h"
#include "SentryDefines.h"
#include "Desktop/SentryIdDesktop.h"
#include "Desktop/SentryTransactionDesktop.h"
#include "Desktop/SentrySpanDesktop.h"
#include "UObject/Package.h"
#include "UObject/UObjectGlobals.h"
#include "Dom/JsonObject.h"
#include "Serialization/JsonSerializer.h"
#include "Serialization/JsonReader.h"
#if USE_SENTRY_NATIVE
sentry_level_e SentryConvertorsDesktop::SentryLevelToNative(ESentryLevel level)
{
sentry_level_e desktopLevel = {};
switch (level)
{
case ESentryLevel::Debug:
desktopLevel = SENTRY_LEVEL_DEBUG;
break;
case ESentryLevel::Info:
desktopLevel = SENTRY_LEVEL_INFO;
break;
case ESentryLevel::Warning:
desktopLevel = SENTRY_LEVEL_WARNING;
break;
case ESentryLevel::Error:
desktopLevel = SENTRY_LEVEL_ERROR;
break;
case ESentryLevel::Fatal:
desktopLevel = SENTRY_LEVEL_FATAL;
break;
default:
UE_LOG(LogSentrySdk, Warning, TEXT("Unknown sentry level value used. Debug will be returned."));
}
return desktopLevel;
}
sentry_value_t SentryConvertorsDesktop::StringMapToNative(const TMap<FString, FString>& map)
{
sentry_value_t sentryObject = sentry_value_new_object();
for (auto it = map.CreateConstIterator(); it; ++it)
{
sentry_value_set_by_key(sentryObject, TCHAR_TO_ANSI(*it.Key()), sentry_value_new_string(TCHAR_TO_ANSI(*it.Value())));
}
return sentryObject;
}
sentry_value_t SentryConvertorsDesktop::StringArrayToNative(const TArray<FString>& array)
{
sentry_value_t sentryArray = sentry_value_new_list();
for (auto it = array.CreateConstIterator(); it; ++it)
{
const FString& ArrayItem = *it;
sentry_value_append(sentryArray, sentry_value_new_string(TCHAR_TO_ANSI(*ArrayItem)));
}
return sentryArray;
}
sentry_value_t SentryConvertorsDesktop::AddressToNative(uint64 address)
{
char buffer[32];
size_t written = (size_t)snprintf(buffer, sizeof(buffer), "0x%llx", (unsigned long long)address);
if (written >= sizeof(buffer))
{
return sentry_value_new_null();
}
buffer[written] = '\0';
return sentry_value_new_string(buffer);
}
sentry_value_t SentryConvertorsDesktop::CallstackToNative(const TArray<FProgramCounterSymbolInfo>& callstack)
{
int32 framesCount = callstack.Num();
sentry_value_t frames = sentry_value_new_list();
for (int i = 0; i < framesCount; ++i)
{
sentry_value_t frame = sentry_value_new_object();
sentry_value_set_by_key(frame, "instruction_addr", AddressToNative(callstack[framesCount - i - 1].ProgramCounter));
sentry_value_append(frames, frame);
}
sentry_value_t stacktrace = sentry_value_new_object();
sentry_value_set_by_key(stacktrace, "frames", frames);
return stacktrace;
}
ESentryLevel SentryConvertorsDesktop::SentryLevelToUnreal(sentry_value_t level)
{
FString levelStr = FString(sentry_value_as_string(level));
UEnum* Enum = StaticEnum<ESentryLevel>();
if (!Enum)
{
UE_LOG(LogSentrySdk, Warning, TEXT("Unknown sentry level value used. Debug will be returned."));
return ESentryLevel::Debug;
}
return static_cast<ESentryLevel>(Enum->GetValueByName(FName(*levelStr)));
}
ESentryLevel SentryConvertorsDesktop::SentryLevelToUnreal(sentry_level_t level)
{
ESentryLevel Level = ESentryLevel::Debug;
switch (level)
{
case SENTRY_LEVEL_DEBUG:
Level = ESentryLevel::Debug;
break;
case SENTRY_LEVEL_INFO:
Level = ESentryLevel::Info;
break;
case SENTRY_LEVEL_WARNING:
Level = ESentryLevel::Warning;
break;
case SENTRY_LEVEL_ERROR:
Level = ESentryLevel::Error;
break;
case SENTRY_LEVEL_FATAL:
Level = ESentryLevel::Fatal;
break;
default:
UE_LOG(LogSentrySdk, Warning, TEXT("Unknown sentry level value used. Debug will be returned."));;
}
return Level;
}
USentryId* SentryConvertorsDesktop::SentryIdToUnreal(sentry_uuid_t id)
{
TSharedPtr<SentryIdDesktop> idNativeImpl = MakeShareable(new SentryIdDesktop(id));
USentryId* unrealId = NewObject<USentryId>();
unrealId->InitWithNativeImpl(idNativeImpl);
return unrealId;
}
USentryTransaction* SentryConvertorsDesktop::SentryTransactionToUnreal(sentry_transaction_t* transaction)
{
TSharedPtr<SentryTransactionDesktop> transactionNativeImpl = MakeShareable(new SentryTransactionDesktop(transaction));
USentryTransaction* unrealTransaction = NewObject<USentryTransaction>();
unrealTransaction->InitWithNativeImpl(transactionNativeImpl);
return unrealTransaction;
}
USentrySpan* SentryConvertorsDesktop::SentrySpanToUnreal(sentry_span_t* span)
{
TSharedPtr<SentrySpanDesktop> spanNativeImpl = MakeShareable(new SentrySpanDesktop(span));
USentrySpan* unrealSpan = NewObject<USentrySpan>();
unrealSpan->InitWithNativeImpl(spanNativeImpl);
return unrealSpan;
}
TMap<FString, FString> SentryConvertorsDesktop::StringMapToUnreal(sentry_value_t map)
{
TMap<FString, FString> unrealMap;
FString mapJsonString = FString(sentry_value_to_json(map));
if(mapJsonString.IsEmpty() || mapJsonString.Equals(TEXT("null")))
{
return unrealMap;
}
TSharedPtr<FJsonObject> jsonObject;
TSharedRef<TJsonReader<>> jsonReader = TJsonReaderFactory<>::Create(mapJsonString);
bool bDeserializeSuccess = FJsonSerializer::Deserialize(jsonReader, jsonObject);
if (!bDeserializeSuccess) {
UE_LOG(LogSentrySdk, Error, TEXT("StringMapToUnreal failed to deserialize map Json."));
return unrealMap;
}
TArray<FString> keysArr;
jsonObject->Values.GetKeys(keysArr);
for (auto it = keysArr.CreateConstIterator(); it; ++it)
{
unrealMap.Add(*it, jsonObject->GetStringField(*it));
}
return unrealMap;
}
TArray<FString> SentryConvertorsDesktop::StringArrayToUnreal(sentry_value_t array)
{
TArray<FString> unrealArray;
FString arrayJsonString = FString(sentry_value_to_json(array));
if(arrayJsonString.IsEmpty() || arrayJsonString.Equals(TEXT("null")))
{
return unrealArray;
}
TArray<TSharedPtr<FJsonValue>> jsonArray;
TSharedRef<TJsonReader<>> jsonReader = TJsonReaderFactory<>::Create(arrayJsonString);
bool bDeserializeSuccess = FJsonSerializer::Deserialize(jsonReader, jsonArray);
if (!bDeserializeSuccess) {
UE_LOG(LogSentrySdk, Error, TEXT("StringArrayToUnreal failed to deserialize array Json."));
return unrealArray;
}
for (auto it = jsonArray.CreateConstIterator(); it; ++it)
{
unrealArray.Add(it->Get()->AsString());
}
return unrealArray;
}
FString SentryConvertorsDesktop::SentryLevelToString(ESentryLevel level)
{
const UEnum* EnumPtr = StaticEnum<ESentryLevel>();
if (!EnumPtr)
{
return FString();
}
FString ValueStr = EnumPtr->GetNameByValue(static_cast<int64>(level)).ToString();
FString Result = ValueStr.Replace(*FString::Printf(TEXT("%s::"), TEXT("ESentryLevel")), TEXT("")).ToLower();
return Result;
}
TArray<uint8> SentryConvertorsDesktop::SentryEnvelopeToByteArray(sentry_envelope_t* envelope)
{
size_t size;
ANSICHAR* serializedEnvelopeStr = sentry_envelope_serialize(envelope, &size);
TArray<uint8> envelopeData = TArray<uint8>(reinterpret_cast<uint8*>(serializedEnvelopeStr), size);
sentry_string_free(serializedEnvelopeStr);
return envelopeData;
}
ELogVerbosity::Type SentryConvertorsDesktop::SentryLevelToLogVerbosity(sentry_level_t level)
{
ELogVerbosity::Type LogVerbosity = ELogVerbosity::Error;
switch (level)
{
case SENTRY_LEVEL_DEBUG:
LogVerbosity = ELogVerbosity::Verbose;
break;
case SENTRY_LEVEL_INFO:
LogVerbosity = ELogVerbosity::Log;
break;
case SENTRY_LEVEL_WARNING:
LogVerbosity = ELogVerbosity::Warning;
break;
case SENTRY_LEVEL_ERROR:
LogVerbosity = ELogVerbosity::Error;
break;
case SENTRY_LEVEL_FATAL:
LogVerbosity = ELogVerbosity::Fatal;
break;
default:
UE_LOG(LogSentrySdk, Warning, TEXT("Unknown sentry level value used. Error will be returned."));
}
return LogVerbosity;
}
#endif