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Description
Current State
The existing CI pipeline supports Windows and Linux platforms using pre-built Docker images:
- chore: Build Windows UE Docker images in CI #792
- chore: Build custom UE Linux Docker images to update CI #864
This Docker-based approach works well for these platforms but creates significant limitations for expanding current platform coverage.
Problem Statement
The current Docker-based CI approach cannot scale to support additional critical platforms:
- macOS/iOS: No official macOS Docker images exist, making dockerized macOS Unreal Engine builds problematic
- Android: Current unreal-docker tooling doesn't provide mechanisms for introducing additional platform support
Proposed Solution
Transition to custom engine builds with cloud-based distribution:
- Build Unreal Engine from source in CI for each target platform
- Upload built engines as ZIP archives to cloud storage (e.g., GCS bucket)
- Other CI workflows can pull these pre-built engines for packaging and testing
This approach has proven feasible in similar contexts:
- Distributing installed build of the engine for Sentry's console plugin extensions on a dedicated CI build server
- Cesium Unreal uses this same pattern effectively
Expected Outcomes
- Full Platform Coverage: Enable CI support for macOS, iOS, and Android platforms
- Scalable Architecture: Easily add new platforms without Docker limitations
- Improved Test Coverage: Comprehensive cross-platform testing capabilities
- Reduced Maintenance: Eliminate Docker-specific workarounds and limitations
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