diff --git a/webgl/lessons/webgl-3d-camera.md b/webgl/lessons/webgl-3d-camera.md index a13b06b4f..9947cc760 100644 --- a/webgl/lessons/webgl-3d-camera.md +++ b/webgl/lessons/webgl-3d-camera.md @@ -179,8 +179,8 @@ straight up. Given that, if we know which way is up, in this case (0,1,0), We can use that and something called a "cross product" to compute the X axis and Y axis for the matrix. -I have no idea what a cross product means in mathematical terms. What I -do know is that if you have 2 unit vectors and you compute the cross +A cross product is a way of multiplying vectors that produces a third vector +normal, or perpendicular, to their common plane. If you have 2 unit vectors and you compute the cross product of them you'll get a vector that is perpendicular to those 2 vectors. In other words, if you have a vector pointing south east, and a vector pointing up, and you compute the cross product you'll get a vector