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another3DGame.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{847751BA-B949-728C-D632-98E4E405BB38}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.TextMeshPro", "Unity.TextMeshPro.csproj", "{1536610B-B82A-F140-5AA7-7BBAEBB0480A}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Rider.Editor", "Unity.Rider.Editor.csproj", "{79FA98E4-C312-056D-3753-84E6682FB4DC}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.VSCode.Editor", "Unity.VSCode.Editor.csproj", "{1CDF55A7-A47A-0B3D-8EE6-C48697045802}"
EndProject
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