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PRE=" # EXAMPLE $example |"
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dir=" examples/$example /godot"
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logfile=" stderr-$example .log"
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+ # stdout also outputs some "ERROR:" messages, these are currently ignored.
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# In .gdextension file, use paths to release artifacts.
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sed -i' .bak' " s!/debug/!/release/!g" " $dir /rust.gdextension"
Original file line number Diff line number Diff line change @@ -165,13 +165,6 @@ jobs:
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artifact-name : windows-nightly
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godot-binary : godot.windows.editor.dev.x86_64.exe
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- # On Windows (only), test double precision.
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- - name : windows-double
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- os : windows-latest
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- artifact-name : windows-double-nightly
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- godot-binary : godot.windows.editor.dev.double.x86_64.exe
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- rust-extra-args : --features godot/api-custom,godot/double-precision
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-
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# Linux
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- name : linux
@@ -188,15 +181,21 @@ jobs:
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os : ubuntu-22.04
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artifact-name : linux-4.2
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godot-binary : godot.linuxbsd.editor.dev.x86_64
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+ rust-extra-args : --features godot/api-4.2
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- name : linux-4.1
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os : ubuntu-22.04
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artifact-name : linux-4.1
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godot-binary : godot.linuxbsd.editor.dev.x86_64
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+ rust-extra-args : --features godot/api-4.1
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# Do not run memchecks; increases CI complexity too much with the patching and everything.
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# Such cases need to be tested in the itest suite in the main repo.
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+ # Also don't test double precision. Makes a lot of code more difficult to write (real conversions etc), missing
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+ # the point of examples being approachable. Users who need it are trusted to adjust code based on compile errors.
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+
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steps :
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- uses : actions/checkout@v4
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