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lines changed Original file line number Diff line number Diff line change 2323PRE=" # EXAMPLE $example |"
2424dir=" examples/$example /godot"
2525logfile=" stderr-$example .log"
26+ # stdout also outputs some "ERROR:" messages, these are currently ignored.
2627
2728# In .gdextension file, use paths to release artifacts.
2829sed -i' .bak' " s!/debug/!/release/!g" " $dir /rust.gdextension"
Original file line number Diff line number Diff line change @@ -165,13 +165,6 @@ jobs:
165165 artifact-name : windows-nightly
166166 godot-binary : godot.windows.editor.dev.x86_64.exe
167167
168- # On Windows (only), test double precision.
169- - name : windows-double
170- os : windows-latest
171- artifact-name : windows-double-nightly
172- godot-binary : godot.windows.editor.dev.double.x86_64.exe
173- rust-extra-args : --features godot/api-custom,godot/double-precision
174-
175168 # Linux
176169
177170 - name : linux
@@ -188,15 +181,21 @@ jobs:
188181 os : ubuntu-22.04
189182 artifact-name : linux-4.2
190183 godot-binary : godot.linuxbsd.editor.dev.x86_64
184+ rust-extra-args : --features godot/api-4.2
191185
192186 - name : linux-4.1
193187 os : ubuntu-22.04
194188 artifact-name : linux-4.1
195189 godot-binary : godot.linuxbsd.editor.dev.x86_64
190+ rust-extra-args : --features godot/api-4.1
196191
197192 # Do not run memchecks; increases CI complexity too much with the patching and everything.
198193 # Such cases need to be tested in the itest suite in the main repo.
199194
195+ # Also don't test double precision. Makes a lot of code more difficult to write (real conversions etc), missing
196+ # the point of examples being approachable. Users who need it are trusted to adjust code based on compile errors.
197+
198+
200199 steps :
201200 - uses : actions/checkout@v4
202201
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