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Update to Godot 4.4, UIDs, library paths
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-24
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6 files changed

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.gitignore

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@@ -12,9 +12,6 @@ Cargo.lock
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**/.godot/**
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*.import
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# Very aware that .uid files are supposed to be checked in; but while 4.4 is in development, this is fluctuating too much.
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*.uid
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# Needed to run projects without having to open the editor first.
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!**/.godot/extension_list.cfg
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dodge-the-creeps/godot/project.godot

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@@ -18,7 +18,7 @@ This is a finished version of the game featured in the 'Your first 2D game'
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tutorial in the documentation. For more details, consider
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following the tutorial in the documentation."
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run/main_scene="res://Main.tscn"
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config/features=PackedStringArray("4.3")
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config/features=PackedStringArray("4.4")
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config/icon="res://icon.png"
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[debug]

dodge-the-creeps/godot/rust.gdextension

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@@ -3,13 +3,13 @@ entry_symbol = "gdext_rust_init"
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compatibility_minimum = 4.1
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[libraries]
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linux.debug.x86_64 = "res://../../../target/debug/libdodge_the_creeps.so"
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linux.release.x86_64 = "res://../../../target/release/libdodge_the_creeps.so"
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windows.debug.x86_64 = "res://../../../target/debug/dodge_the_creeps.dll"
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windows.release.x86_64 = "res://../../../target/release/dodge_the_creeps.dll"
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macos.debug = "res://../../../target/debug/libdodge_the_creeps.dylib"
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macos.release = "res://../../../target/release/libdodge_the_creeps.dylib"
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macos.debug.arm64 = "res://../../../target/debug/libdodge_the_creeps.dylib"
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macos.release.arm64 = "res://../../../target/release/libdodge_the_creeps.dylib"
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web.debug.wasm32 = "res://../../../target/wasm32-unknown-emscripten/debug/dodge_the_creeps.wasm"
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web.release.wasm32 = "res://../../../target/wasm32-unknown-emscripten/release/dodge_the_creeps.wasm"
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linux.debug.x86_64 = "res://../../target/debug/libdodge_the_creeps.so"
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linux.release.x86_64 = "res://../../target/release/libdodge_the_creeps.so"
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windows.debug.x86_64 = "res://../../target/debug/dodge_the_creeps.dll"
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windows.release.x86_64 = "res://../../target/release/dodge_the_creeps.dll"
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macos.debug = "res://../../target/debug/libdodge_the_creeps.dylib"
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macos.release = "res://../../target/release/libdodge_the_creeps.dylib"
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macos.debug.arm64 = "res://../../target/debug/libdodge_the_creeps.dylib"
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macos.release.arm64 = "res://../../target/release/libdodge_the_creeps.dylib"
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web.debug.wasm32 = "res://../../target/wasm32-unknown-emscripten/debug/dodge_the_creeps.wasm"
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web.release.wasm32 = "res://../../target/wasm32-unknown-emscripten/release/dodge_the_creeps.wasm"
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uid://dj8rknhq4uvv

hot-reload/godot/rust.gdextension

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reloadable = true
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[libraries]
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linux.debug.x86_64 = "res://../../../target/debug/libhot_reload.so"
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linux.release.x86_64 = "res://../../../target/release/libhot_reload.so"
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windows.debug.x86_64 = "res://../../../target/debug/hot_reload.dll"
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windows.release.x86_64 = "res://../../../target/release/hot_reload.dll"
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macos.debug = "res://../../../target/debug/libhot_reload.dylib"
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macos.release = "res://../../../target/release/libhot_reload.dylib"
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macos.debug.arm64 = "res://../../../target/debug/libhot_reload.dylib"
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macos.release.arm64 = "res://../../../target/release/libhot_reload.dylib"
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web.debug.wasm32 = "res://../../../target/wasm32-unknown-emscripten/debug/hot_reload.wasm"
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web.release.wasm32 = "res://../../../target/wasm32-unknown-emscripten/release/hot_reload.wasm"
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linux.debug.x86_64 = "res://../../target/debug/libhot_reload.so"
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linux.release.x86_64 = "res://../../target/release/libhot_reload.so"
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windows.debug.x86_64 = "res://../../target/debug/hot_reload.dll"
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windows.release.x86_64 = "res://../../target/release/hot_reload.dll"
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macos.debug = "res://../../target/debug/libhot_reload.dylib"
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macos.release = "res://../../target/release/libhot_reload.dylib"
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macos.debug.arm64 = "res://../../target/debug/libhot_reload.dylib"
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macos.release.arm64 = "res://../../target/release/libhot_reload.dylib"
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web.debug.wasm32 = "res://../../target/wasm32-unknown-emscripten/debug/hot_reload.wasm"
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web.release.wasm32 = "res://../../target/wasm32-unknown-emscripten/release/hot_reload.wasm"

hot-reload/godot/rust.gdextension.uid

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uid://dej805dvfs007

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