@@ -123,47 +123,64 @@ jobs:
123123 strategy :
124124 fail-fast : false # cancel all jobs as soon as one fails?
125125 matrix :
126+ # Naming: {os}[-{runtimeVersion}]-{apiVersion}
127+ # runtimeVersion = version of Godot binary; apiVersion = version of GDExtension API against which gdext is compiled.
128+
126129 # Order this way because macOS typically has the longest duration, followed by Windows, so it benefits total workflow execution time.
127130 # Additionally, the 'linux (msrv *)' special case will then be listed next to the other 'linux' jobs.
128131 # Note: Windows uses '--target x86_64-pc-windows-msvc' by default as Cargo argument.
129132 include :
130133 # macOS
131134
135+ - name : macos-stableRt-4.0.3
136+ os : macos-12
137+ artifact-name : macos-stable
138+ godot-binary : godot.macos.editor.dev.x86_64
139+ godot-prebuilt-patch : ' 4.0.3'
140+
132141 - name : macos-4.0.3
133142 os : macos-12
134- artifact-name : macos
143+ artifact-name : macos-nightly
135144 godot-binary : godot.macos.editor.dev.x86_64
136145 godot-prebuilt-patch : ' 4.0.3'
137146
138147 - name : macos-double
139148 os : macos-12
149+ artifact-name : macos-double-nightly
140150 godot-binary : godot.macos.editor.dev.double.x86_64
141151 rust-extra-args : --features godot/double-precision
142152
143153 - name : macos-nightly
144154 os : macos-12
145- artifact-name : macos
155+ artifact-name : macos-nightly
146156 godot-binary : godot.macos.editor.dev.x86_64
147157 rust-extra-args : --features godot/custom-godot
148158 with-llvm : true
149159 godot-prebuilt-patch : ' 4.1'
150160
151161 # Windows
152162
163+ - name : windows-stableRt-4.0.3
164+ os : windows-latest
165+ artifact-name : windows-stable
166+ godot-binary : godot.windows.editor.dev.x86_64.exe
167+ godot-prebuilt-patch : ' 4.0.3'
168+
153169 - name : windows-4.0.3
154170 os : windows-latest
155- artifact-name : windows
171+ artifact-name : windows-nightly
156172 godot-binary : godot.windows.editor.dev.x86_64.exe
157173 godot-prebuilt-patch : ' 4.0.3'
158174
159175 - name : windows-double
160176 os : windows-latest
177+ artifact-name : windows-double-nightly
161178 godot-binary : godot.windows.editor.dev.double.x86_64.exe
162179 rust-extra-args : --features godot/double-precision
163180
164181 - name : windows-nightly
165182 os : windows-latest
166- artifact-name : windows
183+ artifact-name : windows-nightly
167184 godot-binary : godot.windows.editor.dev.x86_64.exe
168185 rust-extra-args : --features godot/custom-godot
169186 godot-prebuilt-patch : ' 4.1'
@@ -172,44 +189,50 @@ jobs:
172189
173190 # Don't use latest Ubuntu (22.04) as it breaks lots of ecosystem compatibility.
174191 # If ever moving to ubuntu-latest, need to manually install libtinfo5 for LLVM.
192+ - name : linux-stableRt-4.0.3
193+ os : ubuntu-20.04
194+ artifact-name : linux-stable
195+ godot-binary : godot.linuxbsd.editor.dev.x86_64
196+
175197 - name : linux-4.0.3
176198 os : ubuntu-20.04
177- artifact-name : linux
199+ artifact-name : linux-nightly
178200 godot-binary : godot.linuxbsd.editor.dev.x86_64
179201 godot-check-header : false # disabled for now
180202
181203 - name : linux-4.0.2
182204 os : ubuntu-20.04
183- artifact-name : linux
205+ artifact-name : linux-nightly
184206 godot-binary : godot.linuxbsd.editor.dev.x86_64
185207 godot-prebuilt-patch : ' 4.0.2'
186208
187209 - name : linux-4.0.1
188210 os : ubuntu-20.04
189- artifact-name : linux
211+ artifact-name : linux-nightly
190212 godot-binary : godot.linuxbsd.editor.dev.x86_64
191213 godot-prebuilt-patch : ' 4.0.1'
192214
193215 - name : linux-4.0
194216 os : ubuntu-20.04
195- artifact-name : linux
217+ artifact-name : linux-nightly
196218 godot-binary : godot.linuxbsd.editor.dev.x86_64
197219 godot-prebuilt-patch : ' 4.0'
198220
199221 - name : linux-double
200222 os : ubuntu-20.04
223+ artifact-name : linux-double-nightly
201224 godot-binary : godot.linuxbsd.editor.dev.double.x86_64
202225 rust-extra-args : --features godot/double-precision
203226
204227 - name : linux-features
205228 os : ubuntu-20.04
206- artifact-name : linux
229+ artifact-name : linux-nightly
207230 godot-binary : godot.linuxbsd.editor.dev.x86_64
208231 rust-extra-args : --features godot/threads,godot/serde
209232
210233 - name : linux-nightly
211234 os : ubuntu-20.04
212- artifact-name : linux
235+ artifact-name : linux-nightly
213236 godot-binary : godot.linuxbsd.editor.dev.x86_64
214237 rust-extra-args : --features godot/custom-godot
215238 godot-prebuilt-patch : ' 4.1'
@@ -220,35 +243,26 @@ jobs:
220243 # The gcc version can possibly be removed later, as it is slower and needs a larger artifact than the clang one.
221244
222245 # --disallow-focus: fail if #[itest(focus)] is encountered, to prevent running only a few tests for full CI
223- - name : linux-memcheck-gcc-4.0.3
224- os : ubuntu-20.04
225- artifact-name : linux-memcheck-gcc
226- godot-binary : godot.linuxbsd.editor.dev.x86_64.san
227- godot-args : -- --disallow-focus
228- rust-toolchain : nightly
229- rust-env-rustflags : -Zrandomize-layout
230246
231- - name : linux-memcheck-clang -4.0.3
247+ - name : linux-memcheck-stable -4.0.3
232248 os : ubuntu-20.04
233- artifact-name : linux-memcheck-clang
249+ artifact-name : linux-memcheck-clang-nightly
234250 godot-binary : godot.linuxbsd.editor.dev.x86_64.llvm.san
235251 godot-args : -- --disallow-focus
236252 rust-toolchain : nightly
237253 rust-env-rustflags : -Zrandomize-layout
238254
239- - name : linux-memcheck-gcc-nightly
255+ - name : linux-memcheck-4.0.3
240256 os : ubuntu-20.04
241- artifact-name : linux-memcheck-gcc
242- godot-binary : godot.linuxbsd.editor.dev.x86_64.san
257+ artifact-name : linux-memcheck-clang-stable
258+ godot-binary : godot.linuxbsd.editor.dev.x86_64.llvm. san
243259 godot-args : -- --disallow-focus
244260 rust-toolchain : nightly
245261 rust-env-rustflags : -Zrandomize-layout
246- rust-extra-args : --features godot/custom-godot
247- godot-prebuilt-patch : ' 4.1'
248262
249- - name : linux-memcheck-clang- nightly
263+ - name : linux-memcheck-nightly
250264 os : ubuntu-20.04
251- artifact-name : linux-memcheck-clang
265+ artifact-name : linux-memcheck-clang-nightly
252266 godot-binary : godot.linuxbsd.editor.dev.x86_64.llvm.san
253267 godot-args : -- --disallow-focus
254268 rust-toolchain : nightly
@@ -263,7 +277,7 @@ jobs:
263277 - name : " Run Godot integration test"
264278 uses : ./.github/composite/godot-itest
265279 with :
266- artifact-name : godot-${{ matrix.artifact-name || matrix.name }}
280+ artifact-name : godot-${{ matrix.artifact-name }}
267281 godot-binary : ${{ matrix.godot-binary }}
268282 godot-args : ${{ matrix.godot-args }}
269283 godot-prebuilt-patch : ${{ matrix.godot-prebuilt-patch }}
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