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| 1 | +/* |
| 2 | + * Copyright (c) godot-rust; Bromeon and contributors. |
| 3 | + * This Source Code Form is subject to the terms of the Mozilla Public |
| 4 | + * License, v. 2.0. If a copy of the MPL was not distributed with this |
| 5 | + * file, You can obtain one at https://mozilla.org/MPL/2.0/. |
| 6 | + */ |
| 7 | + |
| 8 | +use godot::builtin::godot_task; |
| 9 | +use godot::builtin::Signal; |
| 10 | +use godot::classes::{Engine, Object, SceneTree}; |
| 11 | +use godot::global::godot_print; |
| 12 | +use godot::obj::NewAlloc; |
| 13 | + |
| 14 | +use crate::framework::itest; |
| 15 | + |
| 16 | +async fn call_async_fn(signal: Signal) -> u8 { |
| 17 | + let value = 5; |
| 18 | + |
| 19 | + let _: () = signal.to_future().await; |
| 20 | + |
| 21 | + value + 5 |
| 22 | +} |
| 23 | + |
| 24 | +#[itest] |
| 25 | +fn start_async_task() { |
| 26 | + let tree = Engine::singleton() |
| 27 | + .get_main_loop() |
| 28 | + .unwrap() |
| 29 | + .cast::<SceneTree>(); |
| 30 | + |
| 31 | + let signal = Signal::from_object_signal(&tree, "process_frame"); |
| 32 | + |
| 33 | + godot_print!("starting godot_task..."); |
| 34 | + godot_task(async move { |
| 35 | + godot_print!("running async task..."); |
| 36 | + |
| 37 | + godot_print!("starting nested task..."); |
| 38 | + |
| 39 | + let inner_signal = signal.clone(); |
| 40 | + godot_task(async move { |
| 41 | + godot_print!("inside nested task..."); |
| 42 | + |
| 43 | + let _: () = inner_signal.to_future().await; |
| 44 | + |
| 45 | + godot_print!("nested task after await..."); |
| 46 | + godot_print!("nested task done!"); |
| 47 | + }); |
| 48 | + |
| 49 | + let result = call_async_fn(signal.clone()).await; |
| 50 | + godot_print!("got async result..."); |
| 51 | + |
| 52 | + assert_eq!(result, 10); |
| 53 | + godot_print!("assertion done, async task complete!"); |
| 54 | + }); |
| 55 | + godot_print!("after godot_task..."); |
| 56 | +} |
| 57 | + |
| 58 | +#[itest] |
| 59 | +fn cancel_async_task() { |
| 60 | + let tree = Engine::singleton() |
| 61 | + .get_main_loop() |
| 62 | + .unwrap() |
| 63 | + .cast::<SceneTree>(); |
| 64 | + |
| 65 | + let signal = Signal::from_object_signal(&tree, "process_frame"); |
| 66 | + |
| 67 | + let handle = godot_task(async move { |
| 68 | + godot_print!("starting task to be canceled..."); |
| 69 | + |
| 70 | + let _: () = signal.to_future().await; |
| 71 | + |
| 72 | + unreachable!(); |
| 73 | + }); |
| 74 | + |
| 75 | + handle.cancel(); |
| 76 | +} |
| 77 | + |
| 78 | +#[itest] |
| 79 | +fn async_task_guaranteed_signal_future() { |
| 80 | + let mut obj = Object::new_alloc(); |
| 81 | + |
| 82 | + let signal = Signal::from_object_signal(&obj, "script_changed"); |
| 83 | + |
| 84 | + godot_task(async move { |
| 85 | + godot_print!("starting task with guaranteed signal future..."); |
| 86 | + |
| 87 | + let result: Option<()> = signal.to_guaranteed_future().await; |
| 88 | + |
| 89 | + assert!(result.is_none()); |
| 90 | + |
| 91 | + godot_print!("task asserted!"); |
| 92 | + }); |
| 93 | + |
| 94 | + obj.call_deferred("free", &[]); |
| 95 | +} |
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