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[FEATURE]: Ability to attach scripts to nodes #987
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This is partially supported through script instances, see That said, it's not the primary workflow, and I personally won't be able to maintain scripting next to all the other priorities. In the past @TitanNano has helped a lot (and is the reason why so much exists at all right now 🙂). Would you be interested in working on these parts? |
There is also godot-rust-script that builds on gdext and allows for creating scripts in Rust. |
@TheColorRed you can add scripts to nodes. it just involves a whole process of making a |
Closing since this is already possible, and there's godot-rust-script to streamline the process. For godot-rust itself, I see the focus for now on improving the respective APIs so that users are unblocked in implementing the missing parts, and there's less than can be done wrong. But there's already #970 to track this. |
I saw it in another gdextension library (J.E.N.O.V.A. for c++) that you can attach scripts to nodes instead of creating a whole new node, as it works just like you would attach a GDScript. This would be nice if that was supported.
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