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5 | 5 | /* GODOT ENGINE */
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6 | 6 | /* https://godotengine.org */
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7 | 7 | /*************************************************************************/
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8 |
| -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ |
9 |
| -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ |
| 8 | +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ |
| 9 | +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ |
10 | 10 | /* */
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11 | 11 | /* Permission is hereby granted, free of charge, to any person obtaining */
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12 | 12 | /* a copy of this software and associated documentation files (the */
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@@ -61,8 +61,10 @@ typedef enum {
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61 | 61 | GODOT_PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags)
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62 | 62 | GODOT_PROPERTY_HINT_LAYERS_2D_RENDER,
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63 | 63 | GODOT_PROPERTY_HINT_LAYERS_2D_PHYSICS,
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| 64 | + GODOT_PROPERTY_HINT_LAYERS_2D_NAVIGATION, |
64 | 65 | GODOT_PROPERTY_HINT_LAYERS_3D_RENDER,
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65 | 66 | GODOT_PROPERTY_HINT_LAYERS_3D_PHYSICS,
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| 67 | + GODOT_PROPERTY_HINT_LAYERS_3D_NAVIGATION, |
66 | 68 | GODOT_PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
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67 | 69 | GODOT_PROPERTY_HINT_DIR, ///< a directory path must be passed
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68 | 70 | GODOT_PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
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@@ -145,7 +147,7 @@ typedef struct {
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145 | 147 | } godot_method_attributes;
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146 | 148 |
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147 | 149 | typedef struct {
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148 |
| - // instance pointer, method data, user data, num args, args - return result as varaint |
| 150 | + // instance pointer, method data, user data, num args, args - return result as variant |
149 | 151 | GDCALLINGCONV godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **);
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150 | 152 | void *method_data;
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151 | 153 | GDCALLINGCONV void (*free_func)(void *);
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@@ -247,4 +249,4 @@ void GDAPI godot_nativescript_profiling_add_data(const char *p_signature, uint64
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247 | 249 | }
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248 | 250 | #endif
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249 | 251 |
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250 |
| -#endif |
| 252 | +#endif // GODOT_NATIVESCRIPT_H |
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