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Copy file name to clipboardExpand all lines: tutorials/3d/standard_material_3d.rst
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@@ -325,6 +325,11 @@ Disable Fog
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Makes the object unaffected by depth-based or volumetric fog. This is useful for particles or other additively blended materials that would otherwise show the shape of the mesh (even in places where it would be invisible without the fog).
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Disable Specular Occlusion
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Makes the object not have its reflections reduced where they would usually be occluded.
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