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docs: Add a note about the effect of @export. (#10560)
Add information on @export and RPC.
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tutorials/networking/high_level_multiplayer.rst

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@@ -205,6 +205,8 @@ To check whether the peer is server or client:
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Multiplayer.IsServer();
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.. _doc_high_level_multiplayer_rpcs:
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Remote procedure calls
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----------------------
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tutorials/scripting/gdscript/gdscript_exports.rst

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@@ -5,8 +5,9 @@ GDScript exported properties
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In Godot, class members can be exported. This means their value gets saved along
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with the resource (such as the :ref:`scene <class_PackedScene>`) they're
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attached to. They will also be available for editing in the property editor.
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Exporting is done by using the ``@export`` annotation.
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attached to, and get transferred over when using :ref:`RPCs <doc_high_level_multiplayer_rpcs>`.
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They will also be available for editing in the property editor. Exporting is done by using
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the ``@export`` annotation.
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::
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