🔗 GHA #414
runner.yml
on: release
🌳 Set Environment
/
🌳 Set Environment
23s
🔄 Changesets
/
🔄 Changesets
Matrix: ⚙️ Build Godot Version with GodotJS
Matrix: 🧪 Runtime matrix
🦅 Release
/
release
Matrix: 📁 Upload Assets
Annotations
59 errors and 94 warnings
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📁 Upload Assets (4.6.1) / android-template_debug-4.6.1-v8
Failed to resolve action download info.
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📁 Upload Assets (4.6.1) / android-template_debug-4.6.1-v8
Too Many Requests (GitHub has reached an internal rate limit, please try again later)
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📁 Upload Assets (4.6.1) / web-nothreads-template_debug-4.6.1-browser
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / web-template_release-4.6.1-browser
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / android-template_release-4.6.1-qjs-ng
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / web-dlink-template_debug-4.6.1-qjs-ng
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / android-template_release-4.6.1-v8
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / web-dlink-nothreads-template_debug-4.6.1-qjs-ng
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / web-template_release-4.6.1-qjs-ng
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / web-nothreads-template_release-4.6.1-browser
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / web-dlink-template_debug-4.6.1-browser
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / web-template_debug-4.6.1-qjs-ng
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / web-nothreads-template_release-4.6.1-qjs-ng
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / web-nothreads-template_debug-4.6.1-qjs-ng
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / android-template_debug-4.6.1-qjs-ng
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / ios-template_release-4.6.1-jsc
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / ios-template_debug-4.6.1-jsc
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / ios-template_release-4.6.1-qjs-ng
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / web-dlink-template_release-4.6.1-browser
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / ios-template_release-4.6.1-v8
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / web-dlink-nothreads-template_release-4.6.1-browser
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / ios-template_debug-4.6.1-v8
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / ios-template_debug-4.6.1-qjs-ng
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / web-dlink-nothreads-template_debug-4.6.1-browser
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / windows-editor-app-4.6.1-v8
Unable to download artifact(s): Artifact not found for name: windows-editor-app-4.6.1-v8
Please ensure that your artifact is not expired and the artifact was uploaded using a compatible version of toolkit/upload-artifact.
For more information, visit the GitHub Artifacts FAQ: https://github.com/actions/toolkit/blob/main/packages/artifact/docs/faq.md
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📁 Upload Assets (4.6.1) / web-dlink-template_release-4.6.1-qjs-ng
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / web-template_debug-4.6.1-browser
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / windows-template_debug-4.6.1-v8
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / macos-template_debug-4.6.1-jsc
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / macos-template_debug-4.6.1-qjs-ng
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / windows-template_debug-4.6.1-qjs-ng
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / linux-editor-4.6.1-qjs-ng
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / macos-template-app-4.6.1-jsc
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / macos-template-app-4.6.1-qjs-ng
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / macos-template_release-4.6.1-jsc
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / macos-template_release-4.6.1-v8
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / windows-editor-4.6.1-qjs-ng
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / macos-editor-app-4.6.1-qjs-ng
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / linux-template_debug-4.6.1-v8
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / linux-template-app-4.6.1-qjs-ng
Unable to download artifact(s): Artifact not found for name: linux-template-app-4.6.1-qjs-ng
Please ensure that your artifact is not expired and the artifact was uploaded using a compatible version of toolkit/upload-artifact.
For more information, visit the GitHub Artifacts FAQ: https://github.com/actions/toolkit/blob/main/packages/artifact/docs/faq.md
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📁 Upload Assets (4.6.1) / macos-template-app-4.6.1-v8
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / linux-template_release-4.6.1-qjs-ng
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / windows-template_release-4.6.1-qjs-ng
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / windows-template_release-4.6.1-v8
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / linux-template-app-4.6.1-v8
Unable to download artifact(s): Artifact not found for name: linux-template-app-4.6.1-v8
Please ensure that your artifact is not expired and the artifact was uploaded using a compatible version of toolkit/upload-artifact.
For more information, visit the GitHub Artifacts FAQ: https://github.com/actions/toolkit/blob/main/packages/artifact/docs/faq.md
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📁 Upload Assets (4.6.1) / macos-editor-app-4.6.1-v8
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / linux-template_debug-4.6.1-qjs-ng
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / macos-editor-4.6.1-qjs-ng
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / windows-editor-app-4.6.1-qjs-ng
Unable to download artifact(s): Artifact not found for name: windows-editor-app-4.6.1-qjs-ng
Please ensure that your artifact is not expired and the artifact was uploaded using a compatible version of toolkit/upload-artifact.
For more information, visit the GitHub Artifacts FAQ: https://github.com/actions/toolkit/blob/main/packages/artifact/docs/faq.md
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📁 Upload Assets (4.6.1) / linux-editor-4.6.1-v8
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / macos-template_debug-4.6.1-v8
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / web-dlink-nothreads-template_release-4.6.1-qjs-ng
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / linux-template_release-4.6.1-v8
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / macos-editor-4.6.1-jsc
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / macos-template_release-4.6.1-qjs-ng
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / windows-editor-4.6.1-v8
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / macos-editor-4.6.1-v8
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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📁 Upload Assets (4.6.1) / macos-editor-app-4.6.1-jsc
Unhandled error: HttpError: Validation Failed: {"resource":"ReleaseAsset","code":"already_exists","field":"name"} - https://docs.github.com/rest
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🔗 GHA
Internal server error. Correlation ID: 3cc5e5d5-e802-450d-b6aa-7e72073ae361
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🐧 Linux / Linux (template_debug, qjs-ng)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🏁 Windows / Windows (template_debug, qjs-ng)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (template_debug, jsc)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🏁 Windows / Windows (template_debug, v8)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (template_release, jsc)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🐧 Linux / Linux (template_release, qjs-ng)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🏁 Windows / Windows (template_release, qjs-ng)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🤖 Android / Android (template_debug, v8)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (template_debug, v8)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (template_release, qjs-ng)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🐧 Linux / Linux (editor, qjs-ng)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🤖 Android / Android (template_debug, qjs-ng)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🤖 Android / Android (template_release, qjs-ng)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (template_debug, qjs-ng)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🤖 Android / Android (template_release, v8)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🐧 Linux / Linux (template_release, v8)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍏 iOS / iOS (template_debug, v8)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍏 iOS / iOS (template_release, qjs-ng)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍏 iOS / iOS (template_release, v8)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🐧 Linux / Linux (editor, v8)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🐧 Linux / Linux (template_debug, v8)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍏 iOS / iOS (template_debug, qjs-ng)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🏁 Windows / Windows (template_release, v8)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🌐 Web / Web (template_release, browser, threads=yes, dlink=no)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, mymindstorm/setup-emsdk@v14. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🌐 Web / Web (template_release, qjs-ng, threads=yes, dlink=no)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, mymindstorm/setup-emsdk@v14. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🏁 Windows / Windows (editor, qjs-ng)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, v8)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🏁 Windows / Windows (editor, v8)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🌐 Web / Web (template_release, browser, threads=no, dlink=yes)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, mymindstorm/setup-emsdk@v14. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🌐 Web / Web (template_release, browser, threads=yes, dlink=yes)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, mymindstorm/setup-emsdk@v14. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=yes)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, mymindstorm/setup-emsdk@v14. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍏 iOS / iOS (template_release, jsc)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🌐 Web / Web (template_release, qjs-ng, threads=yes, dlink=yes)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, mymindstorm/setup-emsdk@v14. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🌐 Web / Web (template_debug, browser, threads=no, dlink=yes)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, mymindstorm/setup-emsdk@v14. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🌐 Web / Web (template_debug, browser, threads=yes, dlink=no)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, mymindstorm/setup-emsdk@v14. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🌐 Web / Web (template_release, browser, threads=no, dlink=no)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, mymindstorm/setup-emsdk@v14. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🌐 Web / Web (template_debug, qjs-ng, threads=no, dlink=no)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, mymindstorm/setup-emsdk@v14. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (template_release, v8)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🌐 Web / Web (template_debug, qjs-ng, threads=no, dlink=yes)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, mymindstorm/setup-emsdk@v14. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🌐 Web / Web (template_debug, browser, threads=yes, dlink=yes)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, mymindstorm/setup-emsdk@v14. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🌐 Web / Web (template_release, qjs-ng, threads=no, dlink=yes)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, mymindstorm/setup-emsdk@v14. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🌐 Web / Web (template_release, qjs-ng, threads=no, dlink=no)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, mymindstorm/setup-emsdk@v14. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍏 iOS / iOS (template_debug, jsc)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🌐 Web / Web (template_debug, browser, threads=no, dlink=no)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, mymindstorm/setup-emsdk@v14. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, mymindstorm/setup-emsdk@v14. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, qjs-ng)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, jsc)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Produced during runtime
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android-template_debug-4.6.1-qjs-ng
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windows-editor-4.6.1-qjs-ng
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windows-editor-4.6.1-v8
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windows-template_debug-4.6.1-v8
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44.3 MB |
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windows-template_release-4.6.1-qjs-ng
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31.9 MB |
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windows-template_release-4.6.1-v8
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38.3 MB |
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