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chore: update from main
1 parent 498ff35 commit 2fb7624

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.github/workflows/build_engine_version.yml

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@@ -36,20 +36,23 @@ jobs:
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with:
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version: ${{ inputs.version }}
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version_ref: ${{ inputs.version_ref }}
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tests: ${{ github.event_name != 'release' }}
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macos-build:
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name: 🍎 macOS
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uses: ./.github/workflows/build_macos.yml
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with:
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version: ${{ inputs.version }}
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version_ref: ${{ inputs.version_ref }}
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tests: ${{ github.event_name != 'release' }}
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windows-build:
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name: 🏁 Windows
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uses: ./.github/workflows/build_windows.yml
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with:
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version: ${{ inputs.version }}
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version_ref: ${{ inputs.version_ref }}
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tests: ${{ github.event_name != 'release' }}
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web-build:
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name: 🌐 Web

.github/workflows/build_linux.yml

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@@ -153,6 +153,7 @@ jobs:
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with:
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scons-flags: ${{ env.SCONS_FLAGS }} ${{ matrix.sconsflags }}
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platform: linuxbsd
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tests: ${{ inputs.tests && matrix.target == 'editor' }}
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- name: Save Godot build cache
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uses: ./.github/actions/godot-cache-save

.github/workflows/build_macos.yml

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@@ -146,6 +146,7 @@ jobs:
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sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }} arch=x86_64 vulkan=${{ steps.vulkan-sdk.outputs.VULKAN_ENABLED }}
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platform: macos
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target: ${{ matrix.target }}
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tests: ${{ inputs.tests && matrix.target == 'editor' }}
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scons-cache-limit: 0 # Only cap on second run to avoid purging unnecessarily
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- name: Compilation [4.5+] (x86_64)
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scons-flags: ${{ env.SCONS_FLAGS }} ${{ matrix.sconsflags }} arch=x86_64 vulkan=${{ steps.vulkan-sdk.outputs.VULKAN_ENABLED }}
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platform: macos
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target: ${{ matrix.target }}
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tests: ${{ inputs.tests && matrix.target == 'editor' }}
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- name: Compilation [4.4] (arm64)
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if: inputs.version == '4.4'
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scons-flags: ${{ env.SCONS_FLAGS }} ${{ matrix.sconsflags }} arch=arm64 vulkan=${{ steps.vulkan-sdk.outputs.VULKAN_ENABLED }}
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platform: macos
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target: ${{ matrix.target }}
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tests: ${{ inputs.tests && matrix.target == 'editor' }}
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- name: Save Godot build cache
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uses: ./.github/actions/godot-cache-save

.github/workflows/build_windows.yml

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@@ -178,6 +178,7 @@ jobs:
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scons-flags: ${{ env.SCONS_FLAGS }} ${{ matrix.sconsflags }}
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platform: windows
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target: ${{ matrix.target }}
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tests: ${{ inputs.tests && matrix.target == 'editor' }}
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- name: Save Godot build cache
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uses: ./.github/actions/godot-cache-save

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