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Write genetic-style optimiser to find performance maxima and minima of classes of input vectors #78

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mikelawther opened this issue May 25, 2015 · 1 comment

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@mikelawther
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It would be cool to be able to say generate trees with 1000 nodes in them, but leave it unconstrained as to how these are laid out. Use the input vectors to TBB as a gene, and mutate and choose the most successful (ie most or least performant depending on what you're looking for) offspring as the next generation and so forth.

@mikelawther
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Related to issue #73.

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