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This repository has been archived by the owner on Apr 27, 2021. It is now read-only.
It would be cool to be able to say generate trees with 1000 nodes in them, but leave it unconstrained as to how these are laid out. Use the input vectors to TBB as a gene, and mutate and choose the most successful (ie most or least performant depending on what you're looking for) offspring as the next generation and so forth.
The text was updated successfully, but these errors were encountered:
It would be cool to be able to say generate trees with 1000 nodes in them, but leave it unconstrained as to how these are laid out. Use the input vectors to TBB as a gene, and mutate and choose the most successful (ie most or least performant depending on what you're looking for) offspring as the next generation and so forth.
The text was updated successfully, but these errors were encountered: