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Michael Gorshenin
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add more info about OAuth and WebClientID to README.md
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@@ -60,7 +60,11 @@ the Unity editor. This must be the same keystore used to generate
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the SHA1 fingerprint when creating the application on the console. __NOTE:__
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The configutation file does not reference the keystore, you need to keep track of
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this yourself.
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### Check your project's OAuth settings
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Be advised that if your project is configured as 'Internal' only users of your organisation can log in using this plug-in.
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As error thrown on sign-in without proper access rights is not very helpful - check your project is set to 'Testing' or 'External'
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under 'OAuth consent screen' in Google Cloud Console and you are using the right Web Client Id
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(you can also use Client Id from Firebase Console, if you are using Firebase).
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### Create a new project and import the plugin
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Create a new Unity project and import the `GoogleSignIn-1.0.0.unitypackage` (or the latest version).

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