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Copy path_boxes_action.go
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_boxes_action.go
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package main
import (
"math/rand"
"strconv"
"time"
)
type BoxesAction struct {
}
func (action BoxesAction) GetLayoutName() string {
return "boxes_layout"
}
func (action BoxesAction) GetButtonTitle() string {
return "Game of Boxes"
}
func (action BoxesAction) Run() {
boxesScenario := Scenario{
Title: "",
Description: "Where is a ball?",
Answers: Scenarios{},
}
//game.ClearViews()
rand.Seed(time.Now().Unix())
win := rand.Intn(2) + 1
for i := 1; i <= 3; i++ {
scenario := Scenario{
Title: strconv.Itoa(i),
PreDraw: func(scenario *Scenario) bool {
game.ClearViews()
return true
},
Answers: Scenarios{
&Scenario{
Title: "Exit",
PreDraw: func(scenario *Scenario) bool {
game.ClearViews()
game.RestoreMainLayout()
game.SwitchLocation()
//game.SwitchLayout()
//game.SwitchLocation()
return false
},
},
},
}
if i != win {
scenario.Description = "Wrong."
} else {
scenario.Description = "YOU WIN!!1"
}
boxesScenario.Answers = append(boxesScenario.Answers, &scenario)
}
boxesScenario.Draw()
}