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Copy pathruntime_config.go
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64 lines (55 loc) · 2.07 KB
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/*
* Copyright (c) 2021 The XGo Authors (xgo.dev). All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package spx
import (
"os"
coreproject "github.com/goplus/spx/v2/internal/core/project"
"github.com/goplus/spx/v2/internal/engine"
)
func (p *Game) applyRuntimeConfig(conf *Config, proj *coreproject.ProjectConfig) {
p.setRuntimeConfigInput(conf)
p.applyStoredRuntimeConfig(proj)
}
func (p *Game) applyStoredRuntimeConfig(proj *coreproject.ProjectConfig) {
runtimeCfg := resolveGameRuntimeConfig(p.runtimeConfigInput, proj)
p.runtimeConfigInput.Title = runtimeCfg.Title
p.applyResolvedRuntimeConfig(runtimeCfg, proj)
}
func (p *Game) setRuntimeConfigInput(conf *Config) {
if conf == nil {
p.runtimeConfigInput = Config{}
return
}
p.runtimeConfigInput = *conf
}
func resolveGameRuntimeConfig(conf Config, proj *coreproject.ProjectConfig) coreproject.RuntimeConfig {
cwd, _ := os.Getwd()
return coreproject.ResolveRuntimeConfig(&conf, proj, cwd, os.Getenv("SPX_SCREENSHOT_KEY"))
}
func (p *Game) applyResolvedRuntimeConfig(runtimeCfg coreproject.RuntimeConfig, proj *coreproject.ProjectConfig) {
proj.FullScreen = runtimeCfg.FullScreen
p.setPhysicsEnabled(runtimeCfg.PhysicsEnabled)
p.setEventQueuePolicy(parseEventQueuePolicy(runtimeCfg.EventQueuePolicy))
p.applyDeterministicConfig(runtimeCfg)
p.displayState.WindowHeight = runtimeCfg.WindowHeight
p.displayState.WindowWidth = runtimeCfg.WindowWidth
if runtimeCfg.ScreenshotKey == "" {
return
}
if err := os.Setenv("SPX_SCREENSHOT_KEY", runtimeCfg.ScreenshotKey); err != nil {
engine.Panic(err)
}
}