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Copy pathruntime_deterministic.go
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/*
* Copyright (c) 2021 The XGo Authors (xgo.dev). All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package spx
import (
coreproject "github.com/goplus/spx/v2/internal/core/project"
"github.com/goplus/spx/v2/internal/engine/platform"
itime "github.com/goplus/spx/v2/internal/time"
)
const (
defaultDeterministicSeed int64 = 1
defaultDeterministicWebTimestep = 1.0 / itime.DefaultFPS
)
type resolvedDeterministicConfig struct {
fixedTimestep float64
randomSeed *int64
}
func resolveFixedTimestep(fixedTimestep float64, deterministic bool, isWeb bool) float64 {
if !isWeb {
return 0
}
if fixedTimestep > 0 {
return fixedTimestep
}
if deterministic {
return defaultDeterministicWebTimestep
}
return 0
}
func resolveDeterministicConfig(cfg coreproject.RuntimeConfig, isWeb bool) resolvedDeterministicConfig {
randomSeed := cfg.RandomSeed
if cfg.Deterministic {
if randomSeed == nil {
seed := defaultDeterministicSeed
randomSeed = &seed
}
}
return resolvedDeterministicConfig{
fixedTimestep: resolveFixedTimestep(cfg.FixedTimestep, cfg.Deterministic, isWeb),
randomSeed: randomSeed,
}
}
func (p *Game) applyDeterministicConfig(cfg coreproject.RuntimeConfig) {
resolved := resolveDeterministicConfig(cfg, platform.IsWeb())
p.configuredFixedTimestep = resolved.fixedTimestep
// Deterministic mode currently scopes to SPX's logical update clock on web.
// Godot fixed-physics callbacks continue to use their engine-provided delta.
itime.SetFixedDeltaTime(resolved.fixedTimestep)
applyRandomSeed(resolved.randomSeed, cfg.Deterministic)
}
func applyRandomSeed(seed *int64, deterministic bool) {
if seed == nil {
ResetRandomSeed()
return
}
if deterministic {
setDeterministicRandomSeed(*seed)
return
}
SetRandomSeed(*seed)
}